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Don't fall back to /state on incoming /send (#1446)
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@ -557,18 +557,12 @@ func (t *txnReq) lookupStateAfterEventLocally(ctx context.Context, roomID, event
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// lookuptStateBeforeEvent returns the room state before the event e, which is just /state_ids and/or /state depending on what
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// the server supports.
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func (t *txnReq) lookupStateBeforeEvent(ctx context.Context, roomVersion gomatrixserverlib.RoomVersion, roomID, eventID string) (
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respState *gomatrixserverlib.RespState, err error) {
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*gomatrixserverlib.RespState, error) {
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util.GetLogger(ctx).Infof("lookupStateBeforeEvent %s", eventID)
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// Attempt to fetch the missing state using /state_ids and /events
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respState, err = t.lookupMissingStateViaStateIDs(ctx, roomID, eventID, roomVersion)
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if err != nil {
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// Fallback to /state
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util.GetLogger(ctx).WithError(err).Warn("lookupStateBeforeEvent failed to /state_ids, falling back to /state")
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respState, err = t.lookupMissingStateViaState(ctx, roomID, eventID, roomVersion)
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}
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return
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return t.lookupMissingStateViaStateIDs(ctx, roomID, eventID, roomVersion)
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}
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func (t *txnReq) resolveStatesAndCheck(ctx context.Context, roomVersion gomatrixserverlib.RoomVersion, states []*gomatrixserverlib.RespState, backwardsExtremity *gomatrixserverlib.Event) (*gomatrixserverlib.RespState, error) {
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@ -711,19 +705,6 @@ Event:
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return nil, nil
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}
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func (t *txnReq) lookupMissingStateViaState(ctx context.Context, roomID, eventID string, roomVersion gomatrixserverlib.RoomVersion) (
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respState *gomatrixserverlib.RespState, err error) {
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state, err := t.federation.LookupState(ctx, t.Origin, roomID, eventID, roomVersion)
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if err != nil {
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return nil, err
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}
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// Check that the returned state is valid.
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if err := state.Check(ctx, t.keys, nil); err != nil {
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return nil, err
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}
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return &state, nil
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}
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func (t *txnReq) lookupMissingStateViaStateIDs(ctx context.Context, roomID, eventID string, roomVersion gomatrixserverlib.RoomVersion) (
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*gomatrixserverlib.RespState, error) {
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util.GetLogger(ctx).Infof("lookupMissingStateViaStateIDs %s", eventID)
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