Fix bugs related to state resolution (#2507)

* Fix bugs related to state resolution

* Clean up `resolve-state`

* Don't panic when entries can't be found

* Ensure we have state entries for the auth events

* Revert "Ensure we have state entries for the auth events"

This reverts commit 9b13b7ed37f40ce6d1301d9cb423a27b0db9c897.

* Revert "Revert "Ensure we have state entries for the auth events""

This reverts commit d86db197e3e317f7d64ec6722cc60533872f4617.

* Fix bug

* Try that again

* Update gomatrixserverlib

* Remove recursion from `loadAuthEvents`
This commit is contained in:
Neil Alexander 2022-06-01 09:46:21 +01:00 committed by GitHub
parent ea16614f71
commit 3d9fe20748
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
5 changed files with 99 additions and 38 deletions

2
go.mod
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@ -34,7 +34,7 @@ require (
github.com/matrix-org/dugong v0.0.0-20210921133753-66e6b1c67e2e github.com/matrix-org/dugong v0.0.0-20210921133753-66e6b1c67e2e
github.com/matrix-org/go-sqlite3-js v0.0.0-20220419092513-28aa791a1c91 github.com/matrix-org/go-sqlite3-js v0.0.0-20220419092513-28aa791a1c91
github.com/matrix-org/gomatrix v0.0.0-20210324163249-be2af5ef2e16 github.com/matrix-org/gomatrix v0.0.0-20210324163249-be2af5ef2e16
github.com/matrix-org/gomatrixserverlib v0.0.0-20220530084946-3a4b148706bc github.com/matrix-org/gomatrixserverlib v0.0.0-20220531163017-35e1cabf12ee
github.com/matrix-org/pinecone v0.0.0-20220408153826-2999ea29ed48 github.com/matrix-org/pinecone v0.0.0-20220408153826-2999ea29ed48
github.com/matrix-org/util v0.0.0-20200807132607-55161520e1d4 github.com/matrix-org/util v0.0.0-20200807132607-55161520e1d4
github.com/mattn/go-sqlite3 v1.14.13 github.com/mattn/go-sqlite3 v1.14.13

4
go.sum
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@ -418,8 +418,8 @@ github.com/matrix-org/go-sqlite3-js v0.0.0-20220419092513-28aa791a1c91/go.mod h1
github.com/matrix-org/gomatrix v0.0.0-20190528120928-7df988a63f26/go.mod h1:3fxX6gUjWyI/2Bt7J1OLhpCzOfO/bB3AiX0cJtEKud0= github.com/matrix-org/gomatrix v0.0.0-20190528120928-7df988a63f26/go.mod h1:3fxX6gUjWyI/2Bt7J1OLhpCzOfO/bB3AiX0cJtEKud0=
github.com/matrix-org/gomatrix v0.0.0-20210324163249-be2af5ef2e16 h1:ZtO5uywdd5dLDCud4r0r55eP4j9FuUNpl60Gmntcop4= github.com/matrix-org/gomatrix v0.0.0-20210324163249-be2af5ef2e16 h1:ZtO5uywdd5dLDCud4r0r55eP4j9FuUNpl60Gmntcop4=
github.com/matrix-org/gomatrix v0.0.0-20210324163249-be2af5ef2e16/go.mod h1:/gBX06Kw0exX1HrwmoBibFA98yBk/jxKpGVeyQbff+s= github.com/matrix-org/gomatrix v0.0.0-20210324163249-be2af5ef2e16/go.mod h1:/gBX06Kw0exX1HrwmoBibFA98yBk/jxKpGVeyQbff+s=
github.com/matrix-org/gomatrixserverlib v0.0.0-20220530084946-3a4b148706bc h1:58tT3VznINdRWimb3yYb8QWmTAHX9AAuyOwzdmrp9q4= github.com/matrix-org/gomatrixserverlib v0.0.0-20220531163017-35e1cabf12ee h1:56sxEWrwB3eOmwjP2S4JsrQf29uBUaf+8WrbQJmjaGE=
github.com/matrix-org/gomatrixserverlib v0.0.0-20220530084946-3a4b148706bc/go.mod h1:jX38yp3SSLJNftBg3PXU1ayd0PCLIiDHQ4xAc9DIixk= github.com/matrix-org/gomatrixserverlib v0.0.0-20220531163017-35e1cabf12ee/go.mod h1:jX38yp3SSLJNftBg3PXU1ayd0PCLIiDHQ4xAc9DIixk=
github.com/matrix-org/pinecone v0.0.0-20220408153826-2999ea29ed48 h1:W0sjjC6yjskHX4mb0nk3p0fXAlbU5bAFUFeEtlrPASE= github.com/matrix-org/pinecone v0.0.0-20220408153826-2999ea29ed48 h1:W0sjjC6yjskHX4mb0nk3p0fXAlbU5bAFUFeEtlrPASE=
github.com/matrix-org/pinecone v0.0.0-20220408153826-2999ea29ed48/go.mod h1:ulJzsVOTssIVp1j/m5eI//4VpAGDkMt5NrRuAVX7wpc= github.com/matrix-org/pinecone v0.0.0-20220408153826-2999ea29ed48/go.mod h1:ulJzsVOTssIVp1j/m5eI//4VpAGDkMt5NrRuAVX7wpc=
github.com/matrix-org/util v0.0.0-20190711121626-527ce5ddefc7/go.mod h1:vVQlW/emklohkZnOPwD3LrZUBqdfsbiyO3p1lNV8F6U= github.com/matrix-org/util v0.0.0-20190711121626-527ce5ddefc7/go.mod h1:vVQlW/emklohkZnOPwD3LrZUBqdfsbiyO3p1lNV8F6U=

