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Process federated joins in background context (#1434)
* Return early from federated room join * Synchronous perform-join as long as possible * Don't allow multiple federated joins to the same room by the same user
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@ -2,6 +2,7 @@ package internal
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import (
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"context"
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"sync"
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"time"
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"github.com/matrix-org/dendrite/federationsender/api"
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@ -23,6 +24,7 @@ type FederationSenderInternalAPI struct {
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federation *gomatrixserverlib.FederationClient
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keyRing *gomatrixserverlib.KeyRing
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queues *queue.OutgoingQueues
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joins sync.Map // joins currently in progress
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}
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func NewFederationSenderInternalAPI(
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@ -37,12 +37,32 @@ func (r *FederationSenderInternalAPI) PerformDirectoryLookup(
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return nil
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}
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type federatedJoin struct {
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UserID string
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RoomID string
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}
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// PerformJoinRequest implements api.FederationSenderInternalAPI
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func (r *FederationSenderInternalAPI) PerformJoin(
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ctx context.Context,
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request *api.PerformJoinRequest,
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response *api.PerformJoinResponse,
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) {
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// Check that a join isn't already in progress for this user/room.
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j := federatedJoin{request.UserID, request.RoomID}
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if _, found := r.joins.Load(j); found {
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response.LastError = &gomatrix.HTTPError{
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Code: 429,
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Message: `{
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"errcode": "M_LIMIT_EXCEEDED",
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"error": "There is already a federated join to this room in progress. Please wait for it to finish."
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}`, // TODO: Why do none of our error types play nicely with each other?
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}
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return
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}
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r.joins.Store(j, nil)
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defer r.joins.Delete(j)
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// Look up the supported room versions.
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var supportedVersions []gomatrixserverlib.RoomVersion
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for version := range version.SupportedRoomVersions() {
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@ -186,27 +206,47 @@ func (r *FederationSenderInternalAPI) performJoinUsingServer(
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}
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r.statistics.ForServer(serverName).Success()
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// Check that the send_join response was valid.
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joinCtx := perform.JoinContext(r.federation, r.keyRing)
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respState, err := joinCtx.CheckSendJoinResponse(
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ctx, event, serverName, respMakeJoin, respSendJoin,
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)
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if err != nil {
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return fmt.Errorf("joinCtx.CheckSendJoinResponse: %w", err)
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}
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// Process the join response in a goroutine. The idea here is
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// that we'll try and wait for as long as possible for the work
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// to complete, but if the client does give up waiting, we'll
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// still continue to process the join anyway so that we don't
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// waste the effort.
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var cancel context.CancelFunc
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ctx, cancel = context.WithCancel(context.Background())
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go func() {
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defer cancel()
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// If we successfully performed a send_join above then the other
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// server now thinks we're a part of the room. Send the newly
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// returned state to the roomserver to update our local view.
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if err = roomserverAPI.SendEventWithRewrite(
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ctx, r.rsAPI,
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respState,
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event.Headered(respMakeJoin.RoomVersion),
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nil,
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); err != nil {
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return fmt.Errorf("r.producer.SendEventWithState: %w", err)
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}
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// Check that the send_join response was valid.
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joinCtx := perform.JoinContext(r.federation, r.keyRing)
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respState, err := joinCtx.CheckSendJoinResponse(
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ctx, event, serverName, respMakeJoin, respSendJoin,
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)
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if err != nil {
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logrus.WithFields(logrus.Fields{
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"room_id": roomID,
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"user_id": userID,
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}).WithError(err).Error("Failed to process room join response")
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return
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}
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// If we successfully performed a send_join above then the other
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// server now thinks we're a part of the room. Send the newly
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// returned state to the roomserver to update our local view.
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if err = roomserverAPI.SendEventWithRewrite(
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ctx, r.rsAPI,
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respState,
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event.Headered(respMakeJoin.RoomVersion),
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nil,
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); err != nil {
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logrus.WithFields(logrus.Fields{
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"room_id": roomID,
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"user_id": userID,
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}).WithError(err).Error("Failed to send room join response to roomserver")
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return
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}
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}()
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<-ctx.Done()
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return nil
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}
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