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Deep checking of forward extremities (#1491)
* Deep forward extremity calculation * Use updater txn * Update error * Update error * Create previous event references in StoreEvent * Use latest events updater to row-lock prev events * Fix unexpected fallthrough * Fix deadlock * Don't roll back * Update comments in calculateLatest * Don't include events that we can't find references for in the forward extremities * Add another passing test
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@ -32,9 +32,6 @@ const (
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// there was a new event that references an event that we don't
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// there was a new event that references an event that we don't
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// have a copy of.
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// have a copy of.
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KindNew = 2
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KindNew = 2
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// KindBackfill event extend the contiguous graph going backwards.
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// They always have state.
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KindBackfill = 3
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)
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)
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// DoNotSendToOtherServers tells us not to send the event to other matrix
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// DoNotSendToOtherServers tells us not to send the event to other matrix
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@ -54,7 +54,7 @@ func (r *Inputer) processRoomEvent(
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}
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}
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var softfail bool
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var softfail bool
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if input.Kind == api.KindBackfill || input.Kind == api.KindNew {
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if input.Kind == api.KindNew {
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// Check that the event passes authentication checks based on the
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// Check that the event passes authentication checks based on the
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// current room state.
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// current room state.
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softfail, err = helpers.CheckForSoftFail(ctx, r.DB, headered, input.StateEventIDs)
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softfail, err = helpers.CheckForSoftFail(ctx, r.DB, headered, input.StateEventIDs)
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@ -28,6 +28,7 @@ import (
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"github.com/matrix-org/dendrite/roomserver/types"
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"github.com/matrix-org/dendrite/roomserver/types"
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"github.com/matrix-org/gomatrixserverlib"
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"github.com/matrix-org/gomatrixserverlib"
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"github.com/matrix-org/util"
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"github.com/matrix-org/util"
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"github.com/sirupsen/logrus"
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)
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)
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// updateLatestEvents updates the list of latest events for this room in the database and writes the
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// updateLatestEvents updates the list of latest events for this room in the database and writes the
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@ -116,7 +117,6 @@ type latestEventsUpdater struct {
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}
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}
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func (u *latestEventsUpdater) doUpdateLatestEvents() error {
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func (u *latestEventsUpdater) doUpdateLatestEvents() error {
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prevEvents := u.event.PrevEvents()
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u.lastEventIDSent = u.updater.LastEventIDSent()
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u.lastEventIDSent = u.updater.LastEventIDSent()
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u.oldStateNID = u.updater.CurrentStateSnapshotNID()
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u.oldStateNID = u.updater.CurrentStateSnapshotNID()
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@ -140,30 +140,12 @@ func (u *latestEventsUpdater) doUpdateLatestEvents() error {
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return nil
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return nil
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}
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}
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// Update the roomserver_previous_events table with references. This
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// Work out what the latest events are. This will include the new
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// is effectively tracking the structure of the DAG.
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// event if it is not already referenced.
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if err = u.updater.StorePreviousEvents(u.stateAtEvent.EventNID, prevEvents); err != nil {
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u.calculateLatest(
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return fmt.Errorf("u.updater.StorePreviousEvents: %w", err)
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}
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// Get the event reference for our new event. This will be used when
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// determining if the event is referenced by an existing event.
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eventReference := u.event.EventReference()
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// Check if our new event is already referenced by an existing event
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// in the room. If it is then it isn't a latest event.
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alreadyReferenced, err := u.updater.IsReferenced(eventReference)
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if err != nil {
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return fmt.Errorf("u.updater.IsReferenced: %w", err)
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}
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// Work out what the latest events are.
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u.latest = calculateLatest(
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oldLatest,
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oldLatest,
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alreadyReferenced,
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prevEvents,
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types.StateAtEventAndReference{
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types.StateAtEventAndReference{
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EventReference: eventReference,
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EventReference: u.event.EventReference(),
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StateAtEvent: u.stateAtEvent,
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StateAtEvent: u.stateAtEvent,
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},
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},
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)
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)
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@ -215,27 +197,12 @@ func (u *latestEventsUpdater) latestState() error {
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var err error
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var err error
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roomState := state.NewStateResolution(u.api.DB, *u.roomInfo)
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roomState := state.NewStateResolution(u.api.DB, *u.roomInfo)
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// Get a list of the current room state events if available.
