mirror of
https://github.com/1f349/dendrite.git
synced 2024-11-09 22:42:58 +00:00
Fix fetching missing state (#2163)
* Check that we have a populated state snapshot when determining if we closed the gap * Do the same in the query API * Use HasState more opportunistically * Try to avoid falling down the hole of using a trustworthy but empty state snapshot for non-create events * Refactor missing state and make sure that we really solve the problem for the new event * Comments * Review comments * Tweak that check again * Tidy up that create check further * Fix build hopefully * Update sendOutliers to use OrderAuthAndStateEvents * Don't go out of bounds on missingEvents
This commit is contained in:
parent
9130156b13
commit
2782ae3d56
@ -255,13 +255,32 @@ func (r *Inputer) processRoomEvent(
|
||||
hadEvents: map[string]bool{},
|
||||
haveEvents: map[string]*gomatrixserverlib.HeaderedEvent{},
|
||||
}
|
||||
if err := missingState.processEventWithMissingState(ctx, event, headered.RoomVersion); err != nil {
|
||||
if stateSnapshot, err := missingState.processEventWithMissingState(ctx, event, headered.RoomVersion); err != nil {
|
||||
// Something went wrong with retrieving the missing state, so we can't
|
||||
// really do anything with the event other than reject it at this point.
|
||||
isRejected = true
|
||||
rejectionErr = fmt.Errorf("missingState.processEventWithMissingState: %w", err)
|
||||
} else if stateSnapshot != nil {
|
||||
// We retrieved some state and we ended up having to call /state_ids for
|
||||
// the new event in question (probably because closing the gap by using
|
||||
// /get_missing_events didn't do what we hoped) so we'll instead overwrite
|
||||
// the state snapshot with the newly resolved state.
|
||||
missingPrev = false
|
||||
input.HasState = true
|
||||
input.StateEventIDs = make([]string, 0, len(stateSnapshot.StateEvents))
|
||||
for _, e := range stateSnapshot.StateEvents {
|
||||
input.StateEventIDs = append(input.StateEventIDs, e.EventID())
|
||||
}
|
||||
} else {
|
||||
// We retrieved some state and it would appear that rolling forward the
|
||||
// state did everything we needed it to do, so we can just resolve the
|
||||
// state for the event in the normal way.
|
||||
missingPrev = false
|
||||
}
|
||||
} else {
|
||||
// We're missing prev events or state for the event, but for some reason
|
||||
// we don't know any servers to ask. In this case we can't do anything but
|
||||
// reject the event and hope that it gets unrejected later.
|
||||
isRejected = true
|
||||
rejectionErr = fmt.Errorf("missing prev events and no other servers to ask")
|
||||
}
|
||||
@ -299,7 +318,7 @@ func (r *Inputer) processRoomEvent(
|
||||
return rollbackTransaction, fmt.Errorf("updater.RoomInfo missing for room %s", event.RoomID())
|
||||
}
|
||||
|
||||
if !missingPrev && stateAtEvent.BeforeStateSnapshotNID == 0 {
|
||||
if input.HasState || (!missingPrev && stateAtEvent.BeforeStateSnapshotNID == 0) {
|
||||
// We haven't calculated a state for this event yet.
|
||||
// Lets calculate one.
|
||||
err = r.calculateAndSetState(ctx, updater, input, roomInfo, &stateAtEvent, event, isRejected)
|
||||
|
@ -40,9 +40,10 @@ type missingStateReq struct {
|
||||
|
||||
// processEventWithMissingState is the entrypoint for a missingStateReq
|
||||
// request, as called from processRoomEvent.
|
||||
// nolint:gocyclo
|
||||
func (t *missingStateReq) processEventWithMissingState(
|
||||
ctx context.Context, e *gomatrixserverlib.Event, roomVersion gomatrixserverlib.RoomVersion,
|
||||
) error {
|
||||
) (*parsedRespState, error) {
|
||||
// We are missing the previous events for this events.
