mirror of
https://github.com/1f349/dendrite.git
synced 2024-12-22 16:24:10 +00:00
Federation API workers for /send to reduce memory usage (#1897)
* Try to process rooms concurrently in FS /send * Clean up * Use request context so that dead things don't linger for so long * Remove mutex * Free up pdus slice so only references remaining are in channel * Revert "Remove mutex" This reverts commit 8558075e8c9bab3c1d8b2252b4ab40c7eaf774e8. * Process EDUs in parallel * Try refactoring /send concurrency * Fix waitgroup * Release on waitgroup * Respond to transaction * Reduce CPU usage, fix unit tests * Tweaks * Move into one file
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parent
192a7a7923
commit
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@ -16,7 +16,6 @@ package routing
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import (
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"context"
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"database/sql"
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"encoding/json"
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"errors"
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"fmt"
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@ -24,7 +23,6 @@ import (
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"sync"
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"time"
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"github.com/getsentry/sentry-go"
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"github.com/matrix-org/dendrite/clientapi/jsonerror"
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eduserverAPI "github.com/matrix-org/dendrite/eduserver/api"
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federationAPI "github.com/matrix-org/dendrite/federationapi/api"
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@ -36,6 +34,7 @@ import (
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"github.com/matrix-org/util"
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"github.com/prometheus/client_golang/prometheus"
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"github.com/sirupsen/logrus"
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"go.uber.org/atomic"
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)
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const (
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@ -90,6 +89,67 @@ func init() {
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)
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}
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type sendFIFOQueue struct {
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tasks []*inputTask
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count int
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mutex sync.Mutex
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notifs chan struct{}
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}
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func newSendFIFOQueue() *sendFIFOQueue {
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q := &sendFIFOQueue{
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notifs: make(chan struct{}, 1),
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}
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return q
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}
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func (q *sendFIFOQueue) push(frame *inputTask) {
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q.mutex.Lock()
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defer q.mutex.Unlock()
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q.tasks = append(q.tasks, frame)
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q.count++
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select {
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case q.notifs <- struct{}{}:
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default:
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}
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}
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// pop returns the first item of the queue, if there is one.
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// The second return value will indicate if a task was returned.
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func (q *sendFIFOQueue) pop() (*inputTask, bool) {
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q.mutex.Lock()
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defer q.mutex.Unlock()
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if q.count == 0 {
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return nil, false
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}
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frame := q.tasks[0]
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q.tasks[0] = nil
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q.tasks = q.tasks[1:]
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q.count--
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if q.count == 0 {
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// Force a GC of the underlying array, since it might have
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// grown significantly if the queue was hammered for some reason
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q.tasks = nil
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}
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return frame, true
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}
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type inputTask struct {
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ctx context.Context
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t *txnReq
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event *gomatrixserverlib.Event
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wg *sync.WaitGroup
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err error // written back by worker, only safe to read when all tasks are done
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duration time.Duration // written back by worker, only safe to read when all tasks are done
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}
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type inputWorker struct {
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running atomic.Bool
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input *sendFIFOQueue
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}
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var inputWorkers sync.Map // room ID -> *inputWorker
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// Send implements /_matrix/federation/v1/send/{txnID}
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func Send(
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httpReq *http.Request,
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@ -193,8 +253,12 @@ type txnFederationClient interface {
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func (t *txnReq) processTransaction(ctx context.Context) (*gomatrixserverlib.RespSend, *util.JSONResponse) {
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results := make(map[string]gomatrixserverlib.PDUResult)
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//var resultsMutex sync.Mutex
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var wg sync.WaitGroup
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var tasks []*inputTask
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wg.Add(1) // for processEDUs
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pdus := []*gomatrixserverlib.HeaderedEvent{}
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for _, pdu := range t.PDUs {
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pduCountTotal.WithLabelValues("total").Inc()
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var header struct {
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@ -245,83 +309,97 @@ func (t *txnReq) processTransaction(ctx context.Context) (*gomatrixserverlib.Res
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}
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continue
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}
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pdus = append(pdus, event.Headered(verRes.RoomVersion))
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v, _ := inputWorkers.LoadOrStore(event.RoomID(), &inputWorker{
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input: newSendFIFOQueue(),
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})
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worker := v.(*inputWorker)
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if !worker.running.Load() {
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go worker.run()
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}
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wg.Add(1)
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task := &inputTask{
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ctx: ctx,
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t: t,
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event: event,
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wg: &wg,
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}
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tasks = append(tasks, task)
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worker.input.push(task)
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}
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// Process the events.
