Always set invite_room_state else synapse rejects invites

This commit is contained in:
Kegan Dougal 2020-08-04 12:14:18 +01:00
parent 4cf7c08146
commit 8ee4c0f71e

View File

@ -171,6 +171,12 @@ func (r *RoomserverInternalAPI) processInviteEvent(
if err = event.SetUnsignedField("invite_room_state", irs); err != nil {
return nil, err
}
} else {
log.WithError(ierr).Error("failed to build invite stripped state")
// still set the field else synapse deployments don't process the invite
if err = event.SetUnsignedField("invite_room_state", struct{}{}); err != nil {
return nil, err
}
}
}