* Add a bit more logging to the fedsender
* bugfix: continue sending PDUs if ones are added whilst sending another PDU
Without this, the queue goes back to sleep on `<-oq.notifyPDUs` which won't
fire because `pendingPDUs` is already > 0. This should fix a flakey sytest.
* Break if no txn is sent
* Tweak federation sender wake-ups
* Update comments
* Remove break or that'll kill the parent loop
Co-authored-by: Neil Alexander <neilalexander@users.noreply.github.com>
* Emit redacted_event from the roomserver when redactions are validated
- Consume them in the currentstateserver and act accordingly.
- Add integration test for the roomserver to check that injecting
`m.room.redaction` events result in `redacted_event` being emitted.
* Linting
* Ignore events that redact themselves
* Implement core redaction logic
- Add a new `redactions_table.go` which tracks the mapping of
the redaction event ID and the redacted event ID
- Mark redactions as 'validated' when we have both events.
- When redactions are validated, add `unsigned.redacted_because`
and modify the `eventJSON` accordingly.
Note: We currently do NOT redact the event content - it's gated
behind a feature flag - until we have tested redactions a bit more.
* Linting
* Don't return null to public directory request
* Initial support for finding public rooms in Yggdrasil demo (incomplete)
* Increase QUIC idle time to 15 minutes
* Initial QUIC work
* Update Yggdrasil demo
* Make sure that the federation sender knows how many pending events are in the database when the worker starts
* QUIC tunables
* pprof
* Don't spin
* Set build info for Yggdrasil
* Use content_value instead of membership
* Fix build
* Replace publicroomsapi with a combination of clientapi/roomserver/currentstateserver
- All public rooms paths are now handled by clientapi
- Requests to (un)publish rooms are sent to the roomserver via `PerformPublish`
which are stored in a new `published_table.go`
- Requests for public rooms are handled in clientapi by:
* Fetch all room IDs which are published using `QueryPublishedRooms` on the roomserver.
* Apply pagination parameters to the slice.
* Do a `QueryBulkStateContent` request to the currentstateserver to pull out
required state event *content* (not entire events).
* Aggregate and return the chunk.
Mostly but not fully