Fix fetching missing state (#2163)

* Check that we have a populated state snapshot when determining if we closed the gap

* Do the same in the query API

* Use HasState more opportunistically

* Try to avoid falling down the hole of using a trustworthy but empty state snapshot for non-create events

* Refactor missing state and make sure that we really solve the problem for the new event

* Comments

* Review comments

* Tweak that check again

* Tidy up that create check further

* Fix build hopefully

* Update sendOutliers to use OrderAuthAndStateEvents

* Don't go out of bounds on missingEvents
This commit is contained in:
Neil Alexander 2022-02-10 10:05:14 +00:00 committed by GitHub
parent 9130156b13
commit 2782ae3d56
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
6 changed files with 227 additions and 126 deletions

View File

@ -255,13 +255,32 @@ func (r *Inputer) processRoomEvent(
hadEvents: map[string]bool{},
haveEvents: map[string]*gomatrixserverlib.HeaderedEvent{},
}
if err := missingState.processEventWithMissingState(ctx, event, headered.RoomVersion); err != nil {
if stateSnapshot, err := missingState.processEventWithMissingState(ctx, event, headered.RoomVersion); err != nil {
// Something went wrong with retrieving the missing state, so we can't
// really do anything with the event other than reject it at this point.
isRejected = true
rejectionErr = fmt.Errorf("missingState.processEventWithMissingState: %w", err)
} else if stateSnapshot != nil {
// We retrieved some state and we ended up having to call /state_ids for
// the new event in question (probably because closing the gap by using
// /get_missing_events didn't do what we hoped) so we'll instead overwrite
// the state snapshot with the newly resolved state.
missingPrev = false
input.HasState = true
input.StateEventIDs = make([]string, 0, len(stateSnapshot.StateEvents))
for _, e := range stateSnapshot.StateEvents {
input.StateEventIDs = append(input.StateEventIDs, e.EventID())
}
} else {
// We retrieved some state and it would appear that rolling forward the
// state did everything we needed it to do, so we can just resolve the
// state for the event in the normal way.
missingPrev = false
}
} else {
// We're missing prev events or state for the event, but for some reason
// we don't know any servers to ask. In this case we can't do anything but
// reject the event and hope that it gets unrejected later.
isRejected = true
rejectionErr = fmt.Errorf("missing prev events and no other servers to ask")
}
@ -299,7 +318,7 @@ func (r *Inputer) processRoomEvent(
return rollbackTransaction, fmt.Errorf("updater.RoomInfo missing for room %s", event.RoomID())
}
if !missingPrev && stateAtEvent.BeforeStateSnapshotNID == 0 {
if input.HasState || (!missingPrev && stateAtEvent.BeforeStateSnapshotNID == 0) {
// We haven't calculated a state for this event yet.
// Lets calculate one.
err = r.calculateAndSetState(ctx, updater, input, roomInfo, &stateAtEvent, event, isRejected)