|
||||
// This means that there is a gap in our view of the history of the
|
||||
// room. There two ways that we can handle such a gap:
|
||||
@ -68,15 +69,15 @@ func (t *missingStateReq) processEventWithMissingState(
|
||||
// - fill in the gap completely then process event `e` returning no backwards extremity
|
||||
// - fail to fill in the gap and tell us to terminate the transaction err=not nil
|
||||
// - fail to fill in the gap and tell us to fetch state at the new backwards extremity, and to not terminate the transaction
|
||||
newEvents, isGapFilled, err := t.getMissingEvents(ctx, e, roomVersion)
|
||||
newEvents, isGapFilled, prevStatesKnown, err := t.getMissingEvents(ctx, e, roomVersion)
|
||||
if err != nil {
|
||||
return fmt.Errorf("t.getMissingEvents: %w", err)
|
||||
return nil, fmt.Errorf("t.getMissingEvents: %w", err)
|
||||
}
|
||||
if len(newEvents) == 0 {
|
||||
return fmt.Errorf("expected to find missing events but didn't")
|
||||
return nil, fmt.Errorf("expected to find missing events but didn't")
|
||||
}
|
||||
if isGapFilled {
|
||||
logger.Infof("gap filled by /get_missing_events, injecting %d new events", len(newEvents))
|
||||
logger.Infof("Gap filled by /get_missing_events, injecting %d new events", len(newEvents))
|
||||
// we can just inject all the newEvents as new as we may have only missed 1 or 2 events and have filled
|
||||
// in the gap in the DAG
|
||||
for _, newEvent := range newEvents {
|
||||
@ -88,82 +89,31 @@ func (t *missingStateReq) processEventWithMissingState(
|
||||
})
|
||||
if err != nil {
|
||||
if _, ok := err.(types.RejectedError); !ok {
|
||||
return fmt.Errorf("t.inputer.processRoomEvent (filling gap): %w", err)
|
||||
return nil, fmt.Errorf("t.inputer.processRoomEvent (filling gap): %w", err)
|
||||
}
|
||||
}
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
// If we filled the gap *and* we know the state before the prev events
|
||||
// then there's nothing else to do, we have everything we need to deal
|
||||
// with the new event.
|
||||
if isGapFilled && prevStatesKnown {
|
||||
logger.Infof("Gap filled and state found for all prev events")
|
||||
return nil, nil
|
||||
}
|
||||
|
||||
// Otherwise, if we've reached this point, it's possible that we've
|
||||
// either not closed the gap, or we did but we still don't seem to
|
||||
// know the events before the new event. Start by looking up the
|
||||
// state at the event at the back of the gap and we'll try to roll
|
||||
// forward the state first.
|
||||
backwardsExtremity := newEvents[0]
|
||||
newEvents = newEvents[1:]
|
||||
|
||||
type respState struct {
|
||||
// A snapshot is considered trustworthy if it came from our own roomserver.
|
||||
// That's because the state will have been through state resolution once
|
||||
// already in QueryStateAfterEvent.
|
||||
trustworthy bool
|
||||
*parsedRespState
|
||||
}
|
||||
|
||||
// at this point we know we're going to have a gap: we need to work out the room state at the new backwards extremity.
|
||||
// Therefore, we cannot just query /state_ids with this event to get the state before. Instead, we need to query
|
||||
// the state AFTER all the prev_events for this event, then apply state resolution to that to get the state before the event.
|
||||
var states []*respState
|
||||
for _, prevEventID := range backwardsExtremity.PrevEventIDs() {
|
||||
// Look up what the state is after the backward extremity. This will either
|
||||
// come from the roomserver, if we know all the required events, or it will
|
||||
// come from a remote server via /state_ids if not.
|
||||
prevState, trustworthy, lerr := t.lookupStateAfterEvent(ctx, roomVersion, backwardsExtremity.RoomID(), prevEventID)
|
||||
if lerr != nil {
|
||||
logger.WithError(lerr).Errorf("Failed to lookup state after prev_event: %s", prevEventID)
|
||||
return lerr
|
||||
}
|
||||
// Append the state onto the collected state. We'll run this through the
|
||||
// state resolution next.
