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Fix bugs related to state resolution (#2507)
* Fix bugs related to state resolution * Clean up `resolve-state` * Don't panic when entries can't be found * Ensure we have state entries for the auth events * Revert "Ensure we have state entries for the auth events" This reverts commit 9b13b7ed37f40ce6d1301d9cb423a27b0db9c897. * Revert "Revert "Ensure we have state entries for the auth events"" This reverts commit d86db197e3e317f7d64ec6722cc60533872f4617. * Fix bug * Try that again * Update gomatrixserverlib * Remove recursion from `loadAuthEvents`
This commit is contained in:
parent
ea16614f71
commit
3d9fe20748
2
go.mod
2
go.mod
@ -34,7 +34,7 @@ require (
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github.com/matrix-org/dugong v0.0.0-20210921133753-66e6b1c67e2e
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github.com/matrix-org/go-sqlite3-js v0.0.0-20220419092513-28aa791a1c91
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github.com/matrix-org/gomatrix v0.0.0-20210324163249-be2af5ef2e16
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github.com/matrix-org/gomatrixserverlib v0.0.0-20220530084946-3a4b148706bc
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github.com/matrix-org/gomatrixserverlib v0.0.0-20220531163017-35e1cabf12ee
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github.com/matrix-org/pinecone v0.0.0-20220408153826-2999ea29ed48
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github.com/matrix-org/util v0.0.0-20200807132607-55161520e1d4
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github.com/mattn/go-sqlite3 v1.14.13
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4
go.sum
4
go.sum
@ -418,8 +418,8 @@ github.com/matrix-org/go-sqlite3-js v0.0.0-20220419092513-28aa791a1c91/go.mod h1
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github.com/matrix-org/gomatrix v0.0.0-20190528120928-7df988a63f26/go.mod h1:3fxX6gUjWyI/2Bt7J1OLhpCzOfO/bB3AiX0cJtEKud0=
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github.com/matrix-org/gomatrix v0.0.0-20210324163249-be2af5ef2e16 h1:ZtO5uywdd5dLDCud4r0r55eP4j9FuUNpl60Gmntcop4=
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github.com/matrix-org/gomatrix v0.0.0-20210324163249-be2af5ef2e16/go.mod h1:/gBX06Kw0exX1HrwmoBibFA98yBk/jxKpGVeyQbff+s=
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github.com/matrix-org/gomatrixserverlib v0.0.0-20220530084946-3a4b148706bc h1:58tT3VznINdRWimb3yYb8QWmTAHX9AAuyOwzdmrp9q4=
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github.com/matrix-org/gomatrixserverlib v0.0.0-20220530084946-3a4b148706bc/go.mod h1:jX38yp3SSLJNftBg3PXU1ayd0PCLIiDHQ4xAc9DIixk=
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github.com/matrix-org/gomatrixserverlib v0.0.0-20220531163017-35e1cabf12ee h1:56sxEWrwB3eOmwjP2S4JsrQf29uBUaf+8WrbQJmjaGE=
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github.com/matrix-org/gomatrixserverlib v0.0.0-20220531163017-35e1cabf12ee/go.mod h1:jX38yp3SSLJNftBg3PXU1ayd0PCLIiDHQ4xAc9DIixk=
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github.com/matrix-org/pinecone v0.0.0-20220408153826-2999ea29ed48 h1:W0sjjC6yjskHX4mb0nk3p0fXAlbU5bAFUFeEtlrPASE=
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github.com/matrix-org/pinecone v0.0.0-20220408153826-2999ea29ed48/go.mod h1:ulJzsVOTssIVp1j/m5eI//4VpAGDkMt5NrRuAVX7wpc=
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github.com/matrix-org/util v0.0.0-20190711121626-527ce5ddefc7/go.mod h1:vVQlW/emklohkZnOPwD3LrZUBqdfsbiyO3p1lNV8F6U=
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@ -206,7 +206,7 @@ func (u *latestEventsUpdater) latestState() error {
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// Work out if the state at the extremities has actually changed
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// or not. If they haven't then we won't bother doing all of the
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// hard work.