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@ -40,9 +40,10 @@ type missingStateReq struct {
// processEventWithMissingState is the entrypoint for a missingStateReq
// request, as called from processRoomEvent.
// nolint:gocyclo
func (t *missingStateReq) processEventWithMissingState(
ctx context.Context, e *gomatrixserverlib.Event, roomVersion gomatrixserverlib.RoomVersion,
) error {
) (*parsedRespState, error) {
// We are missing the previous events for this events.
// This means that there is a gap in our view of the history of the
// room. There two ways that we can handle such a gap:
@ -68,15 +69,15 @@ func (t *missingStateReq) processEventWithMissingState(
// - fill in the gap completely then process event `e` returning no backwards extremity
// - fail to fill in the gap and tell us to terminate the transaction err=not nil
// - fail to fill in the gap and tell us to fetch state at the new backwards extremity, and to not terminate the transaction
newEvents, isGapFilled, err := t.getMissingEvents(ctx, e, roomVersion)
newEvents, isGapFilled, prevStatesKnown, err := t.getMissingEvents(ctx, e, roomVersion)
if err != nil {
return fmt.Errorf("t.getMissingEvents: %w", err)
return nil, fmt.Errorf("t.getMissingEvents: %w", err)
}
if len(newEvents) == 0 {
return fmt.Errorf("expected to find missing events but didn't")
return nil, fmt.Errorf("expected to find missing events but didn't")
}
if isGapFilled {
logger.Infof("gap filled by /get_missing_events, injecting %d new events", len(newEvents))
logger.Infof("Gap filled by /get_missing_events, injecting %d new events", len(newEvents))
// we can just inject all the newEvents as new as we may have only missed 1 or 2 events and have filled
// in the gap in the DAG
for _, newEvent := range newEvents {
@ -88,82 +89,31 @@ func (t *missingStateReq) processEventWithMissingState(
})
if err != nil {
if _, ok := err.(types.RejectedError); !ok {
return fmt.Errorf("t.inputer.processRoomEvent (filling gap): %w", err)
return nil, fmt.Errorf("t.inputer.processRoomEvent (filling gap): %w", err)
}
}
}
return nil
}
// If we filled the gap *and* we know the state before the prev events
// then there's nothing else to do, we have everything we need to deal
// with the new event.
if isGapFilled && prevStatesKnown {
logger.Infof("Gap filled and state found for all prev events")
return nil, nil
}
// Otherwise, if we've reached this point, it's possible that we've
// either not closed the gap, or we did but we still don't seem to
// know the events before the new event. Start by looking up the
// state at the event at the back of the gap and we'll try to roll
// forward the state first.
backwardsExtremity := newEvents[0]
newEvents = newEvents[1:]
type respState struct {
// A snapshot is considered trustworthy if it came from our own roomserver.
// That's because the state will have been through state resolution once
// already in QueryStateAfterEvent.
trustworthy bool
*parsedRespState
}
// at this point we know we're going to have a gap: we need to work out the room state at the new backwards extremity.
// Therefore, we cannot just query /state_ids with this event to get the state before. Instead, we need to query
// the state AFTER all the prev_events for this event, then apply state resolution to that to get the state before the event.
var states []*respState
for _, prevEventID := range backwardsExtremity.PrevEventIDs() {
// Look up what the state is after the backward extremity. This will either
// come from the roomserver, if we know all the required events, or it will
// come from a remote server via /state_ids if not.
prevState, trustworthy, lerr := t.lookupStateAfterEvent(ctx, roomVersion, backwardsExtremity.RoomID(), prevEventID)
if lerr != nil {
logger.WithError(lerr).Errorf("Failed to lookup state after prev_event: %s", prevEventID)
return lerr
}
// Append the state onto the collected state. We'll run this through the
// state resolution next.
states = append(states, &respState{trustworthy, prevState})
}
// Now that we have collected all of the state from the prev_events, we'll
// run the state through the appropriate state resolution algorithm for the
// room if needed. This does a couple of things:
// 1. Ensures that the state is deduplicated fully for each state-key tuple
// 2. Ensures that we pick the latest events from both sets, in the case that
// one of the prev_events is quite a bit older than the others
resolvedState := &parsedRespState{}
switch len(states) {
case 0:
extremityIsCreate := backwardsExtremity.Type() == gomatrixserverlib.MRoomCreate && backwardsExtremity.StateKeyEquals("")
if !extremityIsCreate {
// There are no previous states and this isn't the beginning of the
// room - this is an error condition!
logger.Errorf("Failed to lookup any state after prev_events")
return fmt.Errorf("expected %d states but got %d", len(backwardsExtremity.PrevEventIDs()), len(states))
}
case 1:
// There's only one previous state - if it's trustworthy (came from a
// local state snapshot which will already have been through state res),
// use it as-is. There's no point in resolving it again.
if states[0].trustworthy {
resolvedState = states[0].parsedRespState
break
}
// Otherwise, if it isn't trustworthy (came from federation), run it through
// state resolution anyway for safety, in case there are duplicates.
fallthrough
default:
respStates := make([]*parsedRespState, len(states))
for i := range states {
respStates[i] = states[i].parsedRespState
}
// There's more than one previous state - run them all through state res
t.roomsMu.Lock(e.RoomID())
resolvedState, err = t.resolveStatesAndCheck(ctx, roomVersion, respStates, backwardsExtremity)
t.roomsMu.Unlock(e.RoomID())
resolvedState, err := t.lookupResolvedStateBeforeEvent(ctx, backwardsExtremity, roomVersion)
if err != nil {
logger.WithError(err).Errorf("Failed to resolve state conflicts for event %s", backwardsExtremity.EventID())
return err
}
return nil, fmt.Errorf("t.lookupState (backwards extremity): %w", err)
