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Update database when rejecting federated invite (#2300)
* Actually set the DB entry to "leave" * Try to rollback in case of error * Fix linter issue
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@ -212,12 +212,34 @@ func (r *Leaver) performFederatedRejectInvite(
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ServerNames: []gomatrixserverlib.ServerName{domain},
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ServerNames: []gomatrixserverlib.ServerName{domain},
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}
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}
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leaveRes := fsAPI.PerformLeaveResponse{}
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leaveRes := fsAPI.PerformLeaveResponse{}
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if err := r.FSAPI.PerformLeave(ctx, &leaveReq, &leaveRes); err != nil {
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if err = r.FSAPI.PerformLeave(ctx, &leaveReq, &leaveRes); err != nil {
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// failures in PerformLeave should NEVER stop us from telling other components like the
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// failures in PerformLeave should NEVER stop us from telling other components like the
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// sync API that the invite was withdrawn. Otherwise we can end up with stuck invites.
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// sync API that the invite was withdrawn. Otherwise we can end up with stuck invites.
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util.GetLogger(ctx).WithError(err).Errorf("failed to PerformLeave, still retiring invite event")
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util.GetLogger(ctx).WithError(err).Errorf("failed to PerformLeave, still retiring invite event")
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}
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}
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info, err := r.DB.RoomInfo(ctx, req.RoomID)
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if err != nil {
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util.GetLogger(ctx).WithError(err).Errorf("failed to get RoomInfo, still retiring invite event")
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}
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updater, err := r.DB.MembershipUpdater(ctx, req.RoomID, req.UserID, true, info.RoomVersion)
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if err != nil {
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util.GetLogger(ctx).WithError(err).Errorf("failed to get MembershipUpdater, still retiring invite event")
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}
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if updater != nil {
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if _, err = updater.SetToLeave(req.UserID, eventID); err != nil {
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util.GetLogger(ctx).WithError(err).Errorf("failed to set membership to leave, still retiring invite event")
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if err = updater.Rollback(); err != nil {
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util.GetLogger(ctx).WithError(err).Errorf("failed to rollback membership leave, still retiring invite event")
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}
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} else {
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if err = updater.Commit(); err != nil {
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util.GetLogger(ctx).WithError(err).Errorf("failed to commit membership update, still retiring invite event")
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}
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}
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}
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// Withdraw the invite, so that the sync API etc are
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// Withdraw the invite, so that the sync API etc are
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// notified that we rejected it.
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// notified that we rejected it.
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return []api.OutputEvent{
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return []api.OutputEvent{
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