mirror of
https://github.com/1f349/dendrite.git
synced 2024-11-22 19:51:39 +00:00
Fix sqlite migration issues (#1960)
* Do not store 'null' in the database for empty JSON arrays This can cause issues, though it should be noted that the majority of the time this will marshal/unmarshal just fine, see https://play.golang.org/p/Doe2NZUgv7Q * bugfix: sqlite migration should handle create events as having no 'before' snapshot The state snapshot for any given event in the roomserver represents the state _before_ the event. For the create event, this is nothing, so the state snapshot nid should be 0. In some cases this wasn't happening, resulting in a nice mix of possible options including: - A state snapshot without any state blocks `[]` or `null`. - A state snapshot with a single state block with a single event, the create event, causing a circular loop. This is incorrect as it represents the state before the event, not after. * Add state key check
This commit is contained in:
parent
da101469fa
commit
ed04eed441
@ -93,6 +93,20 @@ func UpStateBlocksRefactor(tx *sql.Tx) error {
|
|||||||
}
|
}
|
||||||
|
|
||||||
var newblocks types.StateBlockNIDs
|
var newblocks types.StateBlockNIDs
|
||||||
|
if len(blocks) == 0 {
|
||||||
|
// some m.room.create events have a state snapshot but no state blocks at all which makes
|
||||||
|
// sense as there is no state before creation. The correct form should be to give the event
|
||||||
|
// in question a state snapshot NID of 0 to indicate 'no snapshot'.
|
||||||
|
// If we don't do this, we'll fail the assertions later on which try to ensure we didn't forget
|
||||||
|
// any snapshots.
|
||||||
|
_, err = tx.Exec(
|
||||||
|
`UPDATE roomserver_events SET state_snapshot_nid = 0 WHERE event_type_nid = $1 AND event_state_key_nid = $2 AND state_snapshot_nid = $3`,
|
||||||
|
types.MRoomCreateNID, types.EmptyStateKeyNID, snapshot,
|
||||||
|
)
|
||||||
|
if err != nil {
|
||||||
|
return fmt.Errorf("resetting create events snapshots to 0 errored: %s", err)
|
||||||
|
}
|
||||||
|
}
|
||||||
for _, block := range blocks {
|
for _, block := range blocks {
|
||||||
if err = func() error {
|
if err = func() error {
|
||||||
blockrows, berr := tx.Query(`SELECT event_nid FROM _roomserver_state_block WHERE state_block_nid = $1`, block)
|
blockrows, berr := tx.Query(`SELECT event_nid FROM _roomserver_state_block WHERE state_block_nid = $1`, block)
|
||||||
|
@ -571,6 +571,9 @@ func (s *eventStatements) SelectRoomNIDsForEventNIDs(
|
|||||||
}
|
}
|
||||||
|
|
||||||
func eventNIDsAsArray(eventNIDs []types.EventNID) string {
|
func eventNIDsAsArray(eventNIDs []types.EventNID) string {
|
||||||
|
if eventNIDs == nil {
|
||||||
|
eventNIDs = []types.EventNID{} // don't store 'null' in the DB
|
||||||
|
}
|
||||||
b, _ := json.Marshal(eventNIDs)
|
b, _ := json.Marshal(eventNIDs)
|
||||||
return string(b)
|
return string(b)
|
||||||
}
|
}
|
||||||
|
@ -86,7 +86,7 @@ func (s *stateBlockStatements) BulkInsertStateData(
|
|||||||
entries types.StateEntries,
|
entries types.StateEntries,
|
||||||
) (id types.StateBlockNID, err error) {
|
) (id types.StateBlockNID, err error) {
|
||||||
entries = entries[:util.SortAndUnique(entries)]
|
entries = entries[:util.SortAndUnique(entries)]
|
||||||
var nids types.EventNIDs
|
nids := types.EventNIDs{} // zero slice to not store 'null' in the DB
|
||||||
for _, e := range entries {
|
for _, e := range entries {
|
||||||
nids = append(nids, e.EventNID)
|
nids = append(nids, e.EventNID)
|
||||||
}
|
}
|
||||||
|
@ -87,6 +87,9 @@ func prepareStateSnapshotTable(db *sql.DB) (tables.StateSnapshot, error) {
|
|||||||
func (s *stateSnapshotStatements) InsertState(
|
func (s *stateSnapshotStatements) InsertState(
|
||||||
ctx context.Context, txn *sql.Tx, roomNID types.RoomNID, stateBlockNIDs types.StateBlockNIDs,
|
ctx context.Context, txn *sql.Tx, roomNID types.RoomNID, stateBlockNIDs types.StateBlockNIDs,
|
||||||
) (stateNID types.StateSnapshotNID, err error) {
|
) (stateNID types.StateSnapshotNID, err error) {
|
||||||
|
if stateBlockNIDs == nil {
|
||||||
|
stateBlockNIDs = []types.StateBlockNID{} // zero slice to not store 'null' in the DB
|
||||||
|
}
|
||||||
stateBlockNIDs = stateBlockNIDs[:util.SortAndUnique(stateBlockNIDs)]
|
stateBlockNIDs = stateBlockNIDs[:util.SortAndUnique(stateBlockNIDs)]
|
||||||
stateBlockNIDsJSON, err := json.Marshal(stateBlockNIDs)
|
stateBlockNIDsJSON, err := json.Marshal(stateBlockNIDs)
|
||||||
if err != nil {
|
if err != nil {
|
||||||
|
Loading…
Reference in New Issue
Block a user