}
hadEvents := map[string]bool{}
@ -173,10 +123,10 @@ func (t *missingStateReq) processEventWithMissingState(
}
t.hadEventsMutex.Unlock()
// Send outliers first so we can send the new backwards extremity without causing errors
outliers, err := gomatrixserverlib.OrderAuthAndStateEvents(resolvedState.AuthEvents, resolvedState.StateEvents, roomVersion)
if err != nil {
return err
sendOutliers := func(resolvedState *parsedRespState) error {
outliers, oerr := gomatrixserverlib.OrderAuthAndStateEvents(resolvedState.AuthEvents, resolvedState.StateEvents, roomVersion)
if oerr != nil {
return fmt.Errorf("gomatrixserverlib.OrderAuthAndStateEvents: %w", oerr)
}
var outlierRoomEvents []api.InputRoomEvent
for _, outlier := range outliers {
@ -189,7 +139,6 @@ func (t *missingStateReq) processEventWithMissingState(
Origin: t.origin,
})
}
// TODO: we could do this concurrently?
for _, ire := range outlierRoomEvents {
_, err = t.inputer.processRoomEvent(ctx, t.db, &ire)
if err != nil {
@ -198,6 +147,14 @@ func (t *missingStateReq) processEventWithMissingState(
}
}
}
return nil
}
// Send outliers first so we can send the state along with the new backwards
// extremity without any missing auth events.
if err = sendOutliers(resolvedState); err != nil {
return nil, fmt.Errorf("sendOutliers: %w", err)
}
// Now send the backward extremity into the roomserver with the
// newly resolved state. This marks the "oldest" point in the backfill and
@ -217,7 +174,7 @@ func (t *missingStateReq) processEventWithMissingState(
})
if err != nil {
if _, ok := err.(types.RejectedError); !ok {
return fmt.Errorf("t.inputer.processRoomEvent (backward extremity): %w", err)
return nil, fmt.Errorf("t.inputer.processRoomEvent (backward extremity): %w", err)
}
}
@ -234,12 +191,109 @@ func (t *missingStateReq) processEventWithMissingState(
})
if err != nil {
if _, ok := err.(types.RejectedError); !ok {
return fmt.Errorf("t.inputer.processRoomEvent (fast forward): %w", err)
return nil, fmt.Errorf("t.inputer.processRoomEvent (fast forward): %w", err)
}
}
}
return nil
// Finally, check again if we know everything we need to know in order to
// make forward progress. If the prev state is known then we consider the
// rolled forward state to be sufficient — we now know all of the state
// before the prev events. If we don't then we need to look up the state
// before the new event as well, otherwise we will never make any progress.
if t.isPrevStateKnown(ctx, e) {
return nil, nil
}
// If we still haven't got the state for the prev events then we'll go and
// ask the federation for it if needed.
resolvedState, err = t.lookupResolvedStateBeforeEvent(ctx, e, roomVersion)
if err != nil {
return nil, fmt.Errorf("t.lookupState (new event): %w", err)
}
// Send the outliers for the retrieved state.
if err = sendOutliers(resolvedState); err != nil {
return nil, fmt.Errorf("sendOutliers: %w", err)
}
// Then return the resolved state, for which the caller can replace the
// HasState with the event IDs to create a new state snapshot when we
// process the new event.
return resolvedState, nil
}
func (t *missingStateReq) lookupResolvedStateBeforeEvent(ctx context.Context, e *gomatrixserverlib.Event, roomVersion gomatrixserverlib.RoomVersion) (*parsedRespState, error) {
type respState struct {
// A snapshot is considered trustworthy if it came from our own roomserver.
// That's because the state will have been through state resolution once
// already in QueryStateAfterEvent.
trustworthy bool
*parsedRespState
}
// at this point we know we're going to have a gap: we need to work out the room state at the new backwards extremity.
// Therefore, we cannot just query /state_ids with this event to get the state before. Instead, we need to query
// the state AFTER all the prev_events for this event, then apply state resolution to that to get the state before the event.
var states []*respState
for _, prevEventID := range e.PrevEventIDs() {
// Look up what the state is after the backward extremity. This will either
// come from the roomserver, if we know all the required events, or it will
// come from a remote server via /state_ids if not.
prevState, trustworthy, err := t.lookupStateAfterEvent(ctx, roomVersion, e.RoomID(), prevEventID)
if err != nil {
return nil, fmt.Errorf("t.lookupStateAfterEvent: %w", err)
}
// Append the state onto the collected state. We'll run this through the
// state resolution next.
states = append(states, &respState{trustworthy, prevState})
}
// Now that we have collected all of the state from the prev_events, we'll
// run the state through the appropriate state resolution algorithm for the
// room if needed. This does a couple of things:
// 1. Ensures that the state is deduplicated fully for each state-key tuple
// 2. Ensures that we pick the latest events from both sets, in the case that
// one of the prev_events is quite a bit older than the others
resolvedState := &parsedRespState{}
switch len(states) {
case 0:
extremityIsCreate := e.Type() == gomatrixserverlib.MRoomCreate && e.StateKeyEquals("")
if !extremityIsCreate {
// There are no previous states and this isn't the beginning of the
// room - this is an error condition!
return nil, fmt.Errorf("expected %d states but got %d", len(e.PrevEventIDs()), len(states))
}
case 1:
// There's only one previous state - if it's trustworthy (came from a
// local state snapshot which will already have been through state res),
// use it as-is. There's no point in resolving it again. Only trust a
// trustworthy state snapshot if it actually contains some state for all
// non-create events, otherwise we need to resolve what came from federation.
isCreate := e.Type() == gomatrixserverlib.MRoomCreate && e.StateKeyEquals("")
if states[0].trustworthy && (isCreate || len(states[0].StateEvents) > 0) {
resolvedState = states[0].parsedRespState
break
}
// Otherwise, if it isn't trustworthy (came from federation), run it through
// state resolution anyway for safety, in case there are duplicates.
