They are fundamentally different concepts, so should be represented as
such. Proto events are exchanged in /make_xxx calls over federation, and
made as "fledgling" events in /createRoom and general event sending.
*Building* events is a reasonably complex VERSION SPECIFIC process which
needs amongst other things, auth event providers, prev events, signing
keys, etc.
Requires https://github.com/matrix-org/gomatrixserverlib/pull/379
Requires https://github.com/matrix-org/gomatrixserverlib/pull/376
This has numerous upsides:
- Less type casting to `*Event` is required.
- Making Dendrite work with `PDU` interfaces means we can swap out Event
impls more easily.
- Tests which represent weird event shapes are easier to write.
Part of a series of refactors on GMSL.
Also slightly refactors the functions and methods to rely less on the
req/res pattern we had for polylith.
Returns `M_WRONG_ROOM_KEYS_VERSION` for some endpoints as per the spec
This removes `PerformError`, which was needed when we still had
polylith.
This removes quite a bunch of
```go
if err != nil {
return err
}
if err := res.Error; err != nil {
return err.JSONResponse()
}
```
Hopefully can be read commit by commit. [skip ci]
We only use it in a few places currently, enough to get things to
compile and run. We should be using it in much more places.
Similarly, in some places we cast []PDU back to []*Event, we need to not
do that. Likewise, in some places we cast PDU to *Event, we need to not
do that. For now though, hopefully this is a start.
Replaced with types.HeaderedEvent _for now_. In reality we want to move
them all to gmsl.Event and only use HeaderedEvent when we _need_ to
bundle the version/event ID with the event (seriailsation boundaries,
and even then only when we don't have the room version).
Requires https://github.com/matrix-org/gomatrixserverlib/pull/373
Adds tests for `QueryRestrictedJoinAllowed`, `IsServerAllowed` and
`PerformRoomUpgrade`. Refactors the `QueryRoomVersionForRoom` method to
accept a string and return a `gmsl.RoomVersion` instead of req/resp
structs.
Adds some more caching for `GetStateEvent`
This should also fix#2912 by ignoring state events belonging to other
users.
Threepid seems to be pretty out of date, several missing endpoints.
Should also fix#3037, where we were still listening on the `/unstable`
prefix, while Element Web uses `/r0`
Adds some more checks in regards to power levels, uses a less heavy way
to get the membership of a user, avoids asking the database for the room
version, since it will be queried later. [skip ci]
This adds tests for `/profile`.
Also, as a first change in this regard, refactors the methods defined on
the `UserInternalAPI` to not use structs as the request/response
parameters.
Contains a breaking change, since the endpoints `/_dendrite/admin/evacuateRoom/{roomID}` and `/_dendrite/admin/evacuateUser/{userID}` are now using `POST` instead of `GET`
Preparations to actually remove/replace `BaseDendrite`.
Quite a few changes:
- SyncAPI accepts an `fulltext.Indexer` interface (fulltext is removed
from `BaseDendrite`)
- Caches are removed from `BaseDendrite`
- Introduces a `Router` struct (likely to change)
- also fixes#2903
- Introduces a `sqlutil.ConnectionManager`, which should remove
`base.DatabaseConnection` later on
- probably more
This PR changes the following:
- `StoreEvent` now only stores an event (and possibly prev event),
instead of also doing redactions
- Adds a `MaybeRedactEvent` (pulled out from `StoreEvent`), which should
be called after storing events
- a few other things
This removes most of the code used for polylith/API mode.
This removes the `/api` internal endpoints entirely.
Binary size change roughly 5%:
```
51437560 Feb 13 10:15 dendrite-monolith-server # old
48759008 Feb 13 10:15 dendrite-monolith-server # new
```
This adds Sytest and Complement coverage reporting to the nightly
scheduled CI runs.
Fixes a few API mode related issues as well, since we seemingly never
really ran them with Complement.
Also fixes a bug related to device list changes: When we pass in an
empty `newlyLeftRooms` slice, we got a list of all currently joined
rooms with the corresponding members. When we then got the
`newlyJoinedRooms`, we wouldn't update the `changed` slice, because we
already got the user from the `newlyLeftRooms` query. This is fixed by
simply ignoring empty `newlyLeftRooms`.
This adds a new admin endpoint `/_dendrite/admin/purgeRoom/{roomID}`. It
completely erases all database entries for a given room ID.
The roomserver will start by clearing all data for that room and then
will generate an output event to notify downstream components (i.e. the
sync API and federation API) to do the same.
It does not currently clear media and it is currently not implemented
for SQLite since it relies on SQL array operations right now.
Co-authored-by: Neil Alexander <neilalexander@users.noreply.github.com>
Co-authored-by: Till Faelligen <2353100+S7evinK@users.noreply.github.com>
`/_synapse/admin/v1/register` has a `displayname` field that we were
previously ignoring.
This handles that field and adds the displayname to the new user if one
was provided.
This PR
- adds several tests for the clientapi, mostly around `/register` and
auth fallback.
- removes the now deprecated `homeserver` field from responses to
`/register` and `/login`
- slightly refactors auth fallback handling
Needs https://github.com/matrix-org/sytest/pull/1315, as otherwise the
membership events aren't persisted yet when hitting `/state` after
kicking guest users.
Makes the following tests pass:
```
Guest users denied access over federation if guest access prohibited
Guest users are kicked from guest_access rooms on revocation of guest_access
Guest users are kicked from guest_access rooms on revocation of guest_access over federation
```
Todo (in a follow up PR):
- Restrict access to CS API Endpoints as per
https://spec.matrix.org/v1.4/client-server-api/#client-behaviour-14
Co-authored-by: kegsay <kegan@matrix.org>
Fixes the admin password reset endpoint.
It was using a wrong variable, so could not detect the user.
Adds some more checks to validate we can actually change the password.