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Don't re-run state resolution on a single trusted state snapshot (#1526)
* Don't re-run state resolution on a single trusted state snapshot * Lint * Check if backward extremity is create event before checking missing state
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e3c2b081c7
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@ -476,6 +476,7 @@ func checkAllowedByState(e gomatrixserverlib.Event, stateEvents []gomatrixserver
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return gomatrixserverlib.Allowed(e, &authUsingState)
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}
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// nolint:gocyclo
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func (t *txnReq) processEventWithMissingState(ctx context.Context, e gomatrixserverlib.Event, roomVersion gomatrixserverlib.RoomVersion) error {
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// Do this with a fresh context, so that we keep working even if the
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// original request times out. With any luck, by the time the remote
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@ -513,36 +514,71 @@ func (t *txnReq) processEventWithMissingState(ctx context.Context, e gomatrixser
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backwardsExtremity := &newEvents[0]
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newEvents = newEvents[1:]
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type respState struct {
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// A snapshot is considered trustworthy if it came from our own roomserver.
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// That's because the state will have been through state resolution once
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// already in QueryStateAfterEvent.
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trustworthy bool
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*gomatrixserverlib.RespState
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}
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// at this point we know we're going to have a gap: we need to work out the room state at the new backwards extremity.
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// Therefore, we cannot just query /state_ids with this event to get the state before. Instead, we need to query
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// the state AFTER all the prev_events for this event, then apply state resolution to that to get the state before the event.
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var states []*gomatrixserverlib.RespState
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var states []*respState
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for _, prevEventID := range backwardsExtremity.PrevEventIDs() {
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// Look up what the state is after the backward extremity. This will either
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// come from the roomserver, if we know all the required events, or it will
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// come from a remote server via /state_ids if not.
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var prevState *gomatrixserverlib.RespState
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prevState, err = t.lookupStateAfterEvent(gmectx, roomVersion, backwardsExtremity.RoomID(), prevEventID)
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if err != nil {
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util.GetLogger(ctx).WithError(err).Errorf("Failed to lookup state after prev_event: %s", prevEventID)
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return err
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prevState, trustworthy, lerr := t.lookupStateAfterEvent(gmectx, roomVersion, backwardsExtremity.RoomID(), prevEventID)
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if lerr != nil {
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util.GetLogger(ctx).WithError(lerr).Errorf("Failed to lookup state after prev_event: %s", prevEventID)
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return lerr
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}
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// Append the state onto the collected state. We'll run this through the
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// state resolution next.
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states = append(states, prevState)
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states = append(states, &respState{trustworthy, prevState})
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}
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// Now that we have collected all of the state from the prev_events, we'll
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// run the state through the appropriate state resolution algorithm for the
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// room. This does a couple of things:
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// room if needed. This does a couple of things:
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// 1. Ensures that the state is deduplicated fully for each state-key tuple
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// 2. Ensures that we pick the latest events from both sets, in the case that
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// one of the prev_events is quite a bit older than the others
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resolvedState, err := t.resolveStatesAndCheck(gmectx, roomVersion, states, backwardsExtremity)
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resolvedState := &gomatrixserverlib.RespState{}
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switch len(states) {
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case 0:
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extremityIsCreate := backwardsExtremity.Type() == gomatrixserverlib.MRoomCreate && backwardsExtremity.StateKeyEquals("")
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if !extremityIsCreate {
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// There are no previous states and this isn't the beginning of the
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// room - this is an error condition!
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util.GetLogger(ctx).Errorf("Failed to lookup any state after prev_events")
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return fmt.Errorf("expected %d states but got %d", len(backwardsExtremity.PrevEventIDs()), len(states))
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}
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case 1:
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// There's only one previous state - if it's trustworthy (came from a
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// local state snapshot which will already have been through state res),
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// use it as-is. There's no point in resolving it again.
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if states[0].trustworthy {
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resolvedState = states[0].RespState
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break
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}
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// Otherwise, if it isn't trustworthy (came from federation), run it through
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// state resolution anyway for safety, in case there are duplicates.
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fallthrough
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default:
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respStates := make([]*gomatrixserverlib.RespState, len(states))
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for i := range states {
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respStates[i] = states[i].RespState
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}
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// There's more than one previous state - run them all through state res
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resolvedState, err = t.resolveStatesAndCheck(gmectx, roomVersion, respStates, backwardsExtremity)
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if err != nil {
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util.GetLogger(ctx).WithError(err).Errorf("Failed to resolve state conflicts for event %s", backwardsExtremity.EventID())
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return err
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}
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}
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// First of all, send the backward extremity into the roomserver with the
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// newly resolved state. This marks the "oldest" point in the backfill and
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@ -581,16 +617,16 @@ func (t *txnReq) processEventWithMissingState(ctx context.Context, e gomatrixser
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// lookupStateAfterEvent returns the room state after `eventID`, which is the state before eventID with the state of `eventID` (if it's a state event)
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// added into the mix.
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func (t *txnReq) lookupStateAfterEvent(ctx context.Context, roomVersion gomatrixserverlib.RoomVersion, roomID, eventID string) (*gomatrixserverlib.RespState, error) {
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func (t *txnReq) lookupStateAfterEvent(ctx context.Context, roomVersion gomatrixserverlib.RoomVersion, roomID, eventID string) (*gomatrixserverlib.RespState, bool, error) {
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// try doing all this locally before we resort to querying federation
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respState := t.lookupStateAfterEventLocally(ctx, roomID, eventID)
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if respState != nil {
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return respState, nil
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return respState, true, nil
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}
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respState, err := t.lookupStateBeforeEvent(ctx, roomVersion, roomID, eventID)
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if err != nil {
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return nil, fmt.Errorf("t.lookupStateBeforeEvent: %w", err)
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return nil, false, fmt.Errorf("t.lookupStateBeforeEvent: %w", err)
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}
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servers := t.getServers(ctx, roomID)
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@ -602,11 +638,11 @@ func (t *txnReq) lookupStateAfterEvent(ctx context.Context, roomVersion gomatrix
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h, err := t.lookupEvent(ctx, roomVersion, eventID, false, servers)
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switch err.(type) {
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case verifySigError:
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return respState, nil
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return respState, false, nil
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case nil:
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// do nothing
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default:
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return nil, fmt.Errorf("t.lookupEvent: %w", err)
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return nil, false, fmt.Errorf("t.lookupEvent: %w", err)
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}
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t.haveEvents[h.EventID()] = h
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if h.StateKey() != nil {
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@ -624,7 +660,7 @@ func (t *txnReq) lookupStateAfterEvent(ctx context.Context, roomVersion gomatrix
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}
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}
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return respState, nil
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return respState, false, nil
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}
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func (t *txnReq) lookupStateAfterEventLocally(ctx context.Context, roomID, eventID string) *gomatrixserverlib.RespState {
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