Set depth of events and whether they need to be federated. (#145)

* Set depth of events and whether they need to be federated.

Set the depth of each new event to one greater than the maximum depth
of it's direct ancestors.

Add a flag to each event passing through the roomserver that tells us
whether the event needs to be sent over federation.

We do this by passing the name of the server to send the event as.
We will need this capability if we want to support vhosting as it is
not possible to tell from the event alone which server to send it as.

(The reason for this is that sometimes a event needs to be sent on
behalf of a different remote matrix server)

* Update roomserver integration tests

* More comments

* Constants and comments

* Fix comments

* Document the int64 returned by LatestEventIDs
This commit is contained in:
Mark Haines 2017-06-27 15:28:44 +01:00 committed by GitHub
parent 572f6c399d
commit 54e7e3041b
13 changed files with 99 additions and 20 deletions

View File

@ -42,7 +42,7 @@ func NewRoomserverProducer(kafkaURIs []string, topic string) (*RoomserverProduce
}
// SendEvents writes the given events to the roomserver input log. The events are written with KindNew.
func (c *RoomserverProducer) SendEvents(events []gomatrixserverlib.Event) error {
func (c *RoomserverProducer) SendEvents(events []gomatrixserverlib.Event, sendAsServer gomatrixserverlib.ServerName) error {
eventIDs := make([]string, len(events))
ires := make([]api.InputRoomEvent, len(events))
for i, event := range events {
@ -50,6 +50,7 @@ func (c *RoomserverProducer) SendEvents(events []gomatrixserverlib.Event) error
Kind: api.KindNew,
Event: event.JSON(),
AuthEventIDs: authEventIDs(event),
SendAsServer: string(sendAsServer),
}
eventIDs[i] = event.EventID()
}

View File

@ -188,7 +188,7 @@ func createRoom(req *http.Request, device *authtypes.Device, cfg config.Dendrite
}
// send events to the room server
if err := producer.SendEvents(builtEvents); err != nil {
if err := producer.SendEvents(builtEvents, cfg.Matrix.ServerName); err != nil {
return httputil.LogThenError(req, err)
}

View File

@ -93,6 +93,7 @@ func SendEvent(
refs = append(refs, e.EventReference())
}
builder.AuthEvents = refs
builder.Depth = queryRes.Depth
eventID := fmt.Sprintf("$%s:%s", util.RandomString(16), cfg.Matrix.ServerName)
e, err := builder.Build(
eventID, time.Now(), cfg.Matrix.ServerName, cfg.Matrix.KeyID, cfg.Matrix.PrivateKey,
@ -115,7 +116,7 @@ func SendEvent(
}
// pass the new event to the roomserver
if err := producer.SendEvents([]gomatrixserverlib.Event{e}); err != nil {
if err := producer.SendEvents([]gomatrixserverlib.Event{e}, cfg.Matrix.ServerName); err != nil {
return httputil.LogThenError(req, err)
}

View File

@ -345,7 +345,8 @@ func main() {
"LatestEventIDs":["$1463671339126270PnVwC:matrix.org"],
"AddsStateEventIDs":["$1463671337126266wrSBX:matrix.org", "$1463671339126270PnVwC:matrix.org"],
"RemovesStateEventIDs":null,
"LastSentEventID":""
"LastSentEventID":"",
"SendAsServer":""
}`,
}

View File

@ -159,7 +159,7 @@ func (t *txnReq) processEvent(e gomatrixserverlib.Event) error {
// TODO: Check that the event is allowed by its auth_events.
// pass the event to the roomserver
if err := t.producer.SendEvents([]gomatrixserverlib.Event{e}); err != nil {
if err := t.producer.SendEvents([]gomatrixserverlib.Event{e}, api.DoNotSendToOtherServers); err != nil {
return err
}

