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Send the entire room state down when transitioning to 'join' on a /sync response (#100)
This is only 'mostly' correct currently, because what should be no-op dupe joins will actually trigger the entire room state to be re-sent. Bizarrely, it's significantly easier to just do that than work out if we should, and there are no client-visible effects to doing so, so we just do it for now.
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@ -392,7 +392,6 @@ func main() {
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}
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}
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// Make sure alice sees it TODO: prev_batch
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// Make sure alice sees it TODO: prev_batch
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// TODO: Make sure bob sees it AND all the current room state
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testSyncServer(syncServerCmdChan, "@alice:localhost", "9", `{
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testSyncServer(syncServerCmdChan, "@alice:localhost", "9", `{
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"account_data": {
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"account_data": {
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"events": []
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"events": []
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@ -425,6 +424,46 @@ func main() {
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}
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}
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}`)
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}`)
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// Make sure bob sees the room AND all the current room state TODO: history visibility
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testSyncServer(syncServerCmdChan, "@bob:localhost", "9", `{
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"account_data": {
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"events": []
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},
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"next_batch": "10",
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"presence": {
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"events": []
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},
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"rooms": {
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"invite": {},
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"join": {
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"!PjrbIMW2cIiaYF4t:localhost": {
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"account_data": {
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"events": []
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},
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"ephemeral": {
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"events": []
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},
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"state": {
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"events": [`+
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clientEventTestData[0]+","+
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clientEventTestData[1]+","+
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clientEventTestData[2]+","+
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clientEventTestData[3]+","+
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clientEventTestData[4]+","+
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clientEventTestData[8]+`]
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},
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"timeline": {
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"limited": false,
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"prev_batch": "",
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"events": [`+
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clientEventTestData[9]+`]
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}
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}
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},
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"leave": {}
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}
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}`)
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// $ curl -XPUT -d '{"msgtype":"m.text","body":"hello alice"}' "http://localhost:8009/_matrix/client/r0/rooms/%21PjrbIMW2cIiaYF4t:localhost/send/m.room.message/1?access_token=@bob:localhost"
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// $ curl -XPUT -d '{"msgtype":"m.text","body":"hello alice"}' "http://localhost:8009/_matrix/client/r0/rooms/%21PjrbIMW2cIiaYF4t:localhost/send/m.room.message/1?access_token=@bob:localhost"
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if err := exe.WriteToTopic(inputTopic, canonicalJSONInput([]string{outputRoomEventTestData[10]})); err != nil {
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if err := exe.WriteToTopic(inputTopic, canonicalJSONInput([]string{outputRoomEventTestData[10]})); err != nil {
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panic(err)
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panic(err)
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@ -64,7 +64,7 @@ const selectMaxIDSQL = "" +
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// In order for us to apply the state updates correctly, rows need to be ordered in the order they were received (id).
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// In order for us to apply the state updates correctly, rows need to be ordered in the order they were received (id).
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const selectStateInRangeSQL = "" +
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const selectStateInRangeSQL = "" +
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"SELECT event_json, add_state_ids, remove_state_ids FROM output_room_events" +
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"SELECT event_json, add_state_ids, remove_state_ids FROM output_room_events" +
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" WHERE (id > $1 AND id < $2) AND (add_state_ids IS NOT NULL OR remove_state_ids IS NOT NULL)" +
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" WHERE (id > $1 AND id <= $2) AND (add_state_ids IS NOT NULL OR remove_state_ids IS NOT NULL)" +
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" ORDER BY id ASC"
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" ORDER BY id ASC"
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type outputRoomEventsStatements struct {
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type outputRoomEventsStatements struct {
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@ -102,7 +102,7 @@ func (s *outputRoomEventsStatements) prepare(db *sql.DB) (err error) {
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return
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return
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}
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}
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// StateBetween returns the state events between the two given stream positions, exclusive of both.
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// StateBetween returns the state events between the two given stream positions, exclusive of oldPos, inclusive of newPos.
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// Results are bucketed based on the room ID. If the same state is overwritten multiple times between the
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// Results are bucketed based on the room ID. If the same state is overwritten multiple times between the
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// two positions, only the most recent state is returned.
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// two positions, only the most recent state is returned.
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func (s *outputRoomEventsStatements) StateBetween(txn *sql.Tx, oldPos, newPos types.StreamPosition) (map[string][]gomatrixserverlib.Event, error) {
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func (s *outputRoomEventsStatements) StateBetween(txn *sql.Tx, oldPos, newPos types.StreamPosition) (map[string][]gomatrixserverlib.Event, error) {
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@ -16,8 +16,10 @@ package storage
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import (
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import (
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"database/sql"
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"database/sql"
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"encoding/json"
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// Import the postgres database driver.
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// Import the postgres database driver.
