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# Changelog
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## Dendrite 0.9.7 (2022-09-09)
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### Features
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* Initial supporting code to enable full-text search has been merged (although not ready for use yet)
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* Newly created rooms now have higher default power levels for enabling encryption, setting server ACLs or sending tombstone events
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* Incoming signing key updates over federation are now queued in JetStream for processing, so that they cannot be dropped accidentally
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### Fixes
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* A race condition between the roomserver output events being generated, forward extremities being updated and room info being updated has been fixed
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* Appservices will no longer receive invite events which they are not interested in, which caused heavy load in some cases or excessive request sizes in others
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* A bug in state resolution v2 where events could incorrectly be classified as control events has been fixed
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* A bug in state resolution v2 where some specific events with unexpected non-empty state keys are dropped has been fixed
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* A bug in state resolution v2 when fetching auth events vs partial state has been fixed
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* Stale device lists should now be handled correctly for all user IDs, which may help with E2EE reliability
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* A number of database writer issues have been fixed in the user API and sync API, which should help to reduce `database is locked` errors with SQLite databases
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* Database migrations should now be detected more reliably to prevent unexpected errors at startup
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* A number of minor database transaction issues have been fixed, particularly for assigning NIDs in the roomserver, cleaning up device keys and cleaning up notifications
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* The database query for finding shared users in the sync API has been optimised, using significantly less CPU time as a result
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## Dendrite 0.9.6 (2022-09-01)
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### Features
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@ -17,7 +17,7 @@ var build string
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const (
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VersionMajor = 0
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VersionMinor = 9
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VersionPatch = 6
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VersionPatch = 7
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VersionTag = "" // example: "rc1"
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)
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