View File

@ -40,6 +40,10 @@ const (
KindBackfill = 4
)
// DoNotSendToOtherServers tells us not to send the event to other matrix
// servers.
const DoNotSendToOtherServers = ""
// InputRoomEvent is a matrix room event to add to the room server database.
// TODO: Implement UnmarshalJSON/MarshalJSON in a way that does something sensible with the event JSON.
type InputRoomEvent struct {
@ -62,6 +66,9 @@ type InputRoomEvent struct {
// These are only used if HasState is true.
// The list can be empty, for example when storing the first event in a room.
StateEventIDs []string
// The server name to use to push this event to other servers.
// Or empty if this event shouldn't be pushed to other servers.
SendAsServer string
}
// UnmarshalJSON implements json.Unmarshaller
@ -76,6 +83,7 @@ func (ire *InputRoomEvent) UnmarshalJSON(data []byte) error {
AuthEventIDs []string
StateEventIDs []string
HasState bool
SendAsServer string
}
if err := json.Unmarshal(data, &content); err != nil {
return err
@ -84,6 +92,7 @@ func (ire *InputRoomEvent) UnmarshalJSON(data []byte) error {
ire.AuthEventIDs = content.AuthEventIDs
ire.StateEventIDs = content.StateEventIDs
ire.HasState = content.HasState
ire.SendAsServer = content.SendAsServer
if content.Event != nil {
ire.Event = []byte(*content.Event)
}
@ -103,12 +112,14 @@ func (ire InputRoomEvent) MarshalJSON() ([]byte, error) {
AuthEventIDs []string
StateEventIDs []string
HasState bool
SendAsServer string
}{
Kind: ire.Kind,
AuthEventIDs: ire.AuthEventIDs,
StateEventIDs: ire.StateEventIDs,
Event: &event,
HasState: ire.HasState,
SendAsServer: ire.SendAsServer,
}
return json.Marshal(&content)
}

View File

@ -66,6 +66,22 @@ type OutputRoomEvent struct {
// The state event IDs that are part of the current state, but not part
// of the state at the event.
StateBeforeRemovesEventIDs []string
// The server name to use to push this event to other servers.
// Or empty if this event shouldn't be pushed to other servers.
//
// This is used by the federation sender component. We need to tell it what
// event it needs to send because it can't tell on its own. Normally if an
// event was created on this server then we are responsible for sending it.
// However there are a couple of exceptions. The first is that when the
// server joins a remote room through another matrix server, it is the job
// of the other matrix server to send the event over federation. The second
// is the reverse of the first, that is when a remote server joins a room
// that we are in over federation using our server it is our responsibility
// to send the join event to other matrix servers.
//
// We encode the server name that the event should be sent using here to
// future proof the API for virtual hosting.
SendAsServer string
}
// UnmarshalJSON implements json.Unmarshaller
@ -82,6 +98,7 @@ func (ore *OutputRoomEvent) UnmarshalJSON(data []byte) error {
LastSentEventID string
StateBeforeAddsEventIDs []string
StateBeforeRemovesEventIDs []string
SendAsServer string
}
if err := json.Unmarshal(data, &content); err != nil {
return err
@ -95,6 +112,7 @@ func (ore *OutputRoomEvent) UnmarshalJSON(data []byte) error {
ore.LastSentEventID = content.LastSentEventID
ore.StateBeforeAddsEventIDs = content.StateBeforeAddsEventIDs
ore.StateBeforeRemovesEventIDs = content.StateBeforeRemovesEventIDs
ore.SendAsServer = content.SendAsServer
return nil
}
@ -113,6 +131,7 @@ func (ore OutputRoomEvent) MarshalJSON() ([]byte, error) {
LastSentEventID string
StateBeforeAddsEventIDs []string
StateBeforeRemovesEventIDs []string
SendAsServer string
}{
Event: &event,
LatestEventIDs: ore.LatestEventIDs,
@ -121,6 +140,7 @@ func (ore OutputRoomEvent) MarshalJSON() ([]byte, error) {
LastSentEventID: ore.LastSentEventID,
StateBeforeAddsEventIDs: ore.StateBeforeAddsEventIDs,
StateBeforeRemovesEventIDs: ore.StateBeforeRemovesEventIDs,
SendAsServer: ore.SendAsServer,
}
return json.Marshal(&content)
}

View File

@ -32,6 +32,8 @@ type QueryLatestEventsAndStateRequest struct {
}
// QueryLatestEventsAndStateResponse is a response to QueryLatestEventsAndState
// This is used when sending events to set the prev_events, auth_events and depth.
// It is also used to tell whether the event is allowed by the event auth rules.
type QueryLatestEventsAndStateResponse struct {
// Copy of the request for debugging.
QueryLatestEventsAndStateRequest
@ -39,10 +41,17 @@ type QueryLatestEventsAndStateResponse struct {
// If the room doesn't exist this will be false and LatestEvents will be empty.
RoomExists bool
// The latest events in the room.
// These are used to set the prev_events when sending an event.
LatestEvents []gomatrixserverlib.EventReference
// The state events requested.
// This list will be in an arbitrary order.
// These are used to set the auth_events when sending an event.
// These are used to check whether the event is allowed.
StateEvents []gomatrixserverlib.Event
// The depth of the latest events.
// This is one greater than the maximum depth of the latest events.
// This is used to set the depth when sending an event.
Depth int64
}
// QueryStateAfterEventsRequest is a request to QueryStateAfterEvents

