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Return ErrRoomNoExists
if insufficient state is available for a buildEvent
to succeed when joining a room (#2210)
This may help cases like #2206, since it should prompt us to try a federated join again instead.
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@ -29,6 +29,7 @@ import (
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"github.com/matrix-org/dendrite/roomserver/internal/input"
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"github.com/matrix-org/dendrite/roomserver/internal/query"
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"github.com/matrix-org/dendrite/roomserver/storage"
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"github.com/matrix-org/dendrite/roomserver/types"
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"github.com/matrix-org/dendrite/setup/config"
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"github.com/matrix-org/gomatrixserverlib"
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"github.com/sirupsen/logrus"
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@ -367,7 +368,15 @@ func buildEvent(
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StateToFetch: eventsNeeded.Tuples(),
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}, &queryRes)
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if err != nil {
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return nil, nil, fmt.Errorf("QueryLatestEventsAndState: %w", err)
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switch err.(type) {
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case types.MissingStateError:
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// We know something about the room but the state seems to be
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// insufficient to actually build a new event, so in effect we
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// had might as well treat the room as if it doesn't exist.
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return nil, nil, eventutil.ErrRoomNoExists
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default:
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return nil, nil, fmt.Errorf("QueryLatestEventsAndState: %w", err)
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}
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}
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ev, err := eventutil.BuildEvent(ctx, builder, cfg, time.Now(), &eventsNeeded, &queryRes)
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@ -134,7 +134,7 @@ func (s *stateSnapshotStatements) BulkSelectStateBlockNIDs(
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return nil, err
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}
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if i != len(stateNIDs) {
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return nil, fmt.Errorf("storage: state NIDs missing from the database (%d != %d)", i, len(stateNIDs))
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return nil, types.MissingStateError(fmt.Sprintf("storage: state NIDs missing from the database (%d != %d)", i, len(stateNIDs)))
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}
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return results, nil
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}
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@ -137,7 +137,7 @@ func (s *stateSnapshotStatements) BulkSelectStateBlockNIDs(
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}
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}
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if i != len(stateNIDs) {
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return nil, fmt.Errorf("storage: state NIDs missing from the database (%d != %d)", i, len(stateNIDs))
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return nil, types.MissingStateError(fmt.Sprintf("storage: state NIDs missing from the database (%d != %d)", i, len(stateNIDs)))
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}
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return results, nil
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}
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@ -213,6 +213,12 @@ type MissingEventError string
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func (e MissingEventError) Error() string { return string(e) }
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// A MissingStateError is an error that happened because the roomserver was
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// missing requested state snapshots from its databases.
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type MissingStateError string
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func (e MissingStateError) Error() string { return string(e) }
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// A RejectedError is returned when an event is stored as rejected. The error
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// contains the reason why.
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type RejectedError string
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