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Refuse /send_join without m.room.create (#824)
Signed-off-by: Abhishek Kumar <abhishekkumar2718@gmail.com>
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@ -154,16 +154,23 @@ func SendJoin(
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// Fetch the state and auth chain. We do this before we send the events
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// on, in case this fails.
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var stateAndAuthChainRepsonse api.QueryStateAndAuthChainResponse
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var stateAndAuthChainResponse api.QueryStateAndAuthChainResponse
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err = query.QueryStateAndAuthChain(httpReq.Context(), &api.QueryStateAndAuthChainRequest{
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PrevEventIDs: event.PrevEventIDs(),
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AuthEventIDs: event.AuthEventIDs(),
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RoomID: roomID,
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}, &stateAndAuthChainRepsonse)
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}, &stateAndAuthChainResponse)
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if err != nil {
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return httputil.LogThenError(httpReq, err)
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}
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if !stateAndAuthChainResponse.RoomExists {
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return util.JSONResponse{
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Code: http.StatusNotFound,
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JSON: jsonerror.NotFound("Room does not exist"),
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}
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}
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// Send the events to the room server.
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// We are responsible for notifying other servers that the user has joined
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// the room, so set SendAsServer to cfg.Matrix.ServerName
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@ -177,8 +184,8 @@ func SendJoin(
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return util.JSONResponse{
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Code: http.StatusOK,
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JSON: map[string]interface{}{
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"state": stateAndAuthChainRepsonse.StateEvents,
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"auth_chain": stateAndAuthChainRepsonse.AuthChainEvents,
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"state": stateAndAuthChainResponse.StateEvents,
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"auth_chain": stateAndAuthChainResponse.AuthChainEvents,
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},
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}
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}
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