|
||||
states = append(states, &respState{trustworthy, prevState})
|
||||
}
|
||||
|
||||
// Now that we have collected all of the state from the prev_events, we'll
|
||||
// run the state through the appropriate state resolution algorithm for the
|
||||
// room if needed. This does a couple of things:
|
||||
// 1. Ensures that the state is deduplicated fully for each state-key tuple
|
||||
// 2. Ensures that we pick the latest events from both sets, in the case that
|
||||
// one of the prev_events is quite a bit older than the others
|
||||
resolvedState := &parsedRespState{}
|
||||
switch len(states) {
|
||||
case 0:
|
||||
extremityIsCreate := backwardsExtremity.Type() == gomatrixserverlib.MRoomCreate && backwardsExtremity.StateKeyEquals("")
|
||||
if !extremityIsCreate {
|
||||
// There are no previous states and this isn't the beginning of the
|
||||
// room - this is an error condition!
|
||||
logger.Errorf("Failed to lookup any state after prev_events")
|
||||
return fmt.Errorf("expected %d states but got %d", len(backwardsExtremity.PrevEventIDs()), len(states))
|
||||
}
|
||||
case 1:
|
||||
// There's only one previous state - if it's trustworthy (came from a
|
||||
// local state snapshot which will already have been through state res),
|
||||
// use it as-is. There's no point in resolving it again.
|
||||
if states[0].trustworthy {
|
||||
resolvedState = states[0].parsedRespState
|
||||
break
|
||||
}
|
||||
// Otherwise, if it isn't trustworthy (came from federation), run it through
|
||||
// state resolution anyway for safety, in case there are duplicates.
|
||||
fallthrough
|
||||
default:
|
||||
respStates := make([]*parsedRespState, len(states))
|
||||
for i := range states {
|
||||
respStates[i] = states[i].parsedRespState
|
||||
}
|
||||
// There's more than one previous state - run them all through state res
|
||||
t.roomsMu.Lock(e.RoomID())
|
||||
resolvedState, err = t.resolveStatesAndCheck(ctx, roomVersion, respStates, backwardsExtremity)
|
||||
t.roomsMu.Unlock(e.RoomID())
|
||||
if err != nil {
|
||||
logger.WithError(err).Errorf("Failed to resolve state conflicts for event %s", backwardsExtremity.EventID())
|
||||
return err
|
||||
}
|
||||
resolvedState, err := t.lookupResolvedStateBeforeEvent(ctx, backwardsExtremity, roomVersion)
|
||||
if err != nil {
|
||||
return nil, fmt.Errorf("t.lookupState (backwards extremity): %w", err)
|
||||
}
|
||||
|
||||
hadEvents := map[string]bool{}
|
||||
@ -173,30 +123,37 @@ func (t *missingStateReq) processEventWithMissingState(
|
||||
}
|
||||
t.hadEventsMutex.Unlock()
|
||||
|
||||
// Send outliers first so we can send the new backwards extremity without causing errors
|
||||
outliers, err := gomatrixserverlib.OrderAuthAndStateEvents(resolvedState.AuthEvents, resolvedState.StateEvents, roomVersion)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
var outlierRoomEvents []api.InputRoomEvent
|
||||
for _, outlier := range outliers {
|
||||
if hadEvents[outlier.EventID()] {
|
||||
continue
|
||||
sendOutliers := func(resolvedState *parsedRespState) error {
|
||||
outliers, oerr := gomatrixserverlib.OrderAuthAndStateEvents(resolvedState.AuthEvents, resolvedState.StateEvents, roomVersion)
|
||||
if oerr != nil {
|
||||
return fmt.Errorf("gomatrixserverlib.OrderAuthAndStateEvents: %w", oerr)
|
||||
}
|
||||
outlierRoomEvents = append(outlierRoomEvents, api.InputRoomEvent{
|
||||
Kind: api.KindOutlier,
|
||||
Event: outlier.Headered(roomVersion),
|
||||
Origin: t.origin,
|
||||
})
|
||||
}
|
||||
// TODO: we could do this concurrently?
|
||||
for _, ire := range outlierRoomEvents {
|
||||
_, err = t.inputer.processRoomEvent(ctx, t.db, &ire)
|
||||
if err != nil {
|
||||
if _, ok := err.(types.RejectedError); !ok {
|
||||
return fmt.Errorf("t.inputer.processRoomEvent (outlier): %w", err)
|
||||
var outlierRoomEvents []api.InputRoomEvent
|
||||
for _, outlier := range outliers {
|
||||
if hadEvents[outlier.EventID()] {
|
||||
continue
|
||||
}
|
||||
outlierRoomEvents = append(outlierRoomEvents, api.InputRoomEvent{
|
||||
Kind: api.KindOutlier,
|
||||
Event: outlier.Headered(roomVersion),
|
||||
Origin: t.origin,
|
||||
})
|
||||
}
|
||||
for _, ire := range outlierRoomEvents {
|
||||
_, err = t.inputer.processRoomEvent(ctx, t.db, &ire)
|
||||
if err != nil {
|
||||
if _, ok := err.(types.RejectedError); !ok {
|
||||
return fmt.Errorf("t.inputer.processRoomEvent (outlier): %w", err)
|
||||
}
|
||||
}
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
// Send outliers first so we can send the state along with the new backwards
|
||||
// extremity without any missing auth events.