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if u.event.StateKey() == nil {
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if !u.stateAtEvent.IsStateEvent() {
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stateChanged := false
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oldStateNIDs := make([]types.StateSnapshotNID, 0, len(u.oldLatest))
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newStateNIDs := make([]types.StateSnapshotNID, 0, len(u.latest))
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@ -39,6 +39,7 @@ type StateResolutionStorage interface {
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StateAtEventIDs(ctx context.Context, eventIDs []string) ([]types.StateAtEvent, error)
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AddState(ctx context.Context, roomNID types.RoomNID, stateBlockNIDs []types.StateBlockNID, state []types.StateEntry) (types.StateSnapshotNID, error)
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Events(ctx context.Context, eventNIDs []types.EventNID) ([]types.Event, error)
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EventsFromIDs(ctx context.Context, eventIDs []string) ([]types.Event, error)
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}
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type StateResolution struct {
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@ -659,15 +660,13 @@ func (v *StateResolution) calculateStateAfterManyEvents(
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}
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// Collect all the entries with the same type and key together.
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// We don't care about the order here because the conflict resolution
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// algorithm doesn't depend on the order of the prev events.
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// Remove duplicate entires.
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// This is done so findDuplicateStateKeys can work in groups.
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// We remove duplicates (same type, state key and event NID) too.
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combined = combined[:util.SortAndUnique(stateEntrySorter(combined))]
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// Find the conflicts
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conflicts := findDuplicateStateKeys(combined)
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if len(conflicts) > 0 {
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if conflicts := findDuplicateStateKeys(combined); len(conflicts) > 0 {
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conflictMap := stateEntryMap(conflicts)
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conflictLength = len(conflicts)
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// 5) There are conflicting state events, for each conflict workout
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@ -676,7 +675,7 @@ func (v *StateResolution) calculateStateAfterManyEvents(
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// Work out which entries aren't conflicted.
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var notConflicted []types.StateEntry
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for _, entry := range combined {
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if _, ok := stateEntryMap(conflicts).lookup(entry.StateKeyTuple); !ok {
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if _, ok := conflictMap.lookup(entry.StateKeyTuple); !ok {
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notConflicted = append(notConflicted, entry)
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}
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}
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@ -689,7 +688,7 @@ func (v *StateResolution) calculateStateAfterManyEvents(
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return
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}
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algorithm = "full_state_with_conflicts"
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state = resolved[:util.SortAndUnique(stateEntrySorter(resolved))]
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state = resolved
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} else {
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algorithm = "full_state_no_conflicts"
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// 6) There weren't any conflicts
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@ -818,39 +817,19 @@ func (v *StateResolution) resolveConflictsV2(
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authDifference := make([]*gomatrixserverlib.Event, 0, estimate)
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// For each conflicted event, let's try and get the needed auth events.
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neededStateKeys := make([]string, 16)
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authEntries := make([]types.StateEntry, 16)
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for _, conflictedEvent := range conflictedEvents {
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// Work out which auth events we need to load.
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key := conflictedEvent.EventID()
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needed := gomatrixserverlib.StateNeededForAuth([]*gomatrixserverlib.Event{conflictedEvent})
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// Find the numeric IDs for the necessary state keys.
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neededStateKeys = neededStateKeys[:0]
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neededStateKeys = append(neededStateKeys, needed.Member...)
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neededStateKeys = append(neededStateKeys, needed.ThirdPartyInvite...)
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stateKeyNIDMap, err := v.db.EventStateKeyNIDs(ctx, neededStateKeys)
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if err != nil {
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return nil, err
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}
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// Load the necessary auth events.
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tuplesNeeded := v.stateKeyTuplesNeeded(stateKeyNIDMap, needed)
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authEntries = authEntries[:0]
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for _, tuple := range tuplesNeeded {
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if eventNID, ok := stateEntryMap(notConflicted).lookup(tuple); ok {
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authEntries = append(authEntries, types.StateEntry{
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StateKeyTuple: tuple,
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EventNID: eventNID,
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})
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}
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}
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// Store the newly found auth events in the auth set for this event.
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authSets[key], _, err = v.loadStateEvents(ctx, authEntries)
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var authEventMap map[string]types.StateEntry
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authSets[key], authEventMap, err = v.loadAuthEvents(ctx, conflictedEvent)
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if err != nil {
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return nil, err
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}
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for k, v := range authEventMap {
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eventIDMap[k] = v
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}
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// Only add auth events into the authEvents slice once, otherwise the
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// check for the auth difference can become expensive and produce
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@ -909,7 +888,7 @@ func (v *StateResolution) resolveConflictsV2(
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for _, resolvedEvent := range resolvedEvents {
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entry, ok := eventIDMap[resolvedEvent.EventID()]
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if !ok {
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panic(fmt.Errorf("missing state entry for event ID %q", resolvedEvent.EventID()))
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return nil, fmt.Errorf("missing state entry for event ID %q", resolvedEvent.EventID())
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}
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notConflicted = append(notConflicted, entry)
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}
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@ -996,6 +975,84 @@ func (v *StateResolution) loadStateEvents(
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return result, eventIDMap, nil
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}
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// loadAuthEvents loads all of the auth events for a given event recursively,
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// along with a map that contains state entries for all of the auth events.