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@ -206,7 +206,7 @@ func (u *latestEventsUpdater) latestState() error {
// Work out if the state at the extremities has actually changed // Work out if the state at the extremities has actually changed
// or not. If they haven't then we won't bother doing all of the // or not. If they haven't then we won't bother doing all of the
// hard work. // hard work.
if u.event.StateKey() == nil { if !u.stateAtEvent.IsStateEvent() {
stateChanged := false stateChanged := false
oldStateNIDs := make([]types.StateSnapshotNID, 0, len(u.oldLatest)) oldStateNIDs := make([]types.StateSnapshotNID, 0, len(u.oldLatest))
newStateNIDs := make([]types.StateSnapshotNID, 0, len(u.latest)) newStateNIDs := make([]types.StateSnapshotNID, 0, len(u.latest))

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@ -39,6 +39,7 @@ type StateResolutionStorage interface {
StateAtEventIDs(ctx context.Context, eventIDs []string) ([]types.StateAtEvent, error) StateAtEventIDs(ctx context.Context, eventIDs []string) ([]types.StateAtEvent, error)
AddState(ctx context.Context, roomNID types.RoomNID, stateBlockNIDs []types.StateBlockNID, state []types.StateEntry) (types.StateSnapshotNID, error) AddState(ctx context.Context, roomNID types.RoomNID, stateBlockNIDs []types.StateBlockNID, state []types.StateEntry) (types.StateSnapshotNID, error)
Events(ctx context.Context, eventNIDs []types.EventNID) ([]types.Event, error) Events(ctx context.Context, eventNIDs []types.EventNID) ([]types.Event, error)
EventsFromIDs(ctx context.Context, eventIDs []string) ([]types.Event, error)
} }
type StateResolution struct { type StateResolution struct {
@ -659,15 +660,13 @@ func (v *StateResolution) calculateStateAfterManyEvents(
} }
// Collect all the entries with the same type and key together. // Collect all the entries with the same type and key together.
// We don't care about the order here because the conflict resolution // This is done so findDuplicateStateKeys can work in groups.
// algorithm doesn't depend on the order of the prev events. // We remove duplicates (same type, state key and event NID) too.
// Remove duplicate entires.
combined = combined[:util.SortAndUnique(stateEntrySorter(combined))] combined = combined[:util.SortAndUnique(stateEntrySorter(combined))]
// Find the conflicts // Find the conflicts
conflicts := findDuplicateStateKeys(combined) if conflicts := findDuplicateStateKeys(combined); len(conflicts) > 0 {
conflictMap := stateEntryMap(conflicts)
if len(conflicts) > 0 {
conflictLength = len(conflicts) conflictLength = len(conflicts)
// 5) There are conflicting state events, for each conflict workout // 5) There are conflicting state events, for each conflict workout
@ -676,7 +675,7 @@ func (v *StateResolution) calculateStateAfterManyEvents(
// Work out which entries aren't conflicted. // Work out which entries aren't conflicted.
var notConflicted []types.StateEntry var notConflicted []types.StateEntry
for _, entry := range combined { for _, entry := range combined {
if _, ok := stateEntryMap(conflicts).lookup(entry.StateKeyTuple); !ok { if _, ok := conflictMap.lookup(entry.StateKeyTuple); !ok {
notConflicted = append(notConflicted, entry) notConflicted = append(notConflicted, entry)
} }
} }
@ -689,7 +688,7 @@ func (v *StateResolution) calculateStateAfterManyEvents(
return return
} }
algorithm = "full_state_with_conflicts" algorithm = "full_state_with_conflicts"