|
||||
if err = sendOutliers(resolvedState); err != nil {
|
||||
return nil, fmt.Errorf("sendOutliers: %w", err)
|
||||
}
|
||||
|
||||
// Now send the backward extremity into the roomserver with the
|
||||
@ -217,7 +174,7 @@ func (t *missingStateReq) processEventWithMissingState(
|
||||
})
|
||||
if err != nil {
|
||||
if _, ok := err.(types.RejectedError); !ok {
|
||||
return fmt.Errorf("t.inputer.processRoomEvent (backward extremity): %w", err)
|
||||
return nil, fmt.Errorf("t.inputer.processRoomEvent (backward extremity): %w", err)
|
||||
}
|
||||
}
|
||||
|
||||
@ -234,12 +191,109 @@ func (t *missingStateReq) processEventWithMissingState(
|
||||
})
|
||||
if err != nil {
|
||||
if _, ok := err.(types.RejectedError); !ok {
|
||||
return fmt.Errorf("t.inputer.processRoomEvent (fast forward): %w", err)
|
||||
return nil, fmt.Errorf("t.inputer.processRoomEvent (fast forward): %w", err)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return nil
|
||||
// Finally, check again if we know everything we need to know in order to
|
||||
// make forward progress. If the prev state is known then we consider the
|
||||
// rolled forward state to be sufficient — we now know all of the state
|
||||
// before the prev events. If we don't then we need to look up the state
|
||||
// before the new event as well, otherwise we will never make any progress.
|
||||
if t.isPrevStateKnown(ctx, e) {
|
||||
return nil, nil
|
||||
}
|
||||
|
||||
// If we still haven't got the state for the prev events then we'll go and
|
||||
// ask the federation for it if needed.
|
||||
resolvedState, err = t.lookupResolvedStateBeforeEvent(ctx, e, roomVersion)
|
||||
if err != nil {
|
||||
return nil, fmt.Errorf("t.lookupState (new event): %w", err)
|
||||
}
|
||||
|
||||
// Send the outliers for the retrieved state.
|
||||
if err = sendOutliers(resolvedState); err != nil {
|
||||
return nil, fmt.Errorf("sendOutliers: %w", err)
|
||||
}
|
||||
|
||||
// Then return the resolved state, for which the caller can replace the
|
||||
// HasState with the event IDs to create a new state snapshot when we
|
||||
// process the new event.
|
||||
return resolvedState, nil
|
||||
}
|
||||
|
||||
func (t *missingStateReq) lookupResolvedStateBeforeEvent(ctx context.Context, e *gomatrixserverlib.Event, roomVersion gomatrixserverlib.RoomVersion) (*parsedRespState, error) {
|
||||
type respState struct {
|
||||
// A snapshot is considered trustworthy if it came from our own roomserver.
|
||||
// That's because the state will have been through state resolution once
|
||||
// already in QueryStateAfterEvent.
|
||||
trustworthy bool
|
||||
*parsedRespState
|
||||
}
|
||||
|
||||
// at this point we know we're going to have a gap: we need to work out the room state at the new backwards extremity.
|
||||
// Therefore, we cannot just query /state_ids with this event to get the state before. Instead, we need to query
|
||||
// the state AFTER all the prev_events for this event, then apply state resolution to that to get the state before the event.
|
||||
var states []*respState
|
||||
for _, prevEventID := range e.PrevEventIDs() {
|
||||
// Look up what the state is after the backward extremity. This will either
|
||||
// come from the roomserver, if we know all the required events, or it will
|
||||
// come from a remote server via /state_ids if not.
