syncapi: don't return early for no-op incremental syncs (#2473)

* syncapi: don't return early for no-op incremental syncs

Comments explain why, but basically it's an inefficient use
of bandwidth and some sytests rely on /sync to block.

* Honour timeouts

* Actually return a response with timeout=0
This commit is contained in:
kegsay 2022-05-19 09:00:56 +01:00 committed by GitHub
parent f321a7d55e
commit 21dd5a7176
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2 changed files with 149 additions and 110 deletions

View File

@ -251,8 +251,12 @@ func (rp *RequestPool) OnIncomingSyncRequest(req *http.Request, device *userapi.
waitingSyncRequests.Inc() waitingSyncRequests.Inc()
defer waitingSyncRequests.Dec() defer waitingSyncRequests.Dec()
// loop until we get some data
for {
startTime := time.Now()
currentPos := rp.Notifier.CurrentPosition() currentPos := rp.Notifier.CurrentPosition()
// if the since token matches the current positions, wait via the notifier
if !rp.shouldReturnImmediately(syncReq, currentPos) { if !rp.shouldReturnImmediately(syncReq, currentPos) {
timer := time.NewTimer(syncReq.Timeout) // case of timeout=0 is handled above timer := time.NewTimer(syncReq.Timeout) // case of timeout=0 is handled above
defer timer.Stop() defer timer.Stop()
@ -365,6 +369,27 @@ func (rp *RequestPool) OnIncomingSyncRequest(req *http.Request, device *userapi.
syncReq.Since.PresencePosition, currentPos.PresencePosition, syncReq.Since.PresencePosition, currentPos.PresencePosition,
), ),
} }
// it's possible for there to be no updates for this user even though since < current pos,
// e.g busy servers with a quiet user. In this scenario, we don't want to return a no-op
// response immediately, so let's try this again but pretend they bumped their since token.
// If the incremental sync was processed very quickly then we expect the next loop to block
// with a notifier, but if things are slow it's entirely possible that currentPos is no
// longer the current position so we will hit this code path again. We need to do this and
// not return a no-op response because:
// - It's an inefficient use of bandwidth.
// - Some sytests which test 'waking up' sync rely on some sync requests to block, which
// they weren't always doing, resulting in flakey tests.
if !syncReq.Response.HasUpdates() {
syncReq.Since = currentPos
// do not loop again if the ?timeout= is 0 as that means "return immediately"
if syncReq.Timeout > 0 {
syncReq.Timeout = syncReq.Timeout - time.Since(startTime)
if syncReq.Timeout < 0 {
syncReq.Timeout = 0
}
continue
}
}
} }
return util.JSONResponse{ return util.JSONResponse{
@ -372,6 +397,7 @@ func (rp *RequestPool) OnIncomingSyncRequest(req *http.Request, device *userapi.
JSON: syncReq.Response, JSON: syncReq.Response,
} }
} }
}
func (rp *RequestPool) OnIncomingKeyChangeRequest(req *http.Request, device *userapi.Device) util.JSONResponse { func (rp *RequestPool) OnIncomingKeyChangeRequest(req *http.Request, device *userapi.Device) util.JSONResponse {
from := req.URL.Query().Get("from") from := req.URL.Query().Get("from")

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@ -350,6 +350,19 @@ type Response struct {
DeviceListsOTKCount map[string]int `json:"device_one_time_keys_count,omitempty"` DeviceListsOTKCount map[string]int `json:"device_one_time_keys_count,omitempty"`
} }
func (r *Response) HasUpdates() bool {
// purposefully exclude DeviceListsOTKCount as we always include them
return (len(r.AccountData.Events) > 0 ||
len(r.Presence.Events) > 0 ||
len(r.Rooms.Invite) > 0 ||
len(r.Rooms.Join) > 0 ||
len(r.Rooms.Leave) > 0 ||
len(r.Rooms.Peek) > 0 ||
len(r.ToDevice.Events) > 0 ||
len(r.DeviceLists.Changed) > 0 ||
len(r.DeviceLists.Left) > 0)
}
// NewResponse creates an empty response with initialised maps. // NewResponse creates an empty response with initialised maps.
func NewResponse() *Response { func NewResponse() *Response {
res := Response{} res := Response{}