state = resolved[:util.SortAndUnique(stateEntrySorter(resolved))] state = resolved
} else { } else {
algorithm = "full_state_no_conflicts" algorithm = "full_state_no_conflicts"
// 6) There weren't any conflicts // 6) There weren't any conflicts
@ -818,39 +817,19 @@ func (v *StateResolution) resolveConflictsV2(
authDifference := make([]*gomatrixserverlib.Event, 0, estimate) authDifference := make([]*gomatrixserverlib.Event, 0, estimate)
// For each conflicted event, let's try and get the needed auth events. // For each conflicted event, let's try and get the needed auth events.
neededStateKeys := make([]string, 16)
authEntries := make([]types.StateEntry, 16)
for _, conflictedEvent := range conflictedEvents { for _, conflictedEvent := range conflictedEvents {
// Work out which auth events we need to load. // Work out which auth events we need to load.
key := conflictedEvent.EventID() key := conflictedEvent.EventID()
needed := gomatrixserverlib.StateNeededForAuth([]*gomatrixserverlib.Event{conflictedEvent})
// Find the numeric IDs for the necessary state keys.
neededStateKeys = neededStateKeys[:0]
neededStateKeys = append(neededStateKeys, needed.Member...)
neededStateKeys = append(neededStateKeys, needed.ThirdPartyInvite...)
stateKeyNIDMap, err := v.db.EventStateKeyNIDs(ctx, neededStateKeys)
if err != nil {
return nil, err
}
// Load the necessary auth events.
tuplesNeeded := v.stateKeyTuplesNeeded(stateKeyNIDMap, needed)
authEntries = authEntries[:0]
for _, tuple := range tuplesNeeded {
if eventNID, ok := stateEntryMap(notConflicted).lookup(tuple); ok {
authEntries = append(authEntries, types.StateEntry{
StateKeyTuple: tuple,
EventNID: eventNID,
})
}
}
// Store the newly found auth events in the auth set for this event. // Store the newly found auth events in the auth set for this event.
authSets[key], _, err = v.loadStateEvents(ctx, authEntries) var authEventMap map[string]types.StateEntry
authSets[key], authEventMap, err = v.loadAuthEvents(ctx, conflictedEvent)
if err != nil { if err != nil {
return nil, err return nil, err
} }
for k, v := range authEventMap {
eventIDMap[k] = v
}
// Only add auth events into the authEvents slice once, otherwise the // Only add auth events into the authEvents slice once, otherwise the
// check for the auth difference can become expensive and produce // check for the auth difference can become expensive and produce
@ -909,7 +888,7 @@ func (v *StateResolution) resolveConflictsV2(
for _, resolvedEvent := range resolvedEvents { for _, resolvedEvent := range resolvedEvents {
entry, ok := eventIDMap[resolvedEvent.EventID()] entry, ok := eventIDMap[resolvedEvent.EventID()]
if !ok { if !ok {
panic(fmt.Errorf("missing state entry for event ID %q", resolvedEvent.EventID())) return nil, fmt.Errorf("missing state entry for event ID %q", resolvedEvent.EventID())
} }
notConflicted = append(notConflicted, entry) notConflicted = append(notConflicted, entry)
} }
@ -996,6 +975,84 @@ func (v *StateResolution) loadStateEvents(
return result, eventIDMap, nil return result, eventIDMap, nil
} }
// loadAuthEvents loads all of the auth events for a given event recursively,
// along with a map that contains state entries for all of the auth events.
func (v *StateResolution) loadAuthEvents(
ctx context.Context, event *gomatrixserverlib.Event,
) ([]*gomatrixserverlib.Event, map[string]types.StateEntry, error) {