fallthrough
default:
respStates := make([]*parsedRespState, len(states))
for i := range states {
respStates[i] = states[i].parsedRespState
}
// There's more than one previous state - run them all through state res
var err error
t.roomsMu.Lock(e.RoomID())
resolvedState, err = t.resolveStatesAndCheck(ctx, roomVersion, respStates, e)
t.roomsMu.Unlock(e.RoomID())
if err != nil {
return nil, fmt.Errorf("t.resolveStatesAndCheck: %w", err)
}
}
return resolvedState, nil
}
// lookupStateAfterEvent returns the room state after `eventID`, which is the state before eventID with the state of `eventID` (if it's a state event)
@ -408,7 +462,7 @@ retryAllowedState:
// get missing events for `e`. If `isGapFilled`=true then `newEvents` contains all the events to inject,
// without `e`. If `isGapFilled=false` then `newEvents` contains the response to /get_missing_events
func (t *missingStateReq) getMissingEvents(ctx context.Context, e *gomatrixserverlib.Event, roomVersion gomatrixserverlib.RoomVersion) (newEvents []*gomatrixserverlib.Event, isGapFilled bool, err error) {
func (t *missingStateReq) getMissingEvents(ctx context.Context, e *gomatrixserverlib.Event, roomVersion gomatrixserverlib.RoomVersion) (newEvents []*gomatrixserverlib.Event, isGapFilled, prevStateKnown bool, err error) {
logger := util.GetLogger(ctx).WithField("event_id", e.EventID()).WithField("room_id", e.RoomID())
latest := t.db.LatestEvents()
@ -435,7 +489,7 @@ func (t *missingStateReq) getMissingEvents(ctx context.Context, e *gomatrixserve
if errors.Is(err, context.DeadlineExceeded) {
select {
case <-ctx.Done(): // the parent request context timed out
return nil, false, context.DeadlineExceeded
return nil, false, false, context.DeadlineExceeded
default: // this request exceed its own timeout
continue
}
@ -448,7 +502,7 @@ func (t *missingStateReq) getMissingEvents(ctx context.Context, e *gomatrixserve
"%s pushed us an event but %d server(s) couldn't give us details about prev_events via /get_missing_events - dropping this event until it can",
t.origin, len(t.servers),
)
return nil, false, missingPrevEventsError{
return nil, false, false, missingPrevEventsError{
eventID: e.EventID(),
err: err,
}
@ -457,17 +511,9 @@ func (t *missingStateReq) getMissingEvents(ctx context.Context, e *gomatrixserve
// Make sure events from the missingResp are using the cache - missing events
// will be added and duplicates will be removed.
logger.Debugf("get_missing_events returned %d events", len(missingResp.Events))
missingEvents := make([]*gomatrixserverlib.Event, len(missingResp.Events))
for i, evJSON := range missingResp.Events {
ev, err := gomatrixserverlib.NewEventFromUntrustedJSON(evJSON, roomVersion)
if err != nil {
logger.WithError(err).WithField("event", string(evJSON)).Warn("NewEventFromUntrustedJSON: failed")
return nil, false, missingPrevEventsError{
eventID: e.EventID(),
err: err,
}
}
missingEvents[i] = t.cacheAndReturn(ev.Headered(roomVersion)).Unwrap()
missingEvents := make([]*gomatrixserverlib.Event, 0, len(missingResp.Events))
for _, ev := range missingResp.Events.UntrustedEvents(roomVersion) {
missingEvents = append(missingEvents, t.cacheAndReturn(ev.Headered(roomVersion)).Unwrap())
}
// topologically sort and sanity check that we are making forward progress
@ -489,27 +535,51 @@ Event:
"%s pushed us an event but couldn't give us details about prev_events via /get_missing_events - dropping this event until it can",
t.origin,
)
return nil, false, missingPrevEventsError{
return nil, false, false, missingPrevEventsError{
eventID: e.EventID(),
err: err,
}
}
if len(newEvents) == 0 {
return nil, false, nil // TODO: error instead?
return nil, false, false, nil // TODO: error instead?
}
// now check if we can fill the gap. Look to see if we have state snapshot IDs for the earliest event
earliestNewEvent := newEvents[0]
if state, err := t.db.StateAtEventIDs(ctx, []string{earliestNewEvent.EventID()}); err != nil || len(state) == 0 {
if earliestNewEvent.Type() == gomatrixserverlib.MRoomCreate && earliestNewEvent.StateKeyEquals("") {
// we got to the beginning of the room so there will be no state! It's all good we can process this
return newEvents, true, nil
// If we retrieved back to the beginning of the room then there's nothing else
// to do - we closed the gap.
if len(earliestNewEvent.PrevEventIDs()) == 0 && earliestNewEvent.Type() == gomatrixserverlib.MRoomCreate && earliestNewEvent.StateKeyEquals("") {
return newEvents, true, t.isPrevStateKnown(ctx, e), nil
}
// we don't have the state at this earliest event from /g_m_e so we won't have state for later events either
return newEvents, false, nil
// If our backward extremity was not a known event to us then we obviously didn't
// close the gap.
if state, err := t.db.StateAtEventIDs(ctx, []string{earliestNewEvent.EventID()}); err != nil || len(state) == 0 && state[0].BeforeStateSnapshotNID == 0 {
return newEvents, false, false, nil
}
// StateAtEventIDs returned some kind of state for the earliest event so we can fill in the gap!
return newEvents, true, nil
// At this point we are satisfied that we know the state both at the earliest
// retrieved event and at the prev events of the new event.
return newEvents, true, t.isPrevStateKnown(ctx, e), nil
}
func (t *missingStateReq) isPrevStateKnown(ctx context.Context, e *gomatrixserverlib.Event) bool {
expected := len(e.PrevEventIDs())
state, err := t.db.StateAtEventIDs(ctx, e.PrevEventIDs())
if err != nil || len(state) != expected {
// We didn't get as many state snapshots as we expected, or there was an error,
// so we haven't completely solved the problem for the new event.
return false
}
// Check to see if we have a populated state snapshot for all of the prev events.
for _, stateAtEvent := range state {
if stateAtEvent.BeforeStateSnapshotNID == 0 {
// One of the prev events still has unknown state, so we haven't really
// solved the problem.
return false
}
}
return true
}
func (t *missingStateReq) lookupMissingStateViaState(