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for _, e := range pdus {
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evStart := time.Now()
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if err := t.processEvent(ctx, e.Unwrap()); err != nil {
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// If the error is due to the event itself being bad then we skip
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// it and move onto the next event. We report an error so that the
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// sender knows that we have skipped processing it.
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//
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// However if the event is due to a temporary failure in our server
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// such as a database being unavailable then we should bail, and
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// hope that the sender will retry when we are feeling better.
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//
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// It is uncertain what we should do if an event fails because
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// we failed to fetch more information from the sending server.
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// For example if a request to /state fails.
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// If we skip the event then we risk missing the event until we
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// receive another event referencing it.
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// If we bail and stop processing then we risk wedging incoming
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// transactions from that server forever.
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if isProcessingErrorFatal(err) {
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sentry.CaptureException(err)
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// Any other error should be the result of a temporary error in
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// our server so we should bail processing the transaction entirely.
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util.GetLogger(ctx).Warnf("Processing %s failed fatally: %s", e.EventID(), err)
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jsonErr := util.ErrorResponse(err)
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processEventSummary.WithLabelValues(t.work, MetricsOutcomeFatal).Observe(
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float64(time.Since(evStart).Nanoseconds()) / 1000.,
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)
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return nil, &jsonErr
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} else {
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// Auth errors mean the event is 'rejected' which have to be silent to appease sytest
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errMsg := ""
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outcome := MetricsOutcomeRejected
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_, rejected := err.(*gomatrixserverlib.NotAllowed)
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if !rejected {
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errMsg = err.Error()
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outcome = MetricsOutcomeFail
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}
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util.GetLogger(ctx).WithError(err).WithField("event_id", e.EventID()).WithField("rejected", rejected).Warn(
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"Failed to process incoming federation event, skipping",
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)
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processEventSummary.WithLabelValues(t.work, outcome).Observe(
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float64(time.Since(evStart).Nanoseconds()) / 1000.,
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)
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results[e.EventID()] = gomatrixserverlib.PDUResult{
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Error: errMsg,
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}
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go func() {
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defer wg.Done()
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t.processEDUs(ctx)
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}()
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wg.Wait()
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for _, task := range tasks {
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if task.err != nil {
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results[task.event.EventID()] = gomatrixserverlib.PDUResult{
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Error: task.err.Error(),
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}
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} else {
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results[e.EventID()] = gomatrixserverlib.PDUResult{}
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pduCountTotal.WithLabelValues("success").Inc()
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processEventSummary.WithLabelValues(t.work, MetricsOutcomeOK).Observe(
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float64(time.Since(evStart).Nanoseconds()) / 1000.,
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)
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results[task.event.EventID()] = gomatrixserverlib.PDUResult{}
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}
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}
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t.processEDUs(ctx)
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if c := len(results); c > 0 {
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util.GetLogger(ctx).Infof("Processed %d PDUs from transaction %q", c, t.TransactionID)
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}
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return &gomatrixserverlib.RespSend{PDUs: results}, nil
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}
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// isProcessingErrorFatal returns true if the error is really bad and
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// we should stop processing the transaction, and returns false if it
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// is just some less serious error about a specific event.