|
||||
prevState, trustworthy, err := t.lookupStateAfterEvent(ctx, roomVersion, e.RoomID(), prevEventID)
|
||||
if err != nil {
|
||||
return nil, fmt.Errorf("t.lookupStateAfterEvent: %w", err)
|
||||
}
|
||||
// Append the state onto the collected state. We'll run this through the
|
||||
// state resolution next.
|
||||
states = append(states, &respState{trustworthy, prevState})
|
||||
}
|
||||
|
||||
// Now that we have collected all of the state from the prev_events, we'll
|
||||
// run the state through the appropriate state resolution algorithm for the
|
||||
// room if needed. This does a couple of things:
|
||||
// 1. Ensures that the state is deduplicated fully for each state-key tuple
|
||||
// 2. Ensures that we pick the latest events from both sets, in the case that
|
||||
// one of the prev_events is quite a bit older than the others
|
||||
resolvedState := &parsedRespState{}
|
||||
switch len(states) {
|
||||
case 0:
|
||||
extremityIsCreate := e.Type() == gomatrixserverlib.MRoomCreate && e.StateKeyEquals("")
|
||||
if !extremityIsCreate {
|
||||
// There are no previous states and this isn't the beginning of the
|
||||
// room - this is an error condition!
|
||||
return nil, fmt.Errorf("expected %d states but got %d", len(e.PrevEventIDs()), len(states))
|
||||
}
|
||||
case 1:
|
||||
// There's only one previous state - if it's trustworthy (came from a
|
||||
// local state snapshot which will already have been through state res),
|
||||
// use it as-is. There's no point in resolving it again. Only trust a
|
||||
// trustworthy state snapshot if it actually contains some state for all
|
||||
// non-create events, otherwise we need to resolve what came from federation.
|
||||
isCreate := e.Type() == gomatrixserverlib.MRoomCreate && e.StateKeyEquals("")
|
||||
if states[0].trustworthy && (isCreate || len(states[0].StateEvents) > 0) {
|
||||
resolvedState = states[0].parsedRespState
|
||||
break
|
||||
}
|
||||
// Otherwise, if it isn't trustworthy (came from federation), run it through
|
||||
// state resolution anyway for safety, in case there are duplicates.
|
||||
fallthrough
|
||||
default:
|
||||
respStates := make([]*parsedRespState, len(states))
|
||||
for i := range states {
|
||||
respStates[i] = states[i].parsedRespState
|
||||
}
|
||||
// There's more than one previous state - run them all through state res
|
||||
var err error
|
||||
t.roomsMu.Lock(e.RoomID())
|
||||
resolvedState, err = t.resolveStatesAndCheck(ctx, roomVersion, respStates, e)
|
||||
t.roomsMu.Unlock(e.RoomID())
|
||||
if err != nil {
|
||||
return nil, fmt.Errorf("t.resolveStatesAndCheck: %w", err)
|
||||
}
|
||||
}
|
||||
|
||||
return resolvedState, nil
|
||||
}
|
||||
|
||||
// lookupStateAfterEvent returns the room state after `eventID`, which is the state before eventID with the state of `eventID` (if it's a state event)
|
||||
@ -408,7 +462,7 @@ retryAllowedState:
|
||||
|
||||
// get missing events for `e`. If `isGapFilled`=true then `newEvents` contains all the events to inject,
|
||||
// without `e`. If `isGapFilled=false` then `newEvents` contains the response to /get_missing_events
|
||||
func (t *missingStateReq) getMissingEvents(ctx context.Context, e *gomatrixserverlib.Event, roomVersion gomatrixserverlib.RoomVersion) (newEvents []*gomatrixserverlib.Event, isGapFilled bool, err error) {
|
||||
func (t *missingStateReq) getMissingEvents(ctx context.Context, e *gomatrixserverlib.Event, roomVersion gomatrixserverlib.RoomVersion) (newEvents []*gomatrixserverlib.Event, isGapFilled, prevStateKnown bool, err error) {
|
||||
logger := util.GetLogger(ctx).WithField("event_id", e.EventID()).WithField("room_id", e.RoomID())
|
||||
|
||||
latest := t.db.LatestEvents()
|
||||
@ -435,7 +489,7 @@ func (t *missingStateReq) getMissingEvents(ctx context.Context, e *gomatrixserve
|
||||
if errors.Is(err, context.DeadlineExceeded) {
|
||||
select {
|
||||
case <-ctx.Done(): // the parent request context timed out
|
||||
return nil, false, context.DeadlineExceeded
|
||||
return nil, false, false, context.DeadlineExceeded
|
||||
default: // this request exceed its own timeout
|
||||
continue
|
||||
}
|
||||
@ -448,7 +502,7 @@ func (t *missingStateReq) getMissingEvents(ctx context.Context, e *gomatrixserve
|
||||
"%s pushed us an event but %d server(s) couldn't give us details about prev_events via /get_missing_events - dropping this event until it can",
|
||||
t.origin, len(t.servers),
|
||||
)
|
||||
return nil, false, missingPrevEventsError{
|
||||
return nil, false, false, missingPrevEventsError{
|
||||
eventID: e.EventID(),
|
||||
err: err,
|
||||
}
|
||||
@ -457,17 +511,9 @@ func (t *missingStateReq) getMissingEvents(ctx context.Context, e *gomatrixserve
|
||||
// Make sure events from the missingResp are using the cache - missing events
|
||||
// will be added and duplicates will be removed.