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// Get a list of the current latest events. This may or may not
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var currentState []types.StateEntry
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// include the new event from the input path, depending on whether
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if u.roomInfo.StateSnapshotNID != 0 {
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// it is a forward extremity or not.
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currentState, _ = roomState.LoadStateAtSnapshot(u.ctx, u.roomInfo.StateSnapshotNID)
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latestStateAtEvents := make([]types.StateAtEvent, len(u.latest))
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}
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// Get a list of the current latest events. This will include both
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// the current room state and the latest events after the input event.
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// The idea is that we will perform state resolution on this set and
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// any conflicting events will be resolved properly.
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latestStateAtEvents := make([]types.StateAtEvent, len(u.latest)+len(currentState))
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offset := 0
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for i := range currentState {
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latestStateAtEvents[i] = types.StateAtEvent{
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BeforeStateSnapshotNID: u.roomInfo.StateSnapshotNID,
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StateEntry: currentState[i],
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}
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offset++
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}
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for i := range u.latest {
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for i := range u.latest {
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latestStateAtEvents[offset+i] = u.latest[i].StateAtEvent
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latestStateAtEvents[i] = u.latest[i].StateAtEvent
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}
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}
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// Takes the NIDs of the latest events and creates a state snapshot
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// Takes the NIDs of the latest events and creates a state snapshot
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@ -266,6 +233,14 @@ func (u *latestEventsUpdater) latestState() error {
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if err != nil {
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if err != nil {
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return fmt.Errorf("roomState.DifferenceBetweenStateSnapshots: %w", err)
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return fmt.Errorf("roomState.DifferenceBetweenStateSnapshots: %w", err)
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}
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}
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if len(u.removed) > len(u.added) {
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// This really shouldn't happen.
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// TODO: What is ultimately the best way to handle this situation?
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return fmt.Errorf(
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"invalid state delta wants to remove %d state but only add %d state (between state snapshots %d and %d)",
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len(u.removed), len(u.added), u.oldStateNID, u.newStateNID,
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)
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}
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// Also work out the state before the event removes and the event
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// Also work out the state before the event removes and the event
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// adds.
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// adds.
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@ -279,42 +254,49 @@ func (u *latestEventsUpdater) latestState() error {
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return nil
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return nil
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}
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}
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func calculateLatest(
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func (u *latestEventsUpdater) calculateLatest(
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oldLatest []types.StateAtEventAndReference,
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oldLatest []types.StateAtEventAndReference,
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alreadyReferenced bool,
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prevEvents []gomatrixserverlib.EventReference,
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newEvent types.StateAtEventAndReference,
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newEvent types.StateAtEventAndReference,
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) []types.StateAtEventAndReference {
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) {
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var alreadyInLatest bool
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var newLatest []types.StateAtEventAndReference
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var newLatest []types.StateAtEventAndReference
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// First of all, let's see if any of the existing forward extremities
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// now have entries in the previous events table. If they do then we
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// will no longer include them as forward extremities.
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for _, l := range oldLatest {
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for _, l := range oldLatest {
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keep := true
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referenced, err := u.updater.IsReferenced(l.EventReference)
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for _, prevEvent := range prevEvents {
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if err != nil {
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if l.EventID == prevEvent.EventID && bytes.Equal(l.EventSHA256, prevEvent.EventSHA256) {
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logrus.WithError(err).Errorf("Failed to retrieve event reference for %q", l.EventID)
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// This event can be removed from the latest events cause we've found an event that references it.
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} else if !referenced {
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// (If an event is referenced by another event then it can't be one of the latest events in the room
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// because we have an event that comes after it)
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keep = false
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break
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}
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}
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if l.EventNID == newEvent.EventNID {
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alreadyInLatest = true
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}
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if keep {
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// Keep the event in the latest events.
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newLatest = append(newLatest, l)
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newLatest = append(newLatest, l)
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}
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}
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}
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}
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if !alreadyReferenced && !alreadyInLatest {
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// Then check and see if our new event is already included in that set.
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// This event is not referenced by any of the events in the room
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// This ordinarily won't happen but it covers the edge-case that we've
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// and the event is not already in the latest events.
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// already seen this event before and it's a forward extremity, so rather
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// Add it to the latest events
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// than adding a duplicate, we'll just return the set as complete.