View File

@ -102,7 +102,7 @@ func processRoomEvent(db RoomEventDatabase, ow OutputRoomEventWriter, input api.
}
// Update the extremities of the event graph for the room
if err := updateLatestEvents(db, ow, roomNID, stateAtEvent, event); err != nil {
if err := updateLatestEvents(db, ow, roomNID, stateAtEvent, event, input.SendAsServer); err != nil {
return err
}

View File

@ -40,7 +40,12 @@ import (
// 7 <----- latest
//
func updateLatestEvents(
db RoomEventDatabase, ow OutputRoomEventWriter, roomNID types.RoomNID, stateAtEvent types.StateAtEvent, event gomatrixserverlib.Event,
db RoomEventDatabase,
ow OutputRoomEventWriter,
roomNID types.RoomNID,
stateAtEvent types.StateAtEvent,
event gomatrixserverlib.Event,
sendAsServer string,
) (err error) {
updater, err := db.GetLatestEventsForUpdate(roomNID)
if err != nil {
@ -60,12 +65,18 @@ func updateLatestEvents(
}
}()
err = doUpdateLatestEvents(db, updater, ow, roomNID, stateAtEvent, event)
err = doUpdateLatestEvents(db, updater, ow, roomNID, stateAtEvent, event, sendAsServer)
return
}
func doUpdateLatestEvents(
db RoomEventDatabase, updater types.RoomRecentEventsUpdater, ow OutputRoomEventWriter, roomNID types.RoomNID, stateAtEvent types.StateAtEvent, event gomatrixserverlib.Event,
db RoomEventDatabase,
updater types.RoomRecentEventsUpdater,
ow OutputRoomEventWriter,
roomNID types.RoomNID,
stateAtEvent types.StateAtEvent,
event gomatrixserverlib.Event,
sendAsServer string,
) error {
var err error
var prevEvents []gomatrixserverlib.EventReference
@ -128,7 +139,7 @@ func doUpdateLatestEvents(
// necessary bookkeeping we'll keep the event sending synchronous for now.
if err = writeEvent(
db, ow, lastEventIDSent, event, newLatest, removed, added,
stateBeforeEventRemoves, stateBeforeEventAdds,
stateBeforeEventRemoves, stateBeforeEventAdds, sendAsServer,
); err != nil {
return err
}
@ -182,6 +193,7 @@ func writeEvent(
event gomatrixserverlib.Event, latest []types.StateAtEventAndReference,
removed, added []types.StateEntry,
stateBeforeEventRemoves, stateBeforeEventAdds []types.StateEntry,
sendAsServer string,
) error {
latestEventIDs := make([]string, len(latest))
@ -225,6 +237,7 @@ func writeEvent(
for _, entry := range stateBeforeEventAdds {
ore.StateBeforeAddsEventIDs = append(ore.StateBeforeAddsEventIDs, eventIDMap[entry.EventNID])
}
ore.SendAsServer = sendAsServer
return ow.WriteOutputRoomEvent(ore)
}

View File

@ -33,8 +33,9 @@ type RoomserverQueryAPIDatabase interface {
// Returns an error if there was a problem talking to the database.
RoomNID(roomID string) (types.RoomNID, error)
// Lookup event references for the latest events in the room and the current state snapshot.
// Returns the latest events, the current state and the maximum depth of the latest events plus 1.
// Returns an error if there was a problem talking to the database.
LatestEventIDs(roomNID types.RoomNID) ([]gomatrixserverlib.EventReference, types.StateSnapshotNID, error)
LatestEventIDs(roomNID types.RoomNID) ([]gomatrixserverlib.EventReference, types.StateSnapshotNID, int64, error)
// Lookup the numeric IDs for a list of events.
// Returns an error if there was a problem talking to the database.
EventNIDs(eventIDs []string) (map[string]types.EventNID, error)
@ -60,7 +61,7 @@ func (r *RoomserverQueryAPI) QueryLatestEventsAndState(
}
response.RoomExists = true
var currentStateSnapshotNID types.StateSnapshotNID
response.LatestEvents, currentStateSnapshotNID, err = r.DB.LatestEventIDs(roomNID)
response.LatestEvents, currentStateSnapshotNID, response.Depth, err = r.DB.LatestEventIDs(roomNID)
if err != nil {
return err
}

