mirror of
https://github.com/1f349/dendrite.git
synced 2024-11-13 23:31:34 +00:00
Move the auth checks to a separate file (#5)
This commit is contained in:
parent
a3e1774987
commit
c72a44097f
@ -0,0 +1,197 @@
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package input
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import (
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"github.com/matrix-org/dendrite/roomserver/types"
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"github.com/matrix-org/gomatrixserverlib"
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"sort"
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)
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// checkAuthEvents checks that the event passes authentication checks
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// Returns the numeric IDs for the auth events.
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func checkAuthEvents(db RoomEventDatabase, event gomatrixserverlib.Event, authEventIDs []string) ([]int64, error) {
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// Grab the numeric IDs for the supplied auth state events from the database.
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authStateEntries, err := db.StateEntriesForEventIDs(authEventIDs)
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if err != nil {
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return nil, err
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}
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// TODO: check for duplicate state keys here.
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// Work out which of the state events we actually need.
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stateNeeded := gomatrixserverlib.StateNeededForAuth([]gomatrixserverlib.Event{event})
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// Load the actual auth events from the database.
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authEvents, err := loadAuthEvents(db, stateNeeded, authStateEntries)
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if err != nil {
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return nil, err
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}
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// Check if the event is allowed.
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if err = gomatrixserverlib.Allowed(event, &authEvents); err != nil {
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return nil, err
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}
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// Return the numeric IDs for the auth events.
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result := make([]int64, len(authStateEntries))
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for i := range authStateEntries {
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result[i] = authStateEntries[i].EventNID
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}
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return result, nil
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}
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type authEvents struct {
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stateKeyNIDMap map[string]int64
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state stateEntryMap
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events eventMap
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}
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// Create implements gomatrixserverlib.AuthEvents
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func (ae *authEvents) Create() (*gomatrixserverlib.Event, error) {
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return ae.lookupEventWithEmptyStateKey(types.MRoomCreateNID), nil
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}
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// PowerLevels implements gomatrixserverlib.AuthEvents
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func (ae *authEvents) PowerLevels() (*gomatrixserverlib.Event, error) {
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return ae.lookupEventWithEmptyStateKey(types.MRoomPowerLevelsNID), nil
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}
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// JoinRules implements gomatrixserverlib.AuthEvents
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func (ae *authEvents) JoinRules() (*gomatrixserverlib.Event, error) {
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return ae.lookupEventWithEmptyStateKey(types.MRoomJoinRulesNID), nil
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}
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// Memmber implements gomatrixserverlib.AuthEvents
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func (ae *authEvents) Member(stateKey string) (*gomatrixserverlib.Event, error) {
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return ae.lookupEvent(types.MRoomMemberNID, stateKey), nil
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}
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// ThirdPartyInvite implements gomatrixserverlib.AuthEvents
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func (ae *authEvents) ThirdPartyInvite(stateKey string) (*gomatrixserverlib.Event, error) {
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return ae.lookupEvent(types.MRoomThirdPartyInviteNID, stateKey), nil
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}
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func (ae *authEvents) lookupEventWithEmptyStateKey(typeNID int64) *gomatrixserverlib.Event {
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eventNID, ok := ae.state.lookup(types.StateKeyTuple{typeNID, types.EmptyStateKeyNID})
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if !ok {
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return nil
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}
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event, ok := ae.events.lookup(eventNID)
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if !ok {
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return nil
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}
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return &event.Event
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}
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func (ae *authEvents) lookupEvent(typeNID int64, stateKey string) *gomatrixserverlib.Event {
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stateKeyNID, ok := ae.stateKeyNIDMap[stateKey]
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if !ok {
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return nil
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}
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eventNID, ok := ae.state.lookup(types.StateKeyTuple{typeNID, stateKeyNID})
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if !ok {
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return nil
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}
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event, ok := ae.events.lookup(eventNID)
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if !ok {
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return nil
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}
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return &event.Event
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}
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// loadAuthEvents loads the events needed for authentication from the supplied room state.
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func loadAuthEvents(
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db RoomEventDatabase,
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needed gomatrixserverlib.StateNeeded,
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state []types.StateEntry,
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) (result authEvents, err error) {
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// Lookup the numeric IDs for the state keys needed for auth.
