mirror of
https://github.com/1f349/dendrite.git
synced 2024-11-25 21:21:35 +00:00
Don't retrieve same state events over and over again (#1737)
This commit is contained in:
parent
ef9d5ad4fe
commit
64fb6de6d4
@ -33,19 +33,21 @@ import (
|
|||||||
type StateResolution struct {
|
type StateResolution struct {
|
||||||
db storage.Database
|
db storage.Database
|
||||||
roomInfo types.RoomInfo
|
roomInfo types.RoomInfo
|
||||||
|
events map[types.EventNID]*gomatrixserverlib.Event
|
||||||
}
|
}
|
||||||
|
|
||||||
func NewStateResolution(db storage.Database, roomInfo types.RoomInfo) StateResolution {
|
func NewStateResolution(db storage.Database, roomInfo types.RoomInfo) StateResolution {
|
||||||
return StateResolution{
|
return StateResolution{
|
||||||
db: db,
|
db: db,
|
||||||
roomInfo: roomInfo,
|
roomInfo: roomInfo,
|
||||||
|
events: make(map[types.EventNID]*gomatrixserverlib.Event),
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// LoadStateAtSnapshot loads the full state of a room at a particular snapshot.
|
// LoadStateAtSnapshot loads the full state of a room at a particular snapshot.
|
||||||
// This is typically the state before an event or the current state of a room.
|
// This is typically the state before an event or the current state of a room.
|
||||||
// Returns a sorted list of state entries or an error if there was a problem talking to the database.
|
// Returns a sorted list of state entries or an error if there was a problem talking to the database.
|
||||||
func (v StateResolution) LoadStateAtSnapshot(
|
func (v *StateResolution) LoadStateAtSnapshot(
|
||||||
ctx context.Context, stateNID types.StateSnapshotNID,
|
ctx context.Context, stateNID types.StateSnapshotNID,
|
||||||
) ([]types.StateEntry, error) {
|
) ([]types.StateEntry, error) {
|
||||||
stateBlockNIDLists, err := v.db.StateBlockNIDs(ctx, []types.StateSnapshotNID{stateNID})
|
stateBlockNIDLists, err := v.db.StateBlockNIDs(ctx, []types.StateSnapshotNID{stateNID})
|
||||||
@ -83,7 +85,7 @@ func (v StateResolution) LoadStateAtSnapshot(
|
|||||||
}
|
}
|
||||||
|
|
||||||
// LoadStateAtEvent loads the full state of a room before a particular event.
|
// LoadStateAtEvent loads the full state of a room before a particular event.
|
||||||
func (v StateResolution) LoadStateAtEvent(
|
func (v *StateResolution) LoadStateAtEvent(
|
||||||
ctx context.Context, eventID string,
|
ctx context.Context, eventID string,
|
||||||
) ([]types.StateEntry, error) {
|
) ([]types.StateEntry, error) {
|
||||||
snapshotNID, err := v.db.SnapshotNIDFromEventID(ctx, eventID)
|
snapshotNID, err := v.db.SnapshotNIDFromEventID(ctx, eventID)
|
||||||
@ -105,7 +107,7 @@ func (v StateResolution) LoadStateAtEvent(
|
|||||||
// LoadCombinedStateAfterEvents loads a snapshot of the state after each of the events
|
// LoadCombinedStateAfterEvents loads a snapshot of the state after each of the events
|
||||||
// and combines those snapshots together into a single list. At this point it is
|
// and combines those snapshots together into a single list. At this point it is
|
||||||
// possible to run into duplicate (type, state key) tuples.
|
// possible to run into duplicate (type, state key) tuples.
|
||||||
func (v StateResolution) LoadCombinedStateAfterEvents(
|
func (v *StateResolution) LoadCombinedStateAfterEvents(
|
||||||
ctx context.Context, prevStates []types.StateAtEvent,
|
ctx context.Context, prevStates []types.StateAtEvent,
|
||||||
) ([]types.StateEntry, error) {
|
) ([]types.StateEntry, error) {
|
||||||
stateNIDs := make([]types.StateSnapshotNID, len(prevStates))
|
stateNIDs := make([]types.StateSnapshotNID, len(prevStates))
|
||||||
@ -177,7 +179,7 @@ func (v StateResolution) LoadCombinedStateAfterEvents(
|
|||||||
}
|
}
|
||||||
|
|
||||||
// DifferenceBetweeenStateSnapshots works out which state entries have been added and removed between two snapshots.
