* Initial pass at refactoring config (not finished)
* Don't forget current state and EDU servers
* More shifting around
* Update server key API tests
* Fix roomserver test
* Fix more tests
* Further tweaks
* Fix current state server test (sort of)
* Maybe fix appservices
* Fix client API test
* Include database connection string in database options
* Fix sync API build
* Update config test
* Fix unit tests
* Fix federation sender build
* Fix gobind build
* Set Listen address for all services in HTTP monolith mode
* Validate config, reinstate appservice derived in directory, tweaks
* Tweak federation API test
* Set MaxOpenConnections/MaxIdleConnections to previous values
* Update generate-config
* Initial persistence of blacklists
* Move statistics folder
* Make MaxFederationRetries configurable
* Set lower failure thresholds for Yggdrasil demos
* Still write events into database for blacklisted hosts (they can be tidied up later)
* Review comments
* Add a way to force federationsender to retry sending transactions
And use it in P2P mode when we pick up new nodes.
* Linting
* Use atomic bool to stop us blocking on the channel
* Add missing routing for PerformDirectoryLookupRequest
* Tweak output
* Fix some bugs in devices
* Don't default to federated room joins in response to invite
* Update sytest-whitelist
* Update comments
* Return correct room ID from PerformJoin
* Fix appservice and EDU server API setup, update sytest-whitelist
* Update sytest-whitelist
* Separate muxes for public and internal APIs
* Update client-api-proxy and federation-api-proxy so they don't add /api to the path
* Tidy up
* Consistent HTTP setup
* Set up prefixes properly
* Improve federation sender performance and behaviour, add backoff
* Tweaks
* Tweaks
* Tweaks
* Take copies of events before passing to destination queues
* Don't accidentally drop queued messages
* Don't take copies again
* Tidy up a bit
* Break out statistics (tracked component-wide), report success and failures from Perform actions
* Fix comment, use atomic add
* Improve logic a bit, don't block on wakeup, move idle check
* Don't retry sucessful invites, don't dispatch sendEvent, sendInvite etc
* Dedupe destinations, fix other bug hopefully
* Dispatch sends again
* Federation sender to ignore invites that are destined locally
* Loopback invite events
* Remodel a bit with channels
* Linter
* Only loopback invite event if we know the room
* We should tell other resident servers about the invite if we know about the room
* Correct invite signing
* Fix invite loopback
* Check HTTP response codes, push new invites to front of queue
* Review comments