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// Copyright 2017-2018 New Vector Ltd
// Copyright 2019-2020 The Matrix.org Foundation C.I.C.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package sqlite3
import (
"context"
"database/sql"
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"errors"
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"fmt"
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"github.com/matrix-org/dendrite/internal/caching"
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"github.com/matrix-org/dendrite/internal/sqlutil"
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"github.com/matrix-org/dendrite/roomserver/storage/shared"
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"github.com/matrix-org/dendrite/roomserver/storage/sqlite3/deltas"
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"github.com/matrix-org/dendrite/roomserver/types"
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"github.com/matrix-org/dendrite/setup/config"
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"github.com/matrix-org/gomatrixserverlib"
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)
// A Database is used to store room events and stream offsets.
type Database struct {
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shared . Database
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}
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// Open a sqlite database.
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func Open ( ctx context . Context , conMan * sqlutil . Connections , dbProperties * config . DatabaseOptions , cache caching . RoomServerCaches ) ( * Database , error ) {
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var d Database
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var err error
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db , writer , err := conMan . Connection ( dbProperties )
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if err != nil {
return nil , fmt . Errorf ( "sqlutil.Open: %w" , err )
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}
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//db.Exec("PRAGMA journal_mode=WAL;")
//db.Exec("PRAGMA read_uncommitted = true;")
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// FIXME: We are leaking connections somewhere. Setting this to 2 will eventually
// cause the roomserver to be unresponsive to new events because something will
// acquire the global mutex and never unlock it because it is waiting for a connection
// which it will never obtain.
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// db.SetMaxOpenConns(20)
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// Create the tables.
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if err = d . create ( db ) ; err != nil {
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return nil , err
}
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// Special case, since this migration uses several tables, so it needs to
// be sure that all tables are created first.
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if err = executeMigration ( ctx , db ) ; err != nil {
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return nil , err
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}
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// Then prepare the statements. Now that the migrations have run, any columns referred
// to in the database code should now exist.
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if err = d . prepare ( db , writer , cache ) ; err != nil {
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return nil , err
}
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return & d , nil
}
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func executeMigration ( ctx context . Context , db * sql . DB ) error {
// TODO: Remove when we are sure we are not having goose artefacts in the db
// This forces an error, which indicates the migration is already applied, since the
// column event_nid was removed from the table
migrationName := "roomserver: state blocks refactor"
var cName string
err := db . QueryRowContext ( ctx , ` SELECT p.name FROM sqlite_master AS m JOIN pragma_table_info(m.name) AS p WHERE m.name = 'roomserver_state_block' AND p.name = 'event_nid' ` ) . Scan ( & cName )
if err != nil {
if errors . Is ( err , sql . ErrNoRows ) { // migration was already executed, as the column was removed
if err = sqlutil . InsertMigration ( ctx , db , migrationName ) ; err != nil {
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return fmt . Errorf ( "unable to manually insert migration '%s': %w" , migrationName , err )
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}
return nil
}
return err
}
m := sqlutil . NewMigrator ( db )
m . AddMigrations ( sqlutil . Migration {
Version : migrationName ,
Up : deltas . UpStateBlocksRefactor ,
} )
return m . Up ( ctx )
}
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func ( d * Database ) create ( db * sql . DB ) error {
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if err := CreateEventStateKeysTable ( db ) ; err != nil {
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return err
}
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if err := CreateEventTypesTable ( db ) ; err != nil {
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return err
}
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if err := CreateEventJSONTable ( db ) ; err != nil {
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return err
}
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if err := CreateEventsTable ( db ) ; err != nil {
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return err
}
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if err := CreateRoomsTable ( db ) ; err != nil {
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return err
}
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if err := CreateStateBlockTable ( db ) ; err != nil {
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return err
}
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if err := CreateStateSnapshotTable ( db ) ; err != nil {
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return err
}
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if err := CreatePrevEventsTable ( db ) ; err != nil {
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return err
}
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if err := CreateRoomAliasesTable ( db ) ; err != nil {
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return err
}
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if err := CreateInvitesTable ( db ) ; err != nil {
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return err
}
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if err := CreateMembershipTable ( db ) ; err != nil {
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return err
}
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if err := CreatePublishedTable ( db ) ; err != nil {
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return err
}
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if err := CreateRedactionsTable ( db ) ; err != nil {
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return err
}
