mirror of
https://github.com/1f349/dendrite.git
synced 2024-12-22 16:24:10 +00:00
Don't retrieve same state events over and over again (#1737)
This commit is contained in:
parent
ef9d5ad4fe
commit
64fb6de6d4
@ -33,19 +33,21 @@ import (
|
||||
type StateResolution struct {
|
||||
db storage.Database
|
||||
roomInfo types.RoomInfo
|
||||
events map[types.EventNID]*gomatrixserverlib.Event
|
||||
}
|
||||
|
||||
func NewStateResolution(db storage.Database, roomInfo types.RoomInfo) StateResolution {
|
||||
return StateResolution{
|
||||
db: db,
|
||||
roomInfo: roomInfo,
|
||||
events: make(map[types.EventNID]*gomatrixserverlib.Event),
|
||||
}
|
||||
}
|
||||
|
||||
// LoadStateAtSnapshot loads the full state of a room at a particular snapshot.
|
||||
// This is typically the state before an event or the current state of a room.
|
||||
// Returns a sorted list of state entries or an error if there was a problem talking to the database.
|
||||
func (v StateResolution) LoadStateAtSnapshot(
|
||||
func (v *StateResolution) LoadStateAtSnapshot(
|
||||
ctx context.Context, stateNID types.StateSnapshotNID,
|
||||
) ([]types.StateEntry, error) {
|
||||
stateBlockNIDLists, err := v.db.StateBlockNIDs(ctx, []types.StateSnapshotNID{stateNID})
|
||||
@ -83,7 +85,7 @@ func (v StateResolution) LoadStateAtSnapshot(
|
||||
}
|
||||
|
||||
// LoadStateAtEvent loads the full state of a room before a particular event.
|
||||
func (v StateResolution) LoadStateAtEvent(
|
||||
func (v *StateResolution) LoadStateAtEvent(
|
||||
ctx context.Context, eventID string,
|
||||
) ([]types.StateEntry, error) {
|
||||
snapshotNID, err := v.db.SnapshotNIDFromEventID(ctx, eventID)
|
||||
@ -105,7 +107,7 @@ func (v StateResolution) LoadStateAtEvent(
|
||||
// LoadCombinedStateAfterEvents loads a snapshot of the state after each of the events
|
||||
// and combines those snapshots together into a single list. At this point it is
|
||||
// possible to run into duplicate (type, state key) tuples.
|
||||
func (v StateResolution) LoadCombinedStateAfterEvents(
|
||||
func (v *StateResolution) LoadCombinedStateAfterEvents(
|
||||
ctx context.Context, prevStates []types.StateAtEvent,
|
||||
) ([]types.StateEntry, error) {
|
||||
stateNIDs := make([]types.StateSnapshotNID, len(prevStates))
|
||||
@ -177,7 +179,7 @@ func (v StateResolution) LoadCombinedStateAfterEvents(
|
||||
}
|
||||
|
||||
// DifferenceBetweeenStateSnapshots works out which state entries have been added and removed between two snapshots.
|
||||
func (v StateResolution) DifferenceBetweeenStateSnapshots(
|
||||
func (v *StateResolution) DifferenceBetweeenStateSnapshots(
|
||||
ctx context.Context, oldStateNID, newStateNID types.StateSnapshotNID,
|
||||
) (removed, added []types.StateEntry, err error) {
|
||||
if oldStateNID == newStateNID {
|
||||
@ -236,7 +238,7 @@ func (v StateResolution) DifferenceBetweeenStateSnapshots(
|
||||
// If there is no entry for a given event type and state key pair then it will be discarded.
|
||||
// This is typically the state before an event or the current state of a room.
|
||||
// Returns a sorted list of state entries or an error if there was a problem talking to the database.
|
||||
func (v StateResolution) LoadStateAtSnapshotForStringTuples(
|
||||
func (v *StateResolution) LoadStateAtSnapshotForStringTuples(
|
||||
ctx context.Context,
|
||||
stateNID types.StateSnapshotNID,
|
||||
stateKeyTuples []gomatrixserverlib.StateKeyTuple,
|
||||
@ -251,7 +253,7 @@ func (v StateResolution) LoadStateAtSnapshotForStringTuples(
|
||||
// stringTuplesToNumericTuples converts the string state key tuples into numeric IDs
|
||||
// If there isn't a numeric ID for either the event type or the event state key then the tuple is discarded.
|
||||
// Returns an error if there was a problem talking to the database.
|
||||
func (v StateResolution) stringTuplesToNumericTuples(
|
||||
func (v *StateResolution) stringTuplesToNumericTuples(
|
||||
ctx context.Context,
|
||||
stringTuples []gomatrixserverlib.StateKeyTuple,
|
||||
) ([]types.StateKeyTuple, error) {
|
||||
@ -292,7 +294,7 @@ func (v StateResolution) stringTuplesToNumericTuples(
|
||||
// If there is no entry for a given event type and state key pair then it will be discarded.
