* Add transaction to all database tables in roomserver, rename latest events updater to room updater, use room updater for all RS input
* Better transaction management
* Tweak order
* Handle cases where the room does not exist
* Other fixes
* More tweaks
* Fill some gaps
* Fill in the gaps
* good lord it gets worse
* Don't roll back transactions when events rejected
* Pass through errors properly
* Fix bugs
* Fix incorrect error check
* Don't panic on nil txns
* Tweaks
* Hopefully fix panics for good in SQLite this time
* Fix rollback
* Minor bug fixes with latest event updater
* Some review comments
* Revert "Some review comments"
This reverts commit 0caf8cf53e62c33f7b83c52e9df1d963871f751e.
* Fix a couple of bugs
* Clearer commit and rollback results
* Remove unnecessary prepares
* Put federation client functions into their own file
* Look for missing auth events in RS input
* Remove retrieveMissingAuthEvents from federation API
* Logging
* Sorta transplanted the code over
* Use event origin failing all else
* Don't get stuck on mutexes:
* Add verifier
* Don't mark state events with zero snapshot NID as not existing
* Check missing state if not an outlier before storing the event
* Reject instead of soft-fail, don't copy roominfo so much
* Use synchronous contexts, limit time to fetch missing events
* Clean up some commented out bits
* Simplify `/send` endpoint significantly
* Submit async
* Report errors on sending to RS input
* Set max payload in NATS to 16MB
* Tweak metrics
* Add `workerForRoom` for tidiness
* Try skipping unmarshalling errors for RespMissingEvents
* Track missing prev events separately to avoid calculating state when not possible
* Tweak logic around checking missing state
* Care about state when checking missing prev events
* Don't check missing state for create events
* Try that again
* Handle create events better
* Send create room events as new
* Use given event kind when sending auth/state events
* Revert "Use given event kind when sending auth/state events"
This reverts commit 089d64d271b5fca8c104e1554711187420dbebca.
* Only search for missing prev events or state for new events
* Tweaks
* We only have missing prev if we don't supply state
* Room version tweaks
* Allow async inputs again
* Apply backpressure to consumers/synchronous requests to hopefully stop things being overwhelmed
* Set timeouts on roomserver input tasks (need to decide what timeout makes sense)
* Use work queue policy, deliver all on restart
* Reduce chance of duplicates being sent by NATS
* Limit the number of servers we attempt to reduce backpressure
* Some review comment fixes
* Tidy up a couple things
* Don't limit servers, randomise order using map
* Some context refactoring
* Update gmsl
* Don't resend create events
* Set stateIDs length correctly or else the roomserver thinks there are missing events when there aren't
* Exclude our own servername
* Try backing off servers
* Make excluding self behaviour optional
* Exclude self from g_m_e
* Update sytest-whitelist
* Update consumers for the roomserver output stream
* Remember to send outliers for state returned from /gme
* Make full HTTP tests less upsetti
* Remove 'If a device list update goes missing, the server resyncs on the next one' from the sytest blacklist
* Remove debugging test
* Fix blacklist again, remove unnecessary duplicate context
* Clearer contexts, don't use background in case there's something happening there
* Don't queue up events more than once in memory
* Correctly identify create events when checking for state
* Fill in gaps again in /gme code
* Remove `AuthEventIDs` from `InputRoomEvent`
* Remove stray field
Co-authored-by: Kegan Dougal <kegan@matrix.org>
The server ACL code on startup will grab all known rooms from
the rooms_table and then call `GetStateEvent` with each found
room ID to find the server ACL event. This can fail for stub
rooms, which will be present in the rooms table. Previously
this would result in an error being returned and the server
failing to start (!). Now we just return no event for stub
rooms.
* Add more logs
To help debug the migration issue in #1924 along with manual data-loss-inducing fixes.
Also log the origin server on processed txns to help debug buggy server origins.
* Fix query
* Do not store 'null' in the database for empty JSON arrays
This can cause issues, though it should be noted that the majority
of the time this will marshal/unmarshal just fine, see
https://play.golang.org/p/Doe2NZUgv7Q
* bugfix: sqlite migration should handle create events as having no 'before' snapshot
The state snapshot for any given event in the roomserver represents the state _before_
the event. For the create event, this is nothing, so the state snapshot nid should be 0.
In some cases this wasn't happening, resulting in a nice mix of possible options including:
- A state snapshot without any state blocks `[]` or `null`.
- A state snapshot with a single state block with a single event, the create event, causing
a circular loop. This is incorrect as it represents the state before the event, not after.