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func isProcessingErrorFatal(err error) bool {
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switch err {
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case sql.ErrConnDone:
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case sql.ErrTxDone:
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return true
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func (t *inputWorker) run() {
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if !t.running.CAS(false, true) {
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return
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}
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defer t.running.Store(false)
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for {
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task, ok := t.input.pop()
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if !ok {
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return
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}
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if task == nil {
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continue
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}
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func() {
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defer task.wg.Done()
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select {
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case <-task.ctx.Done():
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task.err = context.DeadlineExceeded
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return
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default:
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evStart := time.Now()
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task.err = task.t.processEvent(task.ctx, task.event)
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task.duration = time.Since(evStart)
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if err := task.err; err != nil {
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switch err.(type) {
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case *gomatrixserverlib.NotAllowed:
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processEventSummary.WithLabelValues(task.t.work, MetricsOutcomeRejected).Observe(
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float64(time.Since(evStart).Nanoseconds()) / 1000.,
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)
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util.GetLogger(task.ctx).WithError(err).WithField("event_id", task.event.EventID()).WithField("rejected", true).Warn(
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"Failed to process incoming federation event, skipping",
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)
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task.err = nil // make "rejected" failures silent
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default:
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processEventSummary.WithLabelValues(task.t.work, MetricsOutcomeFail).Observe(
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float64(time.Since(evStart).Nanoseconds()) / 1000.,
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)
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util.GetLogger(task.ctx).WithError(err).WithField("event_id", task.event.EventID()).WithField("rejected", false).Warn(
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"Failed to process incoming federation event, skipping",
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)
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}
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} else {
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pduCountTotal.WithLabelValues("success").Inc()
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processEventSummary.WithLabelValues(task.t.work, MetricsOutcomeOK).Observe(
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float64(time.Since(evStart).Nanoseconds()) / 1000.,
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)
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}
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}
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}()
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}
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return false
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}
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type roomNotFoundError struct {
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@ -633,11 +711,6 @@ func (t *txnReq) processEventWithMissingState(
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processEventWithMissingStateMutexes.Lock(e.RoomID())
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defer processEventWithMissingStateMutexes.Unlock(e.RoomID())
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// Do this with a fresh context, so that we keep working even if the
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// original request times out. With any luck, by the time the remote
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// side retries, we'll have fetched the missing state.
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gmectx, cancel := context.WithTimeout(context.Background(), time.Minute*5)
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defer cancel()
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// We are missing the previous events for this events.
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// This means that there is a gap in our view of the history of the
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// room. There two ways that we can handle such a gap:
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@ -658,7 +731,7 @@ func (t *txnReq) processEventWithMissingState(
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// - fill in the gap completely then process event `e` returning no backwards extremity
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// - fail to fill in the gap and tell us to terminate the transaction err=not nil
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// - fail to fill in the gap and tell us to fetch state at the new backwards extremity, and to not terminate the transaction
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newEvents, err := t.getMissingEvents(gmectx, e, roomVersion)
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newEvents, err := t.getMissingEvents(ctx, e, roomVersion)
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if err != nil {
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return err
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}
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@ -685,7 +758,7 @@ func (t *txnReq) processEventWithMissingState(
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// Look up what the state is after the backward extremity. This will either
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// come from the roomserver, if we know all the required events, or it will
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// come from a remote server via /state_ids if not.
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prevState, trustworthy, lerr := t.lookupStateAfterEvent(gmectx, roomVersion, backwardsExtremity.RoomID(), prevEventID)
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prevState, trustworthy, lerr := t.lookupStateAfterEvent(ctx, roomVersion, backwardsExtremity.RoomID(), prevEventID)
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if lerr != nil {
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util.GetLogger(ctx).WithError(lerr).Errorf("Failed to lookup state after prev_event: %s", prevEventID)
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return lerr
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@ -729,7 +802,7 @@ func (t *txnReq) processEventWithMissingState(
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}
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// There's more than one previous state - run them all through state res
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t.roomsMu.Lock(e.RoomID())
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resolvedState, err = t.resolveStatesAndCheck(gmectx, roomVersion, respStates, backwardsExtremity)
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resolvedState, err = t.resolveStatesAndCheck(ctx, roomVersion, respStates, backwardsExtremity)
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t.roomsMu.Unlock(e.RoomID())
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if err != nil {
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util.GetLogger(ctx).WithError(err).Errorf("Failed to resolve state conflicts for event %s", backwardsExtremity.EventID())
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