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Marshal and Unmarshal methods for roomserver input api (#16)
* Marshal and Unmarshal methods for roomserver input api * Comments for why we don't json.marshal the InputRoomEvent directly * More comments * s/m.room.create/the first event/
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@ -1,6 +1,10 @@
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// Package api provides the types that are used to communicate with the roomserver.
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package api
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import (
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"encoding/json"
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)
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const (
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// KindOutlier event fall outside the contiguous event graph.
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// We do not have the state for these events.
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@ -36,7 +40,61 @@ type InputRoomEvent struct {
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// For example many matrix events forget to reference the m.room.create event even though it is needed for auth.
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// (since synapse allows this to happen we have to allow it as well.)
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AuthEventIDs []string
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// Whether the state is supplied as a list of event IDs or whether it
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// should be derived from the state at the previous events.
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HasState bool
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// Optional list of state event IDs forming the state before this event.
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// These state events must have already been persisted.
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// These are only used if HasState is true.
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// The list can be empty, for example when storing the first event in a room.
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StateEventIDs []string
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}
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// UnmarshalJSON implements json.Unmarshaller
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func (ire *InputRoomEvent) UnmarshalJSON(data []byte) error {
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// Create a struct rather than unmarshalling directly into the InputRoomEvent
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// so that we can use json.RawMessage.
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// We use json.RawMessage so that the event JSON is sent as JSON rather than
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// being base64 encoded which is the default for []byte.
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var content struct {
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Kind int
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Event *json.RawMessage
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AuthEventIDs []string
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StateEventIDs []string
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HasState bool
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}
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if err := json.Unmarshal(data, &content); err != nil {
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return err
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}
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ire.Kind = content.Kind
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ire.AuthEventIDs = content.AuthEventIDs
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ire.StateEventIDs = content.StateEventIDs
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ire.HasState = content.HasState
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if content.Event != nil {
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ire.Event = []byte(*content.Event)
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}
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return nil
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}
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// MarshalJSON implements json.Marshaller
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func (ire InputRoomEvent) MarshalJSON() ([]byte, error) {
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// Create a struct rather than marshalling directly from the InputRoomEvent
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// so that we can use json.RawMessage.
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// We use json.RawMessage so that the event JSON is sent as JSON rather than
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// being base64 encoded which is the default for []byte.
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event := json.RawMessage(ire.Event)
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content := struct {
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Kind int
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Event *json.RawMessage
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AuthEventIDs []string
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StateEventIDs []string
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HasState bool
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}{
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Kind: ire.Kind,
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AuthEventIDs: ire.AuthEventIDs,
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StateEventIDs: ire.StateEventIDs,
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Event: &event,
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HasState: ire.HasState,
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}
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return json.Marshal(&content)
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}
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@ -69,7 +69,7 @@ func processRoomEvent(db RoomEventDatabase, input api.InputRoomEvent) error {
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if stateAtEvent.BeforeStateSnapshotNID == 0 {
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// We haven't calculated a state for this event yet.
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// Lets calculate one.
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if input.StateEventIDs != nil {
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if input.HasState {
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// We've been told what the state at the event is so we don't need to calculate it.
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// Check that those state events are in the database and store the state.
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entries, err := db.StateEntriesForEventIDs(input.StateEventIDs)
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@ -89,6 +89,11 @@ func processRoomEvent(db RoomEventDatabase, input api.InputRoomEvent) error {
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db.SetState(stateAtEvent.EventNID, stateAtEvent.BeforeStateSnapshotNID)
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}
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if input.Kind == api.KindBackfill {
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// Backfill is not implemented.
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panic("Not implemented")
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}
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// Update the extremities of the event graph for the room
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if err := updateLatestEvents(db, roomNID, stateAtEvent, event); err != nil {
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return err
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@ -102,5 +107,5 @@ func processRoomEvent(db RoomEventDatabase, input api.InputRoomEvent) error {
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// - The event itself
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// - The visiblity of the event, i.e. who is allowed to see the event.
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// - The changes to the current state of the room.
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panic("Not implemented")
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return nil
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}
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