|
||||
// This is typically the state before an event or the current state of a room.
|
||||
// Returns a sorted list of state entries or an error if there was a problem talking to the database.
|
||||
func (v StateResolution) loadStateAtSnapshotForNumericTuples(
|
||||
func (v *StateResolution) loadStateAtSnapshotForNumericTuples(
|
||||
ctx context.Context,
|
||||
stateNID types.StateSnapshotNID,
|
||||
stateKeyTuples []types.StateKeyTuple,
|
||||
@ -340,7 +342,7 @@ func (v StateResolution) loadStateAtSnapshotForNumericTuples(
|
||||
// If there is no entry for a given event type and state key pair then it will be discarded.
|
||||
// This is typically the state before an event.
|
||||
// Returns a sorted list of state entries or an error if there was a problem talking to the database.
|
||||
func (v StateResolution) LoadStateAfterEventsForStringTuples(
|
||||
func (v *StateResolution) LoadStateAfterEventsForStringTuples(
|
||||
ctx context.Context,
|
||||
prevStates []types.StateAtEvent,
|
||||
stateKeyTuples []gomatrixserverlib.StateKeyTuple,
|
||||
@ -352,7 +354,7 @@ func (v StateResolution) LoadStateAfterEventsForStringTuples(
|
||||
return v.loadStateAfterEventsForNumericTuples(ctx, prevStates, numericTuples)
|
||||
}
|
||||
|
||||
func (v StateResolution) loadStateAfterEventsForNumericTuples(
|
||||
func (v *StateResolution) loadStateAfterEventsForNumericTuples(
|
||||
ctx context.Context,
|
||||
prevStates []types.StateAtEvent,
|
||||
stateKeyTuples []types.StateKeyTuple,
|
||||
@ -520,7 +522,7 @@ func init() {
|
||||
// CalculateAndStoreStateBeforeEvent calculates a snapshot of the state of a room before an event.
|
||||
// Stores the snapshot of the state in the database.
|
||||
// Returns a numeric ID for the snapshot of the state before the event.
|
||||
func (v StateResolution) CalculateAndStoreStateBeforeEvent(
|
||||
func (v *StateResolution) CalculateAndStoreStateBeforeEvent(
|
||||
ctx context.Context,
|
||||
event *gomatrixserverlib.Event,
|
||||
isRejected bool,
|
||||
@ -537,7 +539,7 @@ func (v StateResolution) CalculateAndStoreStateBeforeEvent(
|
||||
|
||||
// CalculateAndStoreStateAfterEvents finds the room state after the given events.
|
||||
// Stores the resulting state in the database and returns a numeric ID for that snapshot.
|
||||
func (v StateResolution) CalculateAndStoreStateAfterEvents(
|
||||
func (v *StateResolution) CalculateAndStoreStateAfterEvents(
|
||||
ctx context.Context,
|
||||
prevStates []types.StateAtEvent,
|
||||
) (types.StateSnapshotNID, error) {
|
||||
@ -607,7 +609,7 @@ const maxStateBlockNIDs = 64
|
||||
// calculateAndStoreStateAfterManyEvents finds the room state after the given events.
|
||||
// This handles the slow path of calculateAndStoreStateAfterEvents for when there is more than one event.
|
||||
// Stores the resulting state and returns a numeric ID for the snapshot.
|
||||
func (v StateResolution) calculateAndStoreStateAfterManyEvents(
|
||||
func (v *StateResolution) calculateAndStoreStateAfterManyEvents(
|
||||
ctx context.Context,
|
||||
roomNID types.RoomNID,
|
||||
prevStates []types.StateAtEvent,
|
||||
@ -627,7 +629,7 @@ func (v StateResolution) calculateAndStoreStateAfterManyEvents(
|
||||
return metrics.stop(v.db.AddState(ctx, roomNID, nil, state))
|
||||
}
|
||||
|
||||
func (v StateResolution) calculateStateAfterManyEvents(
|
||||
func (v *StateResolution) calculateStateAfterManyEvents(
|
||||
ctx context.Context, roomVersion gomatrixserverlib.RoomVersion,
|
||||
prevStates []types.StateAtEvent,
|
||||
) (state []types.StateEntry, algorithm string, conflictLength int, err error) {
|
||||
@ -754,7 +756,7 @@ func ResolveConflictsAdhoc(
|
||||
return resolved, nil
|
||||
}
|
||||
|
||||
func (v StateResolution) resolveConflicts(
|
||||
func (v *StateResolution) resolveConflicts(
|
||||
ctx context.Context, version gomatrixserverlib.RoomVersion,
|
||||
notConflicted, conflicted []types.StateEntry,
|
||||
) ([]types.StateEntry, error) {
|
||||
@ -778,7 +780,7 @@ func (v StateResolution) resolveConflicts(
|
||||
// Returns a list that combines the entries without conflicts with the result of state resolution for the entries with conflicts.