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var neededStateKeys []string
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neededStateKeys = append(neededStateKeys, needed.Member...)
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neededStateKeys = append(neededStateKeys, needed.ThirdPartyInvite...)
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if result.stateKeyNIDMap, err = db.EventStateKeyNIDs(neededStateKeys); err != nil {
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return
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}
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// Load the events we need.
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result.state = state
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var eventNIDs []int64
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keyTuplesNeeded := stateKeyTuplesNeeded(result.stateKeyNIDMap, needed)
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for _, keyTuple := range keyTuplesNeeded {
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eventNID, ok := result.state.lookup(keyTuple)
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if ok {
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eventNIDs = append(eventNIDs, eventNID)
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}
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}
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if result.events, err = db.Events(eventNIDs); err != nil {
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return
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}
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return
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}
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// stateKeyTuplesNeeded works out which numeric state key tuples we need to authenticate some events.
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func stateKeyTuplesNeeded(stateKeyNIDMap map[string]int64, stateNeeded gomatrixserverlib.StateNeeded) []types.StateKeyTuple {
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var keyTuples []types.StateKeyTuple
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if stateNeeded.Create {
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keyTuples = append(keyTuples, types.StateKeyTuple{types.MRoomCreateNID, types.EmptyStateKeyNID})
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}
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if stateNeeded.PowerLevels {
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keyTuples = append(keyTuples, types.StateKeyTuple{types.MRoomPowerLevelsNID, types.EmptyStateKeyNID})
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}
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if stateNeeded.JoinRules {
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keyTuples = append(keyTuples, types.StateKeyTuple{types.MRoomJoinRulesNID, types.EmptyStateKeyNID})
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}
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for _, member := range stateNeeded.Member {
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stateKeyNID, ok := stateKeyNIDMap[member]
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if ok {
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keyTuples = append(keyTuples, types.StateKeyTuple{types.MRoomMemberNID, stateKeyNID})
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}
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}
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for _, token := range stateNeeded.ThirdPartyInvite {
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stateKeyNID, ok := stateKeyNIDMap[token]
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if ok {
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keyTuples = append(keyTuples, types.StateKeyTuple{types.MRoomThirdPartyInviteNID, stateKeyNID})
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}
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}
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return keyTuples
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}
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// Map from event type, state key tuple to numeric event ID.
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// Implemented using binary search on a sorted array.
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type stateEntryMap []types.StateEntry
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// lookup an entry in the event map.
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func (m stateEntryMap) lookup(stateKey types.StateKeyTuple) (eventNID int64, ok bool) {
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// Since the list is sorted we can implement this using binary search.
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// This is faster than using a hash map.
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// We don't have to worry about pathological cases because the keys are fixed
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// size and are controlled by us.
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list := []types.StateEntry(m)
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i := sort.Search(len(list), func(i int) bool {
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return !list[i].StateKeyTuple.LessThan(stateKey)
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})
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if i < len(list) && list[i].StateKeyTuple == stateKey {
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ok = true
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eventNID = list[i].EventNID
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}
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return
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}
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// Map from numeric event ID to event.
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// Implemented using binary search on a sorted array.
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type eventMap []types.Event
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// lookup an entry in the event map.
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func (m eventMap) lookup(eventNID int64) (event *types.Event, ok bool) {
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// Since the list is sorted we can implement this using binary search.
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// This is faster than using a hash map.
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// We don't have to worry about pathological cases because the keys are fixed
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// size are controlled by us.
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list := []types.Event(m)
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i := sort.Search(len(list), func(i int) bool {
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return list[i].EventNID >= eventNID
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})
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if i < len(list) && list[i].EventNID == eventNID {
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ok = true
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event = &list[i]
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}
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return
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}
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@ -4,7 +4,6 @@ import (
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"github.com/matrix-org/dendrite/roomserver/api"
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"github.com/matrix-org/dendrite/roomserver/api"
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"github.com/matrix-org/dendrite/roomserver/types"
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"github.com/matrix-org/dendrite/roomserver/types"
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"github.com/matrix-org/gomatrixserverlib"
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"github.com/matrix-org/gomatrixserverlib"
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"sort"
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)
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)
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// A RoomEventDatabase has the storage APIs needed to store a room event.
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// A RoomEventDatabase has the storage APIs needed to store a room event.