View File

@ -46,7 +46,9 @@ CREATE TABLE IF NOT EXISTS events (
-- part of the event graph
-- Since many different events can have the same state we store the
-- state into a separate state table and refer to it by numeric ID.
state_snapshot_nid bigint NOT NULL DEFAULT 0,
state_snapshot_nid BIGINT NOT NULL DEFAULT 0,
-- Depth of the event in the event graph.
depth BIGINT NOT NULL,
-- The textual event id.
-- Used to lookup the numeric ID when processing requests.
-- Needed for state resolution.
@ -61,8 +63,8 @@ CREATE TABLE IF NOT EXISTS events (
`
const insertEventSQL = "" +
"INSERT INTO events (room_nid, event_type_nid, event_state_key_nid, event_id, reference_sha256, auth_event_nids)" +
" VALUES ($1, $2, $3, $4, $5, $6)" +
"INSERT INTO events (room_nid, event_type_nid, event_state_key_nid, event_id, reference_sha256, auth_event_nids, depth)" +
" VALUES ($1, $2, $3, $4, $5, $6, $7)" +
" ON CONFLICT ON CONSTRAINT event_id_unique" +
" DO NOTHING" +
" RETURNING event_nid, state_snapshot_nid"
@ -107,6 +109,9 @@ const bulkSelectEventIDSQL = "" +
const bulkSelectEventNIDSQL = "" +
"SELECT event_id, event_nid FROM events WHERE event_id = ANY($1)"
const selectMaxEventDepthSQL = "" +
"SELECT COALESCE(MAX(depth) + 1, 0) FROM events WHERE event_nid = ANY($1)"
type eventStatements struct {
insertEventStmt *sql.Stmt
selectEventStmt *sql.Stmt
@ -120,6 +125,7 @@ type eventStatements struct {
bulkSelectEventReferenceStmt *sql.Stmt
bulkSelectEventIDStmt *sql.Stmt
bulkSelectEventNIDStmt *sql.Stmt
selectMaxEventDepthStmt *sql.Stmt
}
func (s *eventStatements) prepare(db *sql.DB) (err error) {
@ -141,6 +147,7 @@ func (s *eventStatements) prepare(db *sql.DB) (err error) {
{&s.bulkSelectEventReferenceStmt, bulkSelectEventReferenceSQL},
{&s.bulkSelectEventIDStmt, bulkSelectEventIDSQL},
{&s.bulkSelectEventNIDStmt, bulkSelectEventNIDSQL},
{&s.selectMaxEventDepthStmt, selectMaxEventDepthSQL},
}.prepare(db)
}
@ -149,12 +156,13 @@ func (s *eventStatements) insertEvent(
eventID string,
referenceSHA256 []byte,
authEventNIDs []types.EventNID,
depth int64,
) (types.EventNID, types.StateSnapshotNID, error) {
var eventNID int64
var stateNID int64
err := s.insertEventStmt.QueryRow(
int64(roomNID), int64(eventTypeNID), int64(eventStateKeyNID), eventID, referenceSHA256,
eventNIDsAsArray(authEventNIDs),
eventNIDsAsArray(authEventNIDs), depth,
).Scan(&eventNID, &stateNID)
return types.EventNID(eventNID), types.StateSnapshotNID(stateNID), err
}
@ -357,6 +365,15 @@ func (s *eventStatements) bulkSelectEventNID(eventIDs []string) (map[string]type
return results, nil
}
func (s *eventStatements) selectMaxEventDepth(eventNIDs []types.EventNID) (int64, error) {
var result int64
err := s.selectMaxEventDepthStmt.QueryRow(eventNIDsAsArray(eventNIDs)).Scan(&result)
if err != nil {
return 0, err
}
return result, nil
}
func eventNIDsAsArray(eventNIDs []types.EventNID) pq.Int64Array {
nids := make([]int64, len(eventNIDs))
for i := range eventNIDs {

View File

@ -87,6 +87,7 @@ func (d *Database) StoreEvent(event gomatrixserverlib.Event, authEventNIDs []typ
event.EventID(),
event.EventReference().EventSHA256,
authEventNIDs,
event.Depth(),
); err != nil {
if err == sql.ErrNoRows {
// We've already inserted the event so select the numeric event ID
@ -349,16 +350,20 @@ func (d *Database) RoomNID(roomID string) (types.RoomNID, error) {
}
// LatestEventIDs implements query.RoomserverQueryAPIDB
func (d *Database) LatestEventIDs(roomNID types.RoomNID) ([]gomatrixserverlib.EventReference, types.StateSnapshotNID, error) {
func (d *Database) LatestEventIDs(roomNID types.RoomNID) ([]gomatrixserverlib.EventReference, types.StateSnapshotNID, int64, error) {
eventNIDs, currentStateSnapshotNID, err := d.statements.selectLatestEventNIDs(roomNID)
if err != nil {
return nil, 0, err
return nil, 0, 0, err
}
references, err := d.statements.bulkSelectEventReference(eventNIDs)
if err != nil {
return nil, 0, err
return nil, 0, 0, err
}
return references, currentStateSnapshotNID, nil
depth, err := d.statements.selectMaxEventDepth(eventNIDs)
if err != nil {
return nil, 0, 0, err
}
return references, currentStateSnapshotNID, depth, nil
}
// StateEntriesForTuples implements state.RoomStateDatabase