|
// DifferenceBetweeenStateSnapshots works out which state entries have been added and removed between two snapshots.
|
||||||
func (v StateResolution) DifferenceBetweeenStateSnapshots(
|
func (v *StateResolution) DifferenceBetweeenStateSnapshots(
|
||||||
ctx context.Context, oldStateNID, newStateNID types.StateSnapshotNID,
|
ctx context.Context, oldStateNID, newStateNID types.StateSnapshotNID,
|
||||||
) (removed, added []types.StateEntry, err error) {
|
) (removed, added []types.StateEntry, err error) {
|
||||||
if oldStateNID == newStateNID {
|
if oldStateNID == newStateNID {
|
||||||
@ -236,7 +238,7 @@ func (v StateResolution) DifferenceBetweeenStateSnapshots(
|
|||||||
// If there is no entry for a given event type and state key pair then it will be discarded.
|
// If there is no entry for a given event type and state key pair then it will be discarded.
|
||||||
// This is typically the state before an event or the current state of a room.
|
// This is typically the state before an event or the current state of a room.
|
||||||
// Returns a sorted list of state entries or an error if there was a problem talking to the database.
|
// Returns a sorted list of state entries or an error if there was a problem talking to the database.
|
||||||
func (v StateResolution) LoadStateAtSnapshotForStringTuples(
|
func (v *StateResolution) LoadStateAtSnapshotForStringTuples(
|
||||||
ctx context.Context,
|
ctx context.Context,
|
||||||
stateNID types.StateSnapshotNID,
|
stateNID types.StateSnapshotNID,
|
||||||
stateKeyTuples []gomatrixserverlib.StateKeyTuple,
|
stateKeyTuples []gomatrixserverlib.StateKeyTuple,
|
||||||
@ -251,7 +253,7 @@ func (v StateResolution) LoadStateAtSnapshotForStringTuples(
|
|||||||
// stringTuplesToNumericTuples converts the string state key tuples into numeric IDs
|
// stringTuplesToNumericTuples converts the string state key tuples into numeric IDs
|
||||||
// If there isn't a numeric ID for either the event type or the event state key then the tuple is discarded.
|
// If there isn't a numeric ID for either the event type or the event state key then the tuple is discarded.
|
||||||
// Returns an error if there was a problem talking to the database.
|
// Returns an error if there was a problem talking to the database.
|
||||||
func (v StateResolution) stringTuplesToNumericTuples(
|
func (v *StateResolution) stringTuplesToNumericTuples(
|
||||||
ctx context.Context,
|
ctx context.Context,
|
||||||
stringTuples []gomatrixserverlib.StateKeyTuple,
|
stringTuples []gomatrixserverlib.StateKeyTuple,
|
||||||
) ([]types.StateKeyTuple, error) {
|
) ([]types.StateKeyTuple, error) {
|
||||||
@ -292,7 +294,7 @@ func (v StateResolution) stringTuplesToNumericTuples(
|
|||||||
// If there is no entry for a given event type and state key pair then it will be discarded.
|
// If there is no entry for a given event type and state key pair then it will be discarded.
|
||||||
// This is typically the state before an event or the current state of a room.
|
// This is typically the state before an event or the current state of a room.
|
||||||
// Returns a sorted list of state entries or an error if there was a problem talking to the database.
|
// Returns a sorted list of state entries or an error if there was a problem talking to the database.
|
||||||
func (v StateResolution) loadStateAtSnapshotForNumericTuples(
|
func (v *StateResolution) loadStateAtSnapshotForNumericTuples(
|
||||||
ctx context.Context,
|
ctx context.Context,
|
||||||
stateNID types.StateSnapshotNID,
|
stateNID types.StateSnapshotNID,
|
||||||
stateKeyTuples []types.StateKeyTuple,
|
stateKeyTuples []types.StateKeyTuple,
|
||||||
@ -340,7 +342,7 @@ func (v StateResolution) loadStateAtSnapshotForNumericTuples(
|
|||||||
// If there is no entry for a given event type and state key pair then it will be discarded.