|
||||
// The returned list is sorted by state key tuple.
|
||||
// Returns an error if there was a problem talking to the database.
|
||||
func (v StateResolution) resolveConflictsV1(
|
||||
func (v *StateResolution) resolveConflictsV1(
|
||||
ctx context.Context,
|
||||
notConflicted, conflicted []types.StateEntry,
|
||||
) ([]types.StateEntry, error) {
|
||||
@ -842,7 +844,7 @@ func (v StateResolution) resolveConflictsV1(
|
||||
// The returned list is sorted by state key tuple.
|
||||
// Returns an error if there was a problem talking to the database.
|
||||
// nolint:gocyclo
|
||||
func (v StateResolution) resolveConflictsV2(
|
||||
func (v *StateResolution) resolveConflictsV2(
|
||||
ctx context.Context,
|
||||
notConflicted, conflicted []types.StateEntry,
|
||||
) ([]types.StateEntry, error) {
|
||||
@ -959,7 +961,7 @@ func (v StateResolution) resolveConflictsV2(
|
||||
}
|
||||
|
||||
// stateKeyTuplesNeeded works out which numeric state key tuples we need to authenticate some events.
|
||||
func (v StateResolution) stateKeyTuplesNeeded(stateKeyNIDMap map[string]types.EventStateKeyNID, stateNeeded gomatrixserverlib.StateNeeded) []types.StateKeyTuple {
|
||||
func (v *StateResolution) stateKeyTuplesNeeded(stateKeyNIDMap map[string]types.EventStateKeyNID, stateNeeded gomatrixserverlib.StateNeeded) []types.StateKeyTuple {
|
||||
var keyTuples []types.StateKeyTuple
|
||||
if stateNeeded.Create {
|
||||
keyTuples = append(keyTuples, types.StateKeyTuple{
|
||||
@ -1004,26 +1006,33 @@ func (v StateResolution) stateKeyTuplesNeeded(stateKeyNIDMap map[string]types.Ev
|
||||
// Returns a list of state events in no particular order and a map from string event ID back to state entry.
|
||||
// The map can be used to recover which numeric state entry a given event is for.
|
||||
// Returns an error if there was a problem talking to the database.
|
||||
func (v StateResolution) loadStateEvents(
|
||||
func (v *StateResolution) loadStateEvents(
|
||||
ctx context.Context, entries []types.StateEntry,
|
||||
) ([]*gomatrixserverlib.Event, map[string]types.StateEntry, error) {
|
||||
eventNIDs := make([]types.EventNID, len(entries))
|
||||
for i := range entries {
|
||||
eventNIDs[i] = entries[i].EventNID
|
||||
result := make([]*gomatrixserverlib.Event, 0, len(entries))
|
||||
eventEntries := make([]types.StateEntry, 0, len(entries))
|
||||
eventNIDs := make([]types.EventNID, 0, len(entries))
|
||||
for _, entry := range entries {
|
||||
if e, ok := v.events[entry.EventNID]; ok {
|
||||
result = append(result, e)
|
||||
} else {
|
||||
eventEntries = append(eventEntries, entry)
|
||||
eventNIDs = append(eventNIDs, entry.EventNID)
|
||||
}
|
||||
}
|
||||
events, err := v.db.Events(ctx, eventNIDs)
|
||||
if err != nil {
|
||||
return nil, nil, err
|
||||
}
|
||||
eventIDMap := map[string]types.StateEntry{}
|
||||
result := make([]*gomatrixserverlib.Event, len(entries))
|
||||
for i := range entries {
|
||||
event, ok := eventMap(events).lookup(entries[i].EventNID)
|
||||
for _, entry := range eventEntries {
|
||||
event, ok := eventMap(events).lookup(entry.EventNID)
|
||||
if !ok {
|
||||
panic(fmt.Errorf("Corrupt DB: Missing event numeric ID %d", entries[i].EventNID))
|
||||
panic(fmt.Errorf("Corrupt DB: Missing event numeric ID %d", entry.EventNID))
|
||||
}
|
||||
result[i] = event.Event
|
||||
eventIDMap[event.Event.EventID()] = entries[i]
|
||||
result = append(result, event.Event)
|
||||
eventIDMap[event.Event.EventID()] = entry
|
||||
v.events[entry.EventNID] = event.Event
|
||||
}
|
||||
return result, eventIDMap, nil
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user