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func (v *StateResolution) loadAuthEvents(
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ctx context.Context, event *gomatrixserverlib.Event,
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) ([]*gomatrixserverlib.Event, map[string]types.StateEntry, error) {
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eventMap := map[string]struct{}{}
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var lookup []string
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var authEvents []types.Event
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queue := event.AuthEventIDs()
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for i := 0; i < len(queue); i++ {
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lookup = lookup[:0]
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for _, authEventID := range queue {
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if _, ok := eventMap[authEventID]; ok {
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continue
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}
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lookup = append(lookup, authEventID)
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}
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if len(lookup) == 0 {
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break
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}
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events, err := v.db.EventsFromIDs(ctx, lookup)
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if err != nil {
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return nil, nil, fmt.Errorf("v.db.EventsFromIDs: %w", err)
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}
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add := map[string]struct{}{}
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for _, event := range events {
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eventMap[event.EventID()] = struct{}{}
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authEvents = append(authEvents, event)
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for _, authEventID := range event.AuthEventIDs() {
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if _, ok := eventMap[authEventID]; ok {
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continue
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}
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add[authEventID] = struct{}{}
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}
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for authEventID := range add {
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queue = append(queue, authEventID)
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}
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}
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}
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authEventTypes := map[string]struct{}{}
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authEventStateKeys := map[string]struct{}{}
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for _, authEvent := range authEvents {
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authEventTypes[authEvent.Type()] = struct{}{}
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authEventStateKeys[*authEvent.StateKey()] = struct{}{}
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}
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lookupAuthEventTypes := make([]string, 0, len(authEventTypes))
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lookupAuthEventStateKeys := make([]string, 0, len(authEventStateKeys))
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for eventType := range authEventTypes {
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lookupAuthEventTypes = append(lookupAuthEventTypes, eventType)
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}
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for eventStateKey := range authEventStateKeys {
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lookupAuthEventStateKeys = append(lookupAuthEventStateKeys, eventStateKey)
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}
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eventTypes, err := v.db.EventTypeNIDs(ctx, lookupAuthEventTypes)
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if err != nil {
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return nil, nil, fmt.Errorf("v.db.EventTypeNIDs: %w", err)
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}
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eventStateKeys, err := v.db.EventStateKeyNIDs(ctx, lookupAuthEventStateKeys)
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if err != nil {
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return nil, nil, fmt.Errorf("v.db.EventStateKeyNIDs: %w", err)
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}
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stateEntryMap := map[string]types.StateEntry{}
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for _, authEvent := range authEvents {
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stateEntryMap[authEvent.EventID()] = types.StateEntry{
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EventNID: authEvent.EventNID,
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StateKeyTuple: types.StateKeyTuple{
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EventTypeNID: eventTypes[authEvent.Type()],
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EventStateKeyNID: eventStateKeys[*authEvent.StateKey()],
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},
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}
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}
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nakedEvents := make([]*gomatrixserverlib.Event, 0, len(authEvents))
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for _, authEvent := range authEvents {
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nakedEvents = append(nakedEvents, authEvent.Event)
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}
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return nakedEvents, stateEntryMap, nil
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}
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// findDuplicateStateKeys finds the state entries where the state key tuple appears more than once in a sorted list.
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// Returns a sorted list of those state entries.
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func findDuplicateStateKeys(a []types.StateEntry) []types.StateEntry {
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@ -192,6 +192,10 @@ func (u *RoomUpdater) StateAtEventIDs(
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return u.d.EventsTable.BulkSelectStateAtEventByID(ctx, u.txn, eventIDs)
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}
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func (u *RoomUpdater) EventsFromIDs(ctx context.Context, eventIDs []string) ([]types.Event, error) {
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return u.d.eventsFromIDs(ctx, u.txn, eventIDs, false)
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}
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func (u *RoomUpdater) UnsentEventsFromIDs(ctx context.Context, eventIDs []string) ([]types.Event, error) {
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return u.d.eventsFromIDs(ctx, u.txn, eventIDs, true)
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}
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