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@ -62,193 +61,3 @@ func processRoomEvent(db RoomEventDatabase, input api.InputRoomEvent) error {
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// - The changes to the current state of the room.
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// - The changes to the current state of the room.
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panic("Not implemented")
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panic("Not implemented")
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}
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}
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// checkAuthEvents checks that the event passes authentication checks
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// Returns the numeric IDs for the auth events.
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func checkAuthEvents(db RoomEventDatabase, event gomatrixserverlib.Event, authEventIDs []string) ([]int64, error) {
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// Grab the numeric IDs for the supplied auth state events from the database.
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authStateEntries, err := db.StateEntriesForEventIDs(authEventIDs)
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if err != nil {
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return nil, err
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}
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// TODO: check for duplicate state keys here.
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// Work out which of the state events we actually need.
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stateNeeded := gomatrixserverlib.StateNeededForAuth([]gomatrixserverlib.Event{event})
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// Load the actual auth events from the database.
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authEvents, err := loadAuthEvents(db, stateNeeded, authStateEntries)
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if err != nil {
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return nil, err
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}
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// Check if the event is allowed.
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if err = gomatrixserverlib.Allowed(event, &authEvents); err != nil {
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return nil, err
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}
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// Return the numeric IDs for the auth events.
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result := make([]int64, len(authStateEntries))
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for i := range authStateEntries {
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result[i] = authStateEntries[i].EventNID
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}
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return result, nil
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}
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type authEvents struct {
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stateKeyNIDMap map[string]int64
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state stateEntryMap
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events eventMap
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}
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// Create implements gomatrixserverlib.AuthEvents
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func (ae *authEvents) Create() (*gomatrixserverlib.Event, error) {
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return ae.lookupEventWithEmptyStateKey(types.MRoomCreateNID), nil
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}
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// PowerLevels implements gomatrixserverlib.AuthEvents
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func (ae *authEvents) PowerLevels() (*gomatrixserverlib.Event, error) {
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return ae.lookupEventWithEmptyStateKey(types.MRoomPowerLevelsNID), nil
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}
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// JoinRules implements gomatrixserverlib.AuthEvents
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func (ae *authEvents) JoinRules() (*gomatrixserverlib.Event, error) {
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return ae.lookupEventWithEmptyStateKey(types.MRoomJoinRulesNID), nil
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}
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// Memmber implements gomatrixserverlib.AuthEvents
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func (ae *authEvents) Member(stateKey string) (*gomatrixserverlib.Event, error) {
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return ae.lookupEvent(types.MRoomMemberNID, stateKey), nil
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}
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// ThirdPartyInvite implements gomatrixserverlib.AuthEvents
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func (ae *authEvents) ThirdPartyInvite(stateKey string) (*gomatrixserverlib.Event, error) {
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return ae.lookupEvent(types.MRoomThirdPartyInviteNID, stateKey), nil
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}
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func (ae *authEvents) lookupEventWithEmptyStateKey(typeNID int64) *gomatrixserverlib.Event {
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eventNID, ok := ae.state.lookup(types.StateKeyTuple{typeNID, types.EmptyStateKeyNID})
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if !ok {
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return nil
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}
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event, ok := ae.events.lookup(eventNID)
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if !ok {
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return nil
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}
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return &event.Event
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}
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func (ae *authEvents) lookupEvent(typeNID int64, stateKey string) *gomatrixserverlib.Event {
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stateKeyNID, ok := ae.stateKeyNIDMap[stateKey]
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if !ok {
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return nil
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}
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eventNID, ok := ae.state.lookup(types.StateKeyTuple{typeNID, stateKeyNID})
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if !ok {
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return nil
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}
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event, ok := ae.events.lookup(eventNID)
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if !ok {
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return nil
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}
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return &event.Event
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}
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// loadAuthEvents loads the events needed for authentication from the supplied room state.
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func loadAuthEvents(
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db RoomEventDatabase,
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needed gomatrixserverlib.StateNeeded,
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state []types.StateEntry,
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) (result authEvents, err error) {
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// Lookup the numeric IDs for the state keys needed for auth.
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var neededStateKeys []string
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neededStateKeys = append(neededStateKeys, needed.Member...)
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neededStateKeys = append(neededStateKeys, needed.ThirdPartyInvite...)
