mirror of
https://github.com/1f349/dendrite.git
synced 2024-11-22 19:51:39 +00:00
82 lines
3.3 KiB
Markdown
82 lines
3.3 KiB
Markdown
|
## Peer-to-peer Matrix
|
||
|
|
||
|
These are the instructions for setting up P2P Dendrite, current as of March 2020. There's both Go stuff and JS stuff to do to set this up.
|
||
|
|
||
|
|
||
|
### Dendrite
|
||
|
|
||
|
- The `master` branch has a WASM-only binary for dendrite: `./cmd/dendritejs`.
|
||
|
- Build it and copy assets to riot-web.
|
||
|
```
|
||
|
$ GOOS=js GOARCH=wasm go build -o main.wasm ./cmd/dendritejs
|
||
|
$ cp main.wasm ../riot-web/src/vector/dendrite.wasm
|
||
|
```
|
||
|
|
||
|
### Rendezvous
|
||
|
|
||
|
This is how peers discover each other and communicate.
|
||
|
|
||
|
By default, Dendrite uses the IPFS-hosted websocket star **Development** relay server at `/dns4/ws-star.discovery.libp2p.io/tcp/443/wss/p2p-websocket-star`.
|
||
|
This is currently hard-coded in `./cmd/dendritejs/main.go` - you can also use a local one if you run your own relay:
|
||
|
|
||
|
```
|
||
|
$ npm install --global libp2p-websocket-star-rendezvous
|
||
|
$ rendezvous --port=9090 --host=127.0.0.1
|
||
|
```
|
||
|
|
||
|
Then use `/ip4/127.0.0.1/tcp/9090/ws/p2p-websocket-star/`. We'll probably run our own relay server at some point.
|
||
|
|
||
|
### Riot-web
|
||
|
|
||
|
You need to check out these repos:
|
||
|
|
||
|
``
|
||
|
$ git clone git@github.com:matrix-org/go-http-js-libp2p.git
|
||
|
$ git clone git@github.com:matrix-org/go-sqlite3-js.git
|
||
|
```
|
||
|
|
||
|
Make sure to `yarn install` in both of these repos. Then:
|
||
|
|
||
|
- `$ cp "$(go env GOROOT)/misc/wasm/wasm_exec.js" ./src/vector/`
|
||
|
- Comment out the lines in `wasm_exec.js` which contains:
|
||
|
```
|
||
|
if (!global.fs && global.require) {
|
||
|
global.fs = require("fs");
|
||
|
}
|
||
|
```
|
||
|
- Add the diff at https://github.com/vector-im/riot-web/compare/matthew/p2p?expand=1 - ignore the `package.json` stuff.
|
||
|
- Add the following symlinks: they HAVE to be symlinks as the diff in `webpack.config.js` references specific paths.
|
||
|
```
|
||
|
$ cd node_modules
|
||
|
$ ln -s ../../go-sqlite-js # NB: NOT go-sqlite3-js
|
||
|
$ ln -s ../../go-http-js-libp2p
|
||
|
```
|
||
|
|
||
|
NB: If you don't run the server with `yarn start` you need to make sure your server is sending the header `Service-Worker-Allowed: /`.
|
||
|
|
||
|
TODO: Make a Docker image with all of this in it and a volume mount for `dendrite.wasm`.
|
||
|
|
||
|
## Running
|
||
|
|
||
|
You need a Chrome and a Firefox running to test locally as service workers don't work in incognito tabs.
|
||
|
- For Chrome, use `chrome://serviceworker-internals/` to unregister/see logs.
|
||
|
- For Firefox, use `about:debugging#/runtime/this-firefox` to unregister. Use the console window to see logs.
|
||
|
|
||
|
Assuming you've `yarn start`ed Riot-Web, go to `http://localhost:8080` and wait a bit. Then refresh the page (this is required
|
||
|
because the fetch interceptor races with setting up dendrite. If you don't refresh, you won't be able to contact your HS). After
|
||
|
the refresh, click Register and use `http://localhost:8080` as your HS URL.
|
||
|
|
||
|
TODO: Fix the race so we don't need multiple refreshes.
|
||
|
|
||
|
You can join rooms by room alias e.g `/join #foo:bar`.
|
||
|
|
||
|
### Known issues
|
||
|
|
||
|
- When registering you may be unable to find the server, it'll seem flakey. This happens because the SW, particularly in Firefox,
|
||
|
gets killed after 30s of inactivity. When you are not registered, you aren't doing `/sync` calls to keep the SW alive, so if you
|
||
|
don't register for a while and idle on the page, the HS will disappear. To fix, unregister the SW, and then refresh the page *twice*.
|
||
|
|
||
|
- The libp2p layer has rate limits, so frequent Federation traffic may cause the connection to drop and messages to not be transferred.
|
||
|
I guess in other words, don't send too much traffic?
|
||
|
|