|
// If there is no entry for a given event type and state key pair then it will be discarded.
|
||||||
// This is typically the state before an event.
|
// This is typically the state before an event.
|
||||||
// Returns a sorted list of state entries or an error if there was a problem talking to the database.
|
// Returns a sorted list of state entries or an error if there was a problem talking to the database.
|
||||||
func (v StateResolution) LoadStateAfterEventsForStringTuples(
|
func (v *StateResolution) LoadStateAfterEventsForStringTuples(
|
||||||
ctx context.Context,
|
ctx context.Context,
|
||||||
prevStates []types.StateAtEvent,
|
prevStates []types.StateAtEvent,
|
||||||
stateKeyTuples []gomatrixserverlib.StateKeyTuple,
|
stateKeyTuples []gomatrixserverlib.StateKeyTuple,
|
||||||
@ -352,7 +354,7 @@ func (v StateResolution) LoadStateAfterEventsForStringTuples(
|
|||||||
return v.loadStateAfterEventsForNumericTuples(ctx, prevStates, numericTuples)
|
return v.loadStateAfterEventsForNumericTuples(ctx, prevStates, numericTuples)
|
||||||
}
|
}
|
||||||
|
|
||||||
func (v StateResolution) loadStateAfterEventsForNumericTuples(
|
func (v *StateResolution) loadStateAfterEventsForNumericTuples(
|
||||||
ctx context.Context,
|
ctx context.Context,
|
||||||
prevStates []types.StateAtEvent,
|
prevStates []types.StateAtEvent,
|
||||||
stateKeyTuples []types.StateKeyTuple,
|
stateKeyTuples []types.StateKeyTuple,
|
||||||
@ -520,7 +522,7 @@ func init() {
|
|||||||
// CalculateAndStoreStateBeforeEvent calculates a snapshot of the state of a room before an event.
|
// CalculateAndStoreStateBeforeEvent calculates a snapshot of the state of a room before an event.
|
||||||
// Stores the snapshot of the state in the database.
|
// Stores the snapshot of the state in the database.
|
||||||
// Returns a numeric ID for the snapshot of the state before the event.
|
// Returns a numeric ID for the snapshot of the state before the event.
|
||||||
func (v StateResolution) CalculateAndStoreStateBeforeEvent(
|
func (v *StateResolution) CalculateAndStoreStateBeforeEvent(
|
||||||
ctx context.Context,
|
ctx context.Context,
|
||||||
event *gomatrixserverlib.Event,
|
event *gomatrixserverlib.Event,
|
||||||
isRejected bool,
|
isRejected bool,
|
||||||
@ -537,7 +539,7 @@ func (v StateResolution) CalculateAndStoreStateBeforeEvent(
|
|||||||
|
|
||||||
// CalculateAndStoreStateAfterEvents finds the room state after the given events.
|
// CalculateAndStoreStateAfterEvents finds the room state after the given events.
|
||||||
// Stores the resulting state in the database and returns a numeric ID for that snapshot.
|
// Stores the resulting state in the database and returns a numeric ID for that snapshot.
|
||||||
func (v StateResolution) CalculateAndStoreStateAfterEvents(
|
func (v *StateResolution) CalculateAndStoreStateAfterEvents(
|
||||||
ctx context.Context,
|
ctx context.Context,
|
||||||
prevStates []types.StateAtEvent,
|
prevStates []types.StateAtEvent,
|
||||||
) (types.StateSnapshotNID, error) {
|
) (types.StateSnapshotNID, error) {
|
||||||
@ -607,7 +609,7 @@ const maxStateBlockNIDs = 64
|
|||||||
// calculateAndStoreStateAfterManyEvents finds the room state after the given events.
|
// calculateAndStoreStateAfterManyEvents finds the room state after the given events.
|
||||||
// This handles the slow path of calculateAndStoreStateAfterEvents for when there is more than one event.
|
// This handles the slow path of calculateAndStoreStateAfterEvents for when there is more than one event.