eventMap := map[string]struct{}{}
var lookup []string
var authEvents []types.Event
queue := event.AuthEventIDs()
for i := 0; i < len(queue); i++ {
lookup = lookup[:0]
for _, authEventID := range queue {
if _, ok := eventMap[authEventID]; ok {
continue
}
lookup = append(lookup, authEventID)
}
if len(lookup) == 0 {
break
}
events, err := v.db.EventsFromIDs(ctx, lookup)
if err != nil {
return nil, nil, fmt.Errorf("v.db.EventsFromIDs: %w", err)
}
add := map[string]struct{}{}
for _, event := range events {
eventMap[event.EventID()] = struct{}{}
authEvents = append(authEvents, event)
for _, authEventID := range event.AuthEventIDs() {
if _, ok := eventMap[authEventID]; ok {
continue
}
add[authEventID] = struct{}{}
}
for authEventID := range add {
queue = append(queue, authEventID)
}
}
}
authEventTypes := map[string]struct{}{}
authEventStateKeys := map[string]struct{}{}
for _, authEvent := range authEvents {
authEventTypes[authEvent.Type()] = struct{}{}
authEventStateKeys[*authEvent.StateKey()] = struct{}{}
}
lookupAuthEventTypes := make([]string, 0, len(authEventTypes))
lookupAuthEventStateKeys := make([]string, 0, len(authEventStateKeys))
for eventType := range authEventTypes {
lookupAuthEventTypes = append(lookupAuthEventTypes, eventType)
}
for eventStateKey := range authEventStateKeys {
lookupAuthEventStateKeys = append(lookupAuthEventStateKeys, eventStateKey)
}
eventTypes, err := v.db.EventTypeNIDs(ctx, lookupAuthEventTypes)
if err != nil {
return nil, nil, fmt.Errorf("v.db.EventTypeNIDs: %w", err)
}
eventStateKeys, err := v.db.EventStateKeyNIDs(ctx, lookupAuthEventStateKeys)
if err != nil {
return nil, nil, fmt.Errorf("v.db.EventStateKeyNIDs: %w", err)
}
stateEntryMap := map[string]types.StateEntry{}
for _, authEvent := range authEvents {
stateEntryMap[authEvent.EventID()] = types.StateEntry{
EventNID: authEvent.EventNID,
StateKeyTuple: types.StateKeyTuple{
EventTypeNID: eventTypes[authEvent.Type()],
EventStateKeyNID: eventStateKeys[*authEvent.StateKey()],
},
}
}
nakedEvents := make([]*gomatrixserverlib.Event, 0, len(authEvents))
for _, authEvent := range authEvents {
nakedEvents = append(nakedEvents, authEvent.Event)
}
return nakedEvents, stateEntryMap, nil
}
// findDuplicateStateKeys finds the state entries where the state key tuple appears more than once in a sorted list. // findDuplicateStateKeys finds the state entries where the state key tuple appears more than once in a sorted list.
// Returns a sorted list of those state entries. // Returns a sorted list of those state entries.
func findDuplicateStateKeys(a []types.StateEntry) []types.StateEntry { func findDuplicateStateKeys(a []types.StateEntry) []types.StateEntry {

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@ -192,6 +192,10 @@ func (u *RoomUpdater) StateAtEventIDs(
return u.d.EventsTable.BulkSelectStateAtEventByID(ctx, u.txn, eventIDs) return u.d.EventsTable.BulkSelectStateAtEventByID(ctx, u.txn, eventIDs)
} }
func (u *RoomUpdater) EventsFromIDs(ctx context.Context, eventIDs []string) ([]types.Event, error) {
return u.d.eventsFromIDs(ctx, u.txn, eventIDs, false)
}
func (u *RoomUpdater) UnsentEventsFromIDs(ctx context.Context, eventIDs []string) ([]types.Event, error) { func (u *RoomUpdater) UnsentEventsFromIDs(ctx context.Context, eventIDs []string) ([]types.Event, error) {
return u.d.eventsFromIDs(ctx, u.txn, eventIDs, true) return u.d.eventsFromIDs(ctx, u.txn, eventIDs, true)
} }