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if result.stateKeyNIDMap, err = db.EventStateKeyNIDs(neededStateKeys); err != nil {
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return
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}
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// Load the events we need.
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result.state = state
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var eventNIDs []int64
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keyTuplesNeeded := stateKeyTuplesNeeded(result.stateKeyNIDMap, needed)
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for _, keyTuple := range keyTuplesNeeded {
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eventNID, ok := result.state.lookup(keyTuple)
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if ok {
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eventNIDs = append(eventNIDs, eventNID)
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}
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}
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if result.events, err = db.Events(eventNIDs); err != nil {
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return
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}
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return
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}
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// stateKeyTuplesNeeded works out which numeric state key tuples we need to authenticate some events.
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func stateKeyTuplesNeeded(stateKeyNIDMap map[string]int64, stateNeeded gomatrixserverlib.StateNeeded) []types.StateKeyTuple {
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var keyTuples []types.StateKeyTuple
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if stateNeeded.Create {
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keyTuples = append(keyTuples, types.StateKeyTuple{types.MRoomCreateNID, types.EmptyStateKeyNID})
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}
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if stateNeeded.PowerLevels {
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keyTuples = append(keyTuples, types.StateKeyTuple{types.MRoomPowerLevelsNID, types.EmptyStateKeyNID})
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}
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if stateNeeded.JoinRules {
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keyTuples = append(keyTuples, types.StateKeyTuple{types.MRoomJoinRulesNID, types.EmptyStateKeyNID})
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}
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for _, member := range stateNeeded.Member {
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stateKeyNID, ok := stateKeyNIDMap[member]
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if ok {
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keyTuples = append(keyTuples, types.StateKeyTuple{types.MRoomMemberNID, stateKeyNID})
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}
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}
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for _, token := range stateNeeded.ThirdPartyInvite {
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stateKeyNID, ok := stateKeyNIDMap[token]
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if ok {
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keyTuples = append(keyTuples, types.StateKeyTuple{types.MRoomThirdPartyInviteNID, stateKeyNID})
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}
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}
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return keyTuples
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}
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|
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// Map from event type, state key tuple to numeric event ID.
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|
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// Implemented using binary search on a sorted array.
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type stateEntryMap []types.StateEntry
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// lookup an entry in the event map.
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|
||||||
func (m stateEntryMap) lookup(stateKey types.StateKeyTuple) (eventNID int64, ok bool) {
|
|
||||||
// Since the list is sorted we can implement this using binary search.
|
|
||||||
// This is faster than using a hash map.
|
|
||||||
// We don't have to worry about pathological cases because the keys are fixed
|
|
||||||
// size and are controlled by us.
|
|
||||||
list := []types.StateEntry(m)
|
|
||||||
i := sort.Search(len(list), func(i int) bool {
|
|
||||||
return !list[i].StateKeyTuple.LessThan(stateKey)
|
|
||||||
})
|
|
||||||
if i < len(list) && list[i].StateKeyTuple == stateKey {
|
|
||||||
ok = true
|
|
||||||
eventNID = list[i].EventNID
|
|
||||||
}
|
|
||||||
return
|
|
||||||
}
|
|
||||||
|
|
||||||
// Map from numeric event ID to event.
|
|
||||||
// Implemented using binary search on a sorted array.
|
|
||||||
type eventMap []types.Event
|
|
||||||
|
|
||||||
// lookup an entry in the event map.
|
|
||||||
func (m eventMap) lookup(eventNID int64) (event *types.Event, ok bool) {
|
|
||||||
// Since the list is sorted we can implement this using binary search.
|
|
||||||
// This is faster than using a hash map.
|
|
||||||
// We don't have to worry about pathological cases because the keys are fixed
|
|
||||||
// size are controlled by us.
|
|
||||||
list := []types.Event(m)
|
|
||||||
i := sort.Search(len(list), func(i int) bool {
|
|
||||||
return list[i].EventNID >= eventNID
|
|
||||||
})
|
|
||||||
if i < len(list) && list[i].EventNID == eventNID {
|
|
||||||
ok = true
|
|
||||||
event = &list[i]
|
|
||||||
}
|
|
||||||
return
|
|
||||||
}
|
|
||||||
|
Loading…
Reference in New Issue
Block a user