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if err := CreateUserRoomKeysTable ( db ) ; err != nil {
return err
}
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return nil
}
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func ( d * Database ) prepare ( db * sql . DB , writer sqlutil . Writer , cache caching . RoomServerCaches ) error {
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eventStateKeys , err := PrepareEventStateKeysTable ( db )
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if err != nil {
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return err
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}
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eventTypes , err := PrepareEventTypesTable ( db )
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if err != nil {
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return err
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}
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eventJSON , err := PrepareEventJSONTable ( db )
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if err != nil {
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return err
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}
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events , err := PrepareEventsTable ( db )
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if err != nil {
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return err
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}
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rooms , err := PrepareRoomsTable ( db )
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if err != nil {
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return err
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}
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stateBlock , err := PrepareStateBlockTable ( db )
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if err != nil {
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return err
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}
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stateSnapshot , err := PrepareStateSnapshotTable ( db )
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if err != nil {
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return err
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}
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prevEvents , err := PreparePrevEventsTable ( db )
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if err != nil {
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return err
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}
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roomAliases , err := PrepareRoomAliasesTable ( db )
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if err != nil {
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return err
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}
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invites , err := PrepareInvitesTable ( db )
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if err != nil {
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return err
}
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membership , err := PrepareMembershipTable ( db )
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if err != nil {
return err
}
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published , err := PreparePublishedTable ( db )
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if err != nil {
return err
}
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redactions , err := PrepareRedactionsTable ( db )
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if err != nil {
return err
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}
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purge , err := PreparePurgeStatements ( db , stateSnapshot )
if err != nil {
return err
}
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userRoomKeys , err := PrepareUserRoomKeysTable ( db )
if err != nil {
return err
}
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d . Database = shared . Database {
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DB : db ,
EventDatabase : shared . EventDatabase {
DB : db ,
Cache : cache ,
Writer : writer ,
EventsTable : events ,
EventTypesTable : eventTypes ,
EventStateKeysTable : eventStateKeys ,
EventJSONTable : eventJSON ,
PrevEventsTable : prevEvents ,
RedactionsTable : redactions ,
} ,
Cache : cache ,
Writer : writer ,
RoomsTable : rooms ,
StateBlockTable : stateBlock ,
StateSnapshotTable : stateSnapshot ,
RoomAliasesTable : roomAliases ,
InvitesTable : invites ,
MembershipTable : membership ,
PublishedTable : published ,
GetRoomUpdaterFn : d . GetRoomUpdater ,
Purge : purge ,
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UserRoomKeyTable : userRoomKeys ,
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}
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return nil
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}
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func ( d * Database ) SupportsConcurrentRoomInputs ( ) bool {
// This isn't supported in SQLite mode yet because of issues with
// database locks.
// TODO: Look at this again - the problem is probably to do with
// the membership updaters and latest events updaters.
return false
}
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func ( d * Database ) GetRoomUpdater (
ctx context . Context , roomInfo * types . RoomInfo ,
) ( * shared . RoomUpdater , error ) {
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// TODO: Do not use transactions. We should be holding open this transaction but we cannot have
// multiple write transactions on sqlite. The code will perform additional
// write transactions independent of this one which will consistently cause
// 'database is locked' errors. As sqlite doesn't support multi-process on the
// same DB anyway, and we only execute updates sequentially, the only worries
// are for rolling back when things go wrong. (atomicity)
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return shared . NewRoomUpdater ( ctx , & d . Database , nil , roomInfo )
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}
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func ( d * Database ) MembershipUpdater (
ctx context . Context , roomID , targetUserID string ,
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targetLocal bool , roomVersion gomatrixserverlib . RoomVersion ,
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) ( * shared . MembershipUpdater , error ) {
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// TODO: Do not use transactions. We should be holding open this transaction but we cannot have
// multiple write transactions on sqlite. The code will perform additional
// write transactions independent of this one which will consistently cause
// 'database is locked' errors. As sqlite doesn't support multi-process on the
// same DB anyway, and we only execute updates sequentially, the only worries
// are for rolling back when things go wrong. (atomicity)
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return shared . NewMembershipUpdater ( ctx , & d . Database , nil , roomID , targetUserID , targetLocal , roomVersion )
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}