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for _, l := range newLatest {
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if l.EventReference.EventID == newEvent.EventReference.EventID && bytes.Equal(l.EventReference.EventSHA256, newEvent.EventReference.EventSHA256) {
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// We've already referenced this new event so we can just return
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// the newly completed extremities at this point.
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u.latest = newLatest
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return
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}
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}
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// At this point we've processed the old extremities, and we've checked
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// that our new event isn't already in that set. Therefore now we can
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// check if our *new* event is a forward extremity, and if it is, add
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// it in.
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referenced, err := u.updater.IsReferenced(newEvent.EventReference)
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if err != nil {
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logrus.WithError(err).Errorf("Failed to retrieve event reference for %q", newEvent.EventReference.EventID)
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} else if !referenced {
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newLatest = append(newLatest, newEvent)
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newLatest = append(newLatest, newEvent)
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}
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}
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return newLatest
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u.latest = newLatest
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}
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}
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func (u *latestEventsUpdater) makeOutputNewRoomEvent() (*api.OutputEvent, error) {
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func (u *latestEventsUpdater) makeOutputNewRoomEvent() (*api.OutputEvent, error) {
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@ -474,6 +474,32 @@ func (d *Database) StoreEvent(
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return 0, types.StateAtEvent{}, nil, "", fmt.Errorf("d.Writer.Do: %w", err)
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return 0, types.StateAtEvent{}, nil, "", fmt.Errorf("d.Writer.Do: %w", err)
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}
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}
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// We should attempt to update the previous events table with any
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// references that this new event makes. We do this using a latest
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// events updater because it somewhat works as a mutex, ensuring
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// that there's a row-level lock on the latest room events (well,
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// on Postgres at least).
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var roomInfo *types.RoomInfo
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var updater *LatestEventsUpdater
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if prevEvents := event.PrevEvents(); len(prevEvents) > 0 {
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roomInfo, err = d.RoomInfo(ctx, event.RoomID())
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if err != nil {
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return 0, types.StateAtEvent{}, nil, "", fmt.Errorf("d.RoomInfo: %w", err)
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}
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if roomInfo == nil && len(prevEvents) > 0 {
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return 0, types.StateAtEvent{}, nil, "", fmt.Errorf("expected room %q to exist", event.RoomID())
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}
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updater, err = d.GetLatestEventsForUpdate(ctx, *roomInfo)
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if err != nil {
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return 0, types.StateAtEvent{}, nil, "", fmt.Errorf("NewLatestEventsUpdater: %w", err)
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}
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if err = updater.StorePreviousEvents(eventNID, prevEvents); err != nil {
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return 0, types.StateAtEvent{}, nil, "", fmt.Errorf("updater.StorePreviousEvents: %w", err)
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}
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succeeded := true
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err = sqlutil.EndTransaction(updater, &succeeded)
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}
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return roomNID, types.StateAtEvent{
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return roomNID, types.StateAtEvent{
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BeforeStateSnapshotNID: stateNID,
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BeforeStateSnapshotNID: stateNID,
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StateEntry: types.StateEntry{
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StateEntry: types.StateEntry{
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@ -483,7 +509,7 @@ func (d *Database) StoreEvent(
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},
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},
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EventNID: eventNID,
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EventNID: eventNID,
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},
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},
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}, redactionEvent, redactedEventID, nil
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}, redactionEvent, redactedEventID, err
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}
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}
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func (d *Database) PublishRoom(ctx context.Context, roomID string, publish bool) error {
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func (d *Database) PublishRoom(ctx context.Context, roomID string, publish bool) error {
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@ -473,4 +473,6 @@ Inbound federation rejects invites which include invalid JSON for room version 6
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Inbound federation rejects invite rejections which include invalid JSON for room version 6
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Inbound federation rejects invite rejections which include invalid JSON for room version 6
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GET /capabilities is present and well formed for registered user
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GET /capabilities is present and well formed for registered user
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m.room.history_visibility == "joined" allows/forbids appropriately for Guest users
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m.room.history_visibility == "joined" allows/forbids appropriately for Guest users
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m.room.history_visibility == "joined" allows/forbids appropriately for Real users
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m.room.history_visibility == "joined" allows/forbids appropriately for Real users
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Users cannot kick users who have already left a room
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A prev_batch token from incremental sync can be used in the v1 messages API
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