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_ "github.com/lib/pq"
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_ "github.com/lib/pq"
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"github.com/matrix-org/dendrite/clientapi/events"
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"github.com/matrix-org/dendrite/common"
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"github.com/matrix-org/dendrite/common"
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"github.com/matrix-org/dendrite/syncapi/types"
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"github.com/matrix-org/dendrite/syncapi/types"
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"github.com/matrix-org/gomatrixserverlib"
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"github.com/matrix-org/gomatrixserverlib"
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@ -124,6 +126,41 @@ func (d *SyncServerDatabase) IncrementalSync(userID string, fromPos, toPos types
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return err
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return err
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}
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}
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// Implement membership change algorithm: https://github.com/matrix-org/synapse/blob/v0.19.3/synapse/handlers/sync.py#L821
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// - Get membership list changes for this user in this sync response
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// - For each room which has membership list changes:
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// * Check if the room is 'newly joined' (insufficient to just check for a join event because we allow dupe joins TODO).
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// If it is, then we need to send the full room state down (and 'limited' is always true).
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// * TODO Check if user is still CURRENTLY invited to the room. If so, add room to 'invited' block.
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// * TODO Check if the user is CURRENTLY left/banned. If so, add room to 'archived' block.
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// work out which rooms transitioned to 'joined' between the 2 stream positions and add full state where needed.
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for roomID, stateEvents := range state {
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for _, ev := range stateEvents {
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// TODO: Currently this will incorrectly add rooms which were ALREADY joined but they sent another no-op join event.
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// We should be checking if the user was already joined at fromPos and not proceed if so. As a result of this,
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// dupe join events will result in the entire room state coming down to the client again. This is added in
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// the 'state' part of the response though, so is transparent modulo bandwidth concerns as it is not added to
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// the timeline.
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if ev.Type() == "m.room.member" && ev.StateKeyEquals(userID) {
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var memberContent events.MemberContent
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if err := json.Unmarshal(ev.Content(), &memberContent); err != nil {
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return err
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}
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if memberContent.Membership != "join" {
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continue
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}
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allState, err := d.roomstate.CurrentState(txn, roomID)
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if err != nil {
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return err
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}
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state[roomID] = allState
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}
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}
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}
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for _, roomID := range roomIDs {
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for _, roomID := range roomIDs {
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recentEvents, err := d.events.RecentEventsInRoom(txn, roomID, fromPos, toPos, numRecentEventsPerRoom)
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recentEvents, err := d.events.RecentEventsInRoom(txn, roomID, fromPos, toPos, numRecentEventsPerRoom)
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if err != nil {
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if err != nil {
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@ -64,7 +64,6 @@ func (rp *RequestPool) OnIncomingSyncRequest(req *http.Request) util.JSONRespons
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// Fork off 2 goroutines: one to do the work, and one to serve as a timeout.
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// Fork off 2 goroutines: one to do the work, and one to serve as a timeout.
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// Whichever returns first is the one we will serve back to the client.
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// Whichever returns first is the one we will serve back to the client.
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// TODO: Currently this means that cpu work is timed, which may not be what we want long term.
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timeoutChan := make(chan struct{})
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timeoutChan := make(chan struct{})
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timer := time.AfterFunc(syncReq.timeout, func() {
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timer := time.AfterFunc(syncReq.timeout, func() {
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close(timeoutChan) // signal that the timeout has expired
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close(timeoutChan) // signal that the timeout has expired
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@ -72,8 +71,12 @@ func (rp *RequestPool) OnIncomingSyncRequest(req *http.Request) util.JSONRespons
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done := make(chan util.JSONResponse)
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done := make(chan util.JSONResponse)
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go func() {
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go func() {
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syncData, err := rp.currentSyncForUser(*syncReq)
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currentPos := rp.notifier.WaitForEvents(*syncReq)
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// We stop the timer BEFORE calculating the response so the cpu work
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// done to calculate the response is not timed. This stops us from
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// doing lots of work then timing out and sending back an empty response.
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timer.Stop()
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timer.Stop()
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syncData, err := rp.currentSyncForUser(*syncReq, currentPos)
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var res util.JSONResponse
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var res util.JSONResponse
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if err != nil {
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if err != nil {
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res = httputil.LogThenError(req, err)
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res = httputil.LogThenError(req, err)
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@ -98,9 +101,7 @@ func (rp *RequestPool) OnIncomingSyncRequest(req *http.Request) util.JSONRespons
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}
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}
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}
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}
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func (rp *RequestPool) currentSyncForUser(req syncRequest) (*types.Response, error) {
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func (rp *RequestPool) currentSyncForUser(req syncRequest, currentPos types.StreamPosition) (*types.Response, error) {
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currentPos := rp.notifier.WaitForEvents(req)
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if req.since == types.StreamPosition(0) {
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if req.since == types.StreamPosition(0) {
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pos, data, err := rp.db.CompleteSync(req.userID, req.limit)
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pos, data, err := rp.db.CompleteSync(req.userID, req.limit)
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if err != nil {
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if err != nil {
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