* Add state key check
* Topologically sort outliers in SendEventWithState
* Knock in membership updater
* Update gomatrixserverlib
* Update gomatrixserverlib
* Get the NID of the knock event properly for the membership updater
* Generate m.room.canonical_alias instead of legacy m.room.aliases
* Add omitempty tags
* Add aliases endpoint to client API
* Check power levels when setting aliases
* Don't return null on /aliases
* Don't return error if the state event fails
* Update sytest-whitelist
* Don't send updated m.room.canonical_alias events
* Don't check PLs after all because for local aliases they are apparently irrelevant
* Fix some bugs
* Allow deleting a local alias with enough PL
* Fix some more bugs
* Update sytest-whitelist
* Fix copyright notices
* Review comments
* Add room membership and powerlevel checks for func SendBan
* Added non-error return to func GetStateEvent when no state events with the specified state key are found
* Add passing tests to whitelist
* Fixed formatting
* Update roomserver/storage/shared/storage.go
Co-authored-by: Neil Alexander <neilalexander@users.noreply.github.com>
Co-authored-by: kegsay <kegan@matrix.org>
Co-authored-by: kegsay <kegsay@gmail.com>
* Add more optimised code path for checking if we're in a room
* Fix database queries
* Fix federation API test
* Fix logging
* Review comments
* Make separate API call for room membership
* Logging
* Revert "Logging"
This reverts commit 23ce334182d8a70f8e0381786f9dea77a9b91ed8.
* bugfix: order the state blocks so recreating state snapshots works correctly
* db migration: fix#1844 and add additional assertions
- Migration scripts will now check to see if there are any unconverted
snapshot IDs and fail the migration if there are any. This should
prevent people from getting a corrupt database in the event the root
cause is still unknown.
- Add an ORDER BY clause when doing batch queries in the postgres
migration. LIMIT and OFFSET without ORDER BY are undefined and must
not be relied upon to produce a deterministic ordering (e.g row order).
See https://www.postgresql.org/docs/current/queries-limit.html
* Linting
Co-authored-by: Neil Alexander <neilalexander@users.noreply.github.com>
* Hash-deduplicated state storage (and migrations) for PostgreSQL and SQLite
* Refactor droomserver database setup for migrations
* Fix conflict statements
* Update migration names
* Set a boundary for old to new block/snapshot IDs so we don't rewrite them more than once accidentally
* Create sequence if not exists
* Fix boundary queries
* Fix boundary queries
* Use Query
* Break out queries a bit
* More sequence tweaks
* Query parameters are not playing the game
* Injection escaping may not work for CREATE SEQUENCE after all
* Fix snapshot sequence name
* Use boundaried IDs in SQLite too
* Use IFNULL for SQLite
* Use COALESCE in PostgreSQL
* Review comments @Kegsay
* Add RoomInfo cache, remove RoomServerRoomNID cache, ensure caches are thread-safe
* Don't panic if the roomInfo isn't known yet
* LRU package is already threadsafe
* Use RoomInfo cache to find room version if possible in Events()
* Adding comments about RoomInfoCache safety
* Hit the database far less to find room NIDs for event NIDs
* Close the rows
* Fix SQLite selectRoomNIDsForEventNIDsSQL
* Give same treatment to room version lookups
* Don't recalculate event IDs so often
* Revert invite change
* Make sure we're using the right NIDs
* Update gomatrixserverlib
* Update to NewEventFromTrustedJSONWithEventID
* Fix go.mod
* Update gomatrixserverlib to matrix-org/gomatrixserverlib#243
* Use BulkSelectEventID
* Add basic storage methods
* Add internal api handler
* Add check for forgotten room
* Add /rooms/{roomID}/forget endpoint
* Add missing rsAPI method
* Remove unused parameters
* Add passing tests
Signed-off-by: Till Faelligen <tfaelligen@gmail.com>
* Add missing file
* Add postgres migration
* Add sqlite migration
* Use Forgetter to forget room
* Remove empty line
* Update HTTP status codes
It looks like the spec calls for these to be 400, rather than 403: https://matrix.org/docs/spec/client_server/r0.6.1#post-matrix-client-r0-rooms-roomid-forget
Co-authored-by: Neil Alexander <neilalexander@users.noreply.github.com>
* Fix sqite locking bugs present on sytest
Comments do the explaining.
* Fix deadlock in sqlite mode
Caused by starting a writer whilst within a writer
* Only complain about invalid state deltas for non-overwrite events
* Do not re-process outlier unnecessarily
* Deep forward extremity calculation
* Use updater txn
* Update error
* Update error
* Create previous event references in StoreEvent
* Use latest events updater to row-lock prev events
* Fix unexpected fallthrough
* Fix deadlock
* Don't roll back
* Update comments in calculateLatest
* Don't include events that we can't find references for in the forward extremities
* Add another passing test
* Replace all usages of txn.Stmt with sqlutil.TxStmt
Signed-off-by: Sam Day <me@samcday.com>
* Fix sign off link in PR template.
Signed-off-by: Sam Day <me@samcday.com>
Co-authored-by: Neil Alexander <neilalexander@users.noreply.github.com>
* WIP Event rejection
* Still send back errors for rejected events
Instead, discard them at the federationapi /send layer rather than
re-implementing checks at the clientapi/PerformJoin layer.
* Implement rejected events
Critically, rejected events CAN cause state resolution to happen
as it can merge forks in the DAG. This is fine, _provided_ we
do not add the rejected event when performing state resolution,
which is what this PR does. It also fixes the error handling
when NotAllowed happens, as we were checking too early and needlessly
handling NotAllowed in more than one place.
* Update test to match reality
* Modify InputRoomEvents to no longer return an error
Errors do not serialise across HTTP boundaries in polylith mode,
so instead set fields on the InputRoomEventsResponse. Add `Err()`
function to make the API shape basically the same.
* Remove redundant returns; linting
* Update blacklist