Exclude old state events from sync when consumed from roomserver (#1548)

* Exclude old room events from sync when consumed from roomserver

* Fix comment

* Experimental hack
This commit is contained in:
Neil Alexander 2020-10-22 11:50:48 +01:00 committed by GitHub
parent 3afc623098
commit f32320a235
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@ -189,14 +189,20 @@ func (s *OutputRoomEventConsumer) onOldRoomEvent(
) error { ) error {
ev := msg.Event ev := msg.Event
// TODO: The state key check when excluding from sync is designed
// to stop us from lying to clients with old state, whilst still
// allowing normal timeline events through. This is an absolute
// hack but until we have some better strategy for dealing with
// old events in the sync API, this should at least prevent us
// from confusing clients into thinking they've joined/left rooms.
pduPos, err := s.db.WriteEvent( pduPos, err := s.db.WriteEvent(
ctx, ctx,
&ev, &ev,
[]gomatrixserverlib.HeaderedEvent{}, []gomatrixserverlib.HeaderedEvent{},
[]string{}, // adds no state []string{}, // adds no state
[]string{}, // removes no state []string{}, // removes no state
nil, // no transaction nil, // no transaction
false, // not excluded from sync ev.StateKey() != nil, // exclude from sync?
) )
if err != nil { if err != nil {
// panic rather than continue with an inconsistent database // panic rather than continue with an inconsistent database