Refuse /send_join without m.room.create (#824)

Signed-off-by: Abhishek Kumar <abhishekkumar2718@gmail.com>
This commit is contained in:
Abhishek Kumar 2019-12-20 20:12:57 +05:30 committed by Neil Alexander
parent af9568ba44
commit e2d73855eb

View File

@ -154,16 +154,23 @@ func SendJoin(
// Fetch the state and auth chain. We do this before we send the events
// on, in case this fails.
var stateAndAuthChainRepsonse api.QueryStateAndAuthChainResponse
var stateAndAuthChainResponse api.QueryStateAndAuthChainResponse
err = query.QueryStateAndAuthChain(httpReq.Context(), &api.QueryStateAndAuthChainRequest{
PrevEventIDs: event.PrevEventIDs(),
AuthEventIDs: event.AuthEventIDs(),
RoomID: roomID,
}, &stateAndAuthChainRepsonse)
}, &stateAndAuthChainResponse)
if err != nil {
return httputil.LogThenError(httpReq, err)
}
if !stateAndAuthChainResponse.RoomExists {
return util.JSONResponse{
Code: http.StatusNotFound,
JSON: jsonerror.NotFound("Room does not exist"),
}
}
// Send the events to the room server.
// We are responsible for notifying other servers that the user has joined
// the room, so set SendAsServer to cfg.Matrix.ServerName
@ -177,8 +184,8 @@ func SendJoin(
return util.JSONResponse{
Code: http.StatusOK,
JSON: map[string]interface{}{
"state": stateAndAuthChainRepsonse.StateEvents,
"auth_chain": stateAndAuthChainRepsonse.AuthChainEvents,
"state": stateAndAuthChainResponse.StateEvents,
"auth_chain": stateAndAuthChainResponse.AuthChainEvents,
},
}
}