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@ -150,7 +150,7 @@ func (r *Queryer) QueryMissingAuthPrevEvents(
for _, prevEventID := range request.PrevEventIDs {
state, err := r.DB.StateAtEventIDs(ctx, []string{prevEventID})
if err != nil || len(state) == 0 {
if err != nil || len(state) == 0 || (!state[0].IsCreate() && state[0].BeforeStateSnapshotNID == 0) {
response.MissingPrevEventIDs = append(response.MissingPrevEventIDs, prevEventID)
}
}

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@ -187,6 +187,12 @@ func (u *RoomUpdater) EventIDs(
return u.d.EventsTable.BulkSelectEventID(ctx, u.txn, eventNIDs)
}
func (u *RoomUpdater) EventNIDs(
ctx context.Context, eventIDs []string,
) (map[string]types.EventNID, error) {
return u.d.eventNIDs(ctx, u.txn, eventIDs)
}
func (u *RoomUpdater) StateAtEventIDs(
ctx context.Context, eventIDs []string,
) ([]types.StateAtEvent, error) {

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@ -603,6 +603,8 @@ func (d *Database) storeEvent(
if err == sql.ErrNoRows {
// We've already inserted the event so select the numeric event ID
eventNID, stateNID, err = d.EventsTable.SelectEvent(ctx, txn, event.EventID())
} else if err != nil {
return fmt.Errorf("d.EventsTable.InsertEvent: %w", err)
}
if err != nil {
return fmt.Errorf("d.EventsTable.SelectEvent: %w", err)

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@ -83,6 +83,10 @@ type StateKeyTuple struct {
EventStateKeyNID EventStateKeyNID
}
func (a StateKeyTuple) IsCreate() bool {
return a.EventTypeNID == MRoomCreateNID && a.EventStateKeyNID == EmptyStateKeyNID
}
// LessThan returns true if this state key is less than the other state key.
// The ordering is arbitrary and is used to implement binary search and to efficiently deduplicate entries.
func (a StateKeyTuple) LessThan(b StateKeyTuple) bool {