mirror of
https://github.com/1f349/dendrite.git
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86 lines
3.2 KiB
Go
86 lines
3.2 KiB
Go
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package api
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import (
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"encoding/json"
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)
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// An OutputRoomEvent is written when the roomserver receives a new event.
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type OutputRoomEvent struct {
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// The JSON bytes of the event.
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Event []byte
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// The state event IDs needed to determine who can see this event.
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// This can be used to tell which users to send the event to.
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VisibilityEventIDs []string
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// The latest events in the room after this event.
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// This can be used to set the prev events for new events in the room.
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// This also can be used to get the full current state after this event.
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LatestEventIDs []string
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// The state event IDs that were added to the state of the room by this event.
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// Together with RemovesStateEventIDs this allows the receiver to keep an up to date
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// view of the current state of the room.
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AddsStateEventIDs []string
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// The state event IDs that were removed from the state of the room by this event.
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RemovesStateEventIDs []string
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// The ID of the event that was output before this event.
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// Or the empty string if this is the first event output for this room.
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// This is used by consumers to check if they can safely update their
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// current state using the delta supplied in AddsStateEventIDs and
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// RemovesStateEventIDs.
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// If the LastSentEventID doesn't match what they were expecting it to be
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// they can use the LatestEventIDs to request the full current state.
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LastSentEventID string
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}
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// UnmarshalJSON implements json.Unmarshaller
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func (ore *OutputRoomEvent) UnmarshalJSON(data []byte) error {
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// Create a struct rather than unmarshalling directly into the OutputRoomEvent
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// so that we can use json.RawMessage.
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// We use json.RawMessage so that the event JSON is sent as JSON rather than
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// being base64 encoded which is the default for []byte.
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var content struct {
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Event *json.RawMessage
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VisibilityEventIDs []string
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LatestEventIDs []string
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AddsStateEventIDs []string
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RemovesStateEventIDs []string
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LastSentEventID string
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}
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if err := json.Unmarshal(data, &content); err != nil {
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return err
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}
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if content.Event != nil {
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ore.Event = []byte(*content.Event)
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}
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ore.VisibilityEventIDs = content.VisibilityEventIDs
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ore.LatestEventIDs = content.LatestEventIDs
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ore.AddsStateEventIDs = content.AddsStateEventIDs
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ore.RemovesStateEventIDs = content.RemovesStateEventIDs
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ore.LastSentEventID = content.LastSentEventID
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return nil
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}
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// MarshalJSON implements json.Marshaller
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func (ore OutputRoomEvent) MarshalJSON() ([]byte, error) {
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// Create a struct rather than marshalling directly from the OutputRoomEvent
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// so that we can use json.RawMessage.
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// We use json.RawMessage so that the event JSON is sent as JSON rather than
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// being base64 encoded which is the default for []byte.
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event := json.RawMessage(ore.Event)
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content := struct {
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Event *json.RawMessage
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VisibilityEventIDs []string
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LatestEventIDs []string
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AddsStateEventIDs []string
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RemovesStateEventIDs []string
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LastSentEventID string
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}{
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Event: &event,
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VisibilityEventIDs: ore.VisibilityEventIDs,
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LatestEventIDs: ore.LatestEventIDs,
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AddsStateEventIDs: ore.AddsStateEventIDs,
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RemovesStateEventIDs: ore.RemovesStateEventIDs,
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LastSentEventID: ore.LastSentEventID,
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}
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return json.Marshal(&content)
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}
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