|
||||
logger.Debugf("get_missing_events returned %d events", len(missingResp.Events))
|
||||
missingEvents := make([]*gomatrixserverlib.Event, len(missingResp.Events))
|
||||
for i, evJSON := range missingResp.Events {
|
||||
ev, err := gomatrixserverlib.NewEventFromUntrustedJSON(evJSON, roomVersion)
|
||||
if err != nil {
|
||||
logger.WithError(err).WithField("event", string(evJSON)).Warn("NewEventFromUntrustedJSON: failed")
|
||||
return nil, false, missingPrevEventsError{
|
||||
eventID: e.EventID(),
|
||||
err: err,
|
||||
}
|
||||
}
|
||||
missingEvents[i] = t.cacheAndReturn(ev.Headered(roomVersion)).Unwrap()
|
||||
missingEvents := make([]*gomatrixserverlib.Event, 0, len(missingResp.Events))
|
||||
for _, ev := range missingResp.Events.UntrustedEvents(roomVersion) {
|
||||
missingEvents = append(missingEvents, t.cacheAndReturn(ev.Headered(roomVersion)).Unwrap())
|
||||
}
|
||||
|
||||
// topologically sort and sanity check that we are making forward progress
|
||||
@ -489,27 +535,51 @@ Event:
|
||||
"%s pushed us an event but couldn't give us details about prev_events via /get_missing_events - dropping this event until it can",
|
||||
t.origin,
|
||||
)
|
||||
return nil, false, missingPrevEventsError{
|
||||
return nil, false, false, missingPrevEventsError{
|
||||
eventID: e.EventID(),
|
||||
err: err,
|
||||
}
|
||||
}
|
||||
if len(newEvents) == 0 {
|
||||
return nil, false, nil // TODO: error instead?
|
||||
return nil, false, false, nil // TODO: error instead?
|
||||
}
|
||||
|
||||
// now check if we can fill the gap. Look to see if we have state snapshot IDs for the earliest event
|
||||
earliestNewEvent := newEvents[0]
|
||||
if state, err := t.db.StateAtEventIDs(ctx, []string{earliestNewEvent.EventID()}); err != nil || len(state) == 0 {
|
||||
if earliestNewEvent.Type() == gomatrixserverlib.MRoomCreate && earliestNewEvent.StateKeyEquals("") {
|
||||
// we got to the beginning of the room so there will be no state! It's all good we can process this
|
||||
return newEvents, true, nil
|
||||
}
|
||||
// we don't have the state at this earliest event from /g_m_e so we won't have state for later events either
|
||||
return newEvents, false, nil
|
||||
|
||||
// If we retrieved back to the beginning of the room then there's nothing else
|
||||
// to do - we closed the gap.
|
||||
if len(earliestNewEvent.PrevEventIDs()) == 0 && earliestNewEvent.Type() == gomatrixserverlib.MRoomCreate && earliestNewEvent.StateKeyEquals("") {
|
||||
return newEvents, true, t.isPrevStateKnown(ctx, e), nil
|
||||
}
|
||||
// StateAtEventIDs returned some kind of state for the earliest event so we can fill in the gap!