|
||||||
// Stores the resulting state and returns a numeric ID for the snapshot.
|
// Stores the resulting state and returns a numeric ID for the snapshot.
|
||||||
func (v StateResolution) calculateAndStoreStateAfterManyEvents(
|
func (v *StateResolution) calculateAndStoreStateAfterManyEvents(
|
||||||
ctx context.Context,
|
ctx context.Context,
|
||||||
roomNID types.RoomNID,
|
roomNID types.RoomNID,
|
||||||
prevStates []types.StateAtEvent,
|
prevStates []types.StateAtEvent,
|
||||||
@ -627,7 +629,7 @@ func (v StateResolution) calculateAndStoreStateAfterManyEvents(
|
|||||||
return metrics.stop(v.db.AddState(ctx, roomNID, nil, state))
|
return metrics.stop(v.db.AddState(ctx, roomNID, nil, state))
|
||||||
}
|
}
|
||||||
|
|
||||||
func (v StateResolution) calculateStateAfterManyEvents(
|
func (v *StateResolution) calculateStateAfterManyEvents(
|
||||||
ctx context.Context, roomVersion gomatrixserverlib.RoomVersion,
|
ctx context.Context, roomVersion gomatrixserverlib.RoomVersion,
|
||||||
prevStates []types.StateAtEvent,
|
prevStates []types.StateAtEvent,
|
||||||
) (state []types.StateEntry, algorithm string, conflictLength int, err error) {
|
) (state []types.StateEntry, algorithm string, conflictLength int, err error) {
|
||||||
@ -754,7 +756,7 @@ func ResolveConflictsAdhoc(
|
|||||||
return resolved, nil
|
return resolved, nil
|
||||||
}
|
}
|
||||||
|
|
||||||
func (v StateResolution) resolveConflicts(
|
func (v *StateResolution) resolveConflicts(
|
||||||
ctx context.Context, version gomatrixserverlib.RoomVersion,
|
ctx context.Context, version gomatrixserverlib.RoomVersion,
|
||||||
notConflicted, conflicted []types.StateEntry,
|
notConflicted, conflicted []types.StateEntry,
|
||||||
) ([]types.StateEntry, error) {
|
) ([]types.StateEntry, error) {
|
||||||
@ -778,7 +780,7 @@ func (v StateResolution) resolveConflicts(
|
|||||||
// Returns a list that combines the entries without conflicts with the result of state resolution for the entries with conflicts.
|
// Returns a list that combines the entries without conflicts with the result of state resolution for the entries with conflicts.
|
||||||
// The returned list is sorted by state key tuple.
|
// The returned list is sorted by state key tuple.
|
||||||
// Returns an error if there was a problem talking to the database.
|
// Returns an error if there was a problem talking to the database.
|
||||||
func (v StateResolution) resolveConflictsV1(
|
func (v *StateResolution) resolveConflictsV1(
|
||||||
ctx context.Context,
|
ctx context.Context,
|
||||||
notConflicted, conflicted []types.StateEntry,
|
notConflicted, conflicted []types.StateEntry,
|
||||||
) ([]types.StateEntry, error) {
|
) ([]types.StateEntry, error) {
|
||||||
@ -842,7 +844,7 @@ func (v StateResolution) resolveConflictsV1(
|
|||||||
// The returned list is sorted by state key tuple.
|
// The returned list is sorted by state key tuple.
|
||||||
// Returns an error if there was a problem talking to the database.
|
// Returns an error if there was a problem talking to the database.
|
||||||
// nolint:gocyclo
|
// nolint:gocyclo
|
||||||
func (v StateResolution) resolveConflictsV2(
|
func (v *StateResolution) resolveConflictsV2(
|
||||||
ctx context.Context,
|
ctx context.Context,
|
||||||
notConflicted, conflicted []types.StateEntry,
|
notConflicted, conflicted []types.StateEntry,
|
||||||
) ([]types.StateEntry, error) {
|
) ([]types.StateEntry, error) {
|
||||||
@ -959,7 +961,7 @@ func (v StateResolution) resolveConflictsV2(
|
|||||||
}
|
}
|
||||||
|
|
||||||
// stateKeyTuplesNeeded works out which numeric state key tuples we need to authenticate some events.
|
// stateKeyTuplesNeeded works out which numeric state key tuples we need to authenticate some events.
|
||||||
func (v StateResolution) stateKeyTuplesNeeded(stateKeyNIDMap map[string]types.EventStateKeyNID, stateNeeded gomatrixserverlib.StateNeeded) []types.StateKeyTuple {
|
func (v *StateResolution) stateKeyTuplesNeeded(stateKeyNIDMap map[string]types.EventStateKeyNID, stateNeeded gomatrixserverlib.StateNeeded) []types.StateKeyTuple {
|
||||||
var keyTuples []types.StateKeyTuple
|
var keyTuples []types.StateKeyTuple
|
||||||
if stateNeeded.Create {
|
if stateNeeded.Create {
|
||||||
keyTuples = append(keyTuples, types.StateKeyTuple{
|
keyTuples = append(keyTuples, types.StateKeyTuple{
|
||||||
@ -1004,26 +1006,33 @@ func (v StateResolution) stateKeyTuplesNeeded(stateKeyNIDMap map[string]types.Ev
|
|||||||
// Returns a list of state events in no particular order and a map from string event ID back to state entry.
|
// Returns a list of state events in no particular order and a map from string event ID back to state entry.
|
||||||
// The map can be used to recover which numeric state entry a given event is for.
|
// The map can be used to recover which numeric state entry a given event is for.
|
||||||
// Returns an error if there was a problem talking to the database.
|
// Returns an error if there was a problem talking to the database.
|
||||||
func (v StateResolution) loadStateEvents(
|
func (v *StateResolution) loadStateEvents(
|
||||||
ctx context.Context, entries []types.StateEntry,
|
ctx context.Context, entries []types.StateEntry,
|
||||||
) ([]*gomatrixserverlib.Event, map[string]types.StateEntry, error) {
|
) ([]*gomatrixserverlib.Event, map[string]types.StateEntry, error) {
|
||||||
eventNIDs := make([]types.EventNID, len(entries))
|
result := make([]*gomatrixserverlib.Event, 0, len(entries))
|
||||||
for i := range entries {
|
eventEntries := make([]types.StateEntry, 0, len(entries))
|
||||||
eventNIDs[i] = entries[i].EventNID
|
eventNIDs := make([]types.EventNID, 0, len(entries))
|
||||||
|
for _, entry := range entries {
|
||||||
|
if e, ok := v.events[entry.EventNID]; ok {
|
||||||
|
result = append(result, e)
|
||||||
|
} else {
|
||||||
|
eventEntries = append(eventEntries, entry)
|
||||||
|
eventNIDs = append(eventNIDs, entry.EventNID)
|
||||||
|
}
|
||||||
}
|
}
|
||||||
events, err := v.db.Events(ctx, eventNIDs)
|
events, err := v.db.Events(ctx, eventNIDs)
|
||||||
if err != nil {
|
if err != nil {
|
||||||
return nil, nil, err
|
return nil, nil, err
|
||||||
}
|
}
|
||||||
eventIDMap := map[string]types.StateEntry{}
|
eventIDMap := map[string]types.StateEntry{}
|
||||||
result := make([]*gomatrixserverlib.Event, len(entries))
|
for _, entry := range eventEntries {
|
||||||
for i := range entries {
|
event, ok := eventMap(events).lookup(entry.EventNID)
|
||||||
event, ok := eventMap(events).lookup(entries[i].EventNID)
|
|
||||||
if !ok {
|
if !ok {
|
||||||
panic(fmt.Errorf("Corrupt DB: Missing event numeric ID %d", entries[i].EventNID))
|
panic(fmt.Errorf("Corrupt DB: Missing event numeric ID %d", entry.EventNID))
|
||||||
}
|
}
|
||||||
result[i] = event.Event
|
result = append(result, event.Event)
|
||||||
eventIDMap[event.Event.EventID()] = entries[i]
|
eventIDMap[event.Event.EventID()] = entry
|
||||||
|
v.events[entry.EventNID] = event.Event
|
||||||
}
|
}
|
||||||
return result, eventIDMap, nil
|
return result, eventIDMap, nil
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user