dendrite/src/github.com/matrix-org/dendrite/roomserver/api/output.go

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package api
import (
"encoding/json"
)
// An OutputRoomEvent is written when the roomserver receives a new event.
type OutputRoomEvent struct {
// The JSON bytes of the event.
Event []byte
// The state event IDs needed to determine who can see this event.
// This can be used to tell which users to send the event to.
VisibilityEventIDs []string
// The latest events in the room after this event.
// This can be used to set the prev events for new events in the room.
// This also can be used to get the full current state after this event.
LatestEventIDs []string
// The state event IDs that were added to the state of the room by this event.
// Together with RemovesStateEventIDs this allows the receiver to keep an up to date
// view of the current state of the room.
AddsStateEventIDs []string
// The state event IDs that were removed from the state of the room by this event.
RemovesStateEventIDs []string
// The ID of the event that was output before this event.
// Or the empty string if this is the first event output for this room.
// This is used by consumers to check if they can safely update their
// current state using the delta supplied in AddsStateEventIDs and
// RemovesStateEventIDs.
// If the LastSentEventID doesn't match what they were expecting it to be
// they can use the LatestEventIDs to request the full current state.
LastSentEventID string
}
// UnmarshalJSON implements json.Unmarshaller
func (ore *OutputRoomEvent) UnmarshalJSON(data []byte) error {
// Create a struct rather than unmarshalling directly into the OutputRoomEvent
// so that we can use json.RawMessage.
// We use json.RawMessage so that the event JSON is sent as JSON rather than
// being base64 encoded which is the default for []byte.
var content struct {
Event *json.RawMessage
VisibilityEventIDs []string
LatestEventIDs []string
AddsStateEventIDs []string
RemovesStateEventIDs []string
LastSentEventID string
}
if err := json.Unmarshal(data, &content); err != nil {
return err
}
if content.Event != nil {
ore.Event = []byte(*content.Event)
}
ore.VisibilityEventIDs = content.VisibilityEventIDs
ore.LatestEventIDs = content.LatestEventIDs
ore.AddsStateEventIDs = content.AddsStateEventIDs
ore.RemovesStateEventIDs = content.RemovesStateEventIDs
ore.LastSentEventID = content.LastSentEventID
return nil
}
// MarshalJSON implements json.Marshaller
func (ore OutputRoomEvent) MarshalJSON() ([]byte, error) {
// Create a struct rather than marshalling directly from the OutputRoomEvent
// so that we can use json.RawMessage.
// We use json.RawMessage so that the event JSON is sent as JSON rather than
// being base64 encoded which is the default for []byte.
event := json.RawMessage(ore.Event)
content := struct {
Event *json.RawMessage
VisibilityEventIDs []string
LatestEventIDs []string
AddsStateEventIDs []string
RemovesStateEventIDs []string
LastSentEventID string
}{
Event: &event,
VisibilityEventIDs: ore.VisibilityEventIDs,
LatestEventIDs: ore.LatestEventIDs,
AddsStateEventIDs: ore.AddsStateEventIDs,
RemovesStateEventIDs: ore.RemovesStateEventIDs,
LastSentEventID: ore.LastSentEventID,
}
return json.Marshal(&content)
}