|
||||
return newEvents, true, nil
|
||||
|
||||
// If our backward extremity was not a known event to us then we obviously didn't
|
||||
// close the gap.
|
||||
if state, err := t.db.StateAtEventIDs(ctx, []string{earliestNewEvent.EventID()}); err != nil || len(state) == 0 && state[0].BeforeStateSnapshotNID == 0 {
|
||||
return newEvents, false, false, nil
|
||||
}
|
||||
|
||||
// At this point we are satisfied that we know the state both at the earliest
|
||||
// retrieved event and at the prev events of the new event.
|
||||
return newEvents, true, t.isPrevStateKnown(ctx, e), nil
|
||||
}
|
||||
|
||||
func (t *missingStateReq) isPrevStateKnown(ctx context.Context, e *gomatrixserverlib.Event) bool {
|
||||
expected := len(e.PrevEventIDs())
|
||||
state, err := t.db.StateAtEventIDs(ctx, e.PrevEventIDs())
|
||||
if err != nil || len(state) != expected {
|
||||
// We didn't get as many state snapshots as we expected, or there was an error,
|
||||
// so we haven't completely solved the problem for the new event.
|
||||
return false
|
||||
}
|
||||
// Check to see if we have a populated state snapshot for all of the prev events.
|
||||
for _, stateAtEvent := range state {
|
||||
if stateAtEvent.BeforeStateSnapshotNID == 0 {
|
||||
// One of the prev events still has unknown state, so we haven't really
|
||||
// solved the problem.
|
||||
return false
|
||||
}
|
||||
}
|
||||
return true
|
||||
}
|
||||
|
||||
func (t *missingStateReq) lookupMissingStateViaState(
|
||||
|
@ -150,7 +150,7 @@ func (r *Queryer) QueryMissingAuthPrevEvents(
|
||||
|
||||
for _, prevEventID := range request.PrevEventIDs {
|
||||
state, err := r.DB.StateAtEventIDs(ctx, []string{prevEventID})
|
||||
if err != nil || len(state) == 0 {
|
||||
if err != nil || len(state) == 0 || (!state[0].IsCreate() && state[0].BeforeStateSnapshotNID == 0) {
|
||||
response.MissingPrevEventIDs = append(response.MissingPrevEventIDs, prevEventID)
|
||||
}
|
||||
}
|
||||
|
@ -187,6 +187,12 @@ func (u *RoomUpdater) EventIDs(
|
||||
return u.d.EventsTable.BulkSelectEventID(ctx, u.txn, eventNIDs)
|
||||
}
|
||||
|
||||
func (u *RoomUpdater) EventNIDs(
|
||||
ctx context.Context, eventIDs []string,
|
||||
) (map[string]types.EventNID, error) {
|
||||
return u.d.eventNIDs(ctx, u.txn, eventIDs)
|
||||
}
|
||||
|
||||
func (u *RoomUpdater) StateAtEventIDs(
|
||||
ctx context.Context, eventIDs []string,
|
||||
) ([]types.StateAtEvent, error) {
|
||||
|
@ -603,6 +603,8 @@ func (d *Database) storeEvent(
|
||||
if err == sql.ErrNoRows {
|
||||
// We've already inserted the event so select the numeric event ID
|
||||
eventNID, stateNID, err = d.EventsTable.SelectEvent(ctx, txn, event.EventID())
|
||||
} else if err != nil {
|
||||
return fmt.Errorf("d.EventsTable.InsertEvent: %w", err)
|
||||
}
|
||||
if err != nil {
|
||||
return fmt.Errorf("d.EventsTable.SelectEvent: %w", err)
|
||||
|
@ -83,6 +83,10 @@ type StateKeyTuple struct {
|
||||
EventStateKeyNID EventStateKeyNID
|
||||
}
|
||||
|
||||
func (a StateKeyTuple) IsCreate() bool {
|
||||
return a.EventTypeNID == MRoomCreateNID && a.EventStateKeyNID == EmptyStateKeyNID
|
||||
}
|
||||
|
||||
// LessThan returns true if this state key is less than the other state key.
|
||||
// The ordering is arbitrary and is used to implement binary search and to efficiently deduplicate entries.
|
||||
func (a StateKeyTuple) LessThan(b StateKeyTuple) bool {
|
||||
|
Loading…
Reference in New Issue
Block a user