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Fix joined hosts with RewritesState
(#2785)
This ensures that the joined hosts in the federation API are correct after the state is rewritten. This might fix some races around the time of joining federated rooms.
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@ -70,27 +70,27 @@ func (d *Database) UpdateRoom(
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) (joinedHosts []types.JoinedHost, err error) {
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err = d.Writer.Do(d.DB, nil, func(txn *sql.Tx) error {
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if purgeRoomFirst {
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// If the event is a create event then we'll delete all of the existing
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// data for the room. The only reason that a create event would be replayed
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// to us in this way is if we're about to receive the entire room state.
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if err = d.FederationJoinedHosts.DeleteJoinedHostsForRoom(ctx, txn, roomID); err != nil {
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return fmt.Errorf("d.FederationJoinedHosts.DeleteJoinedHosts: %w", err)
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}
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}
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joinedHosts, err = d.FederationJoinedHosts.SelectJoinedHostsWithTx(ctx, txn, roomID)
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if err != nil {
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return err
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}
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for _, add := range addHosts {
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err = d.FederationJoinedHosts.InsertJoinedHosts(ctx, txn, roomID, add.MemberEventID, add.ServerName)
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if err != nil {
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for _, add := range addHosts {
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if err = d.FederationJoinedHosts.InsertJoinedHosts(ctx, txn, roomID, add.MemberEventID, add.ServerName); err != nil {
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return err
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}
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joinedHosts = append(joinedHosts, add)
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}
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} else {
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if joinedHosts, err = d.FederationJoinedHosts.SelectJoinedHostsWithTx(ctx, txn, roomID); err != nil {
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return err
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}
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for _, add := range addHosts {
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if err = d.FederationJoinedHosts.InsertJoinedHosts(ctx, txn, roomID, add.MemberEventID, add.ServerName); err != nil {
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return err
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}
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}
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if err = d.FederationJoinedHosts.DeleteJoinedHosts(ctx, txn, removeHosts); err != nil {
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return err
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}
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}
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if err = d.FederationJoinedHosts.DeleteJoinedHosts(ctx, txn, removeHosts); err != nil {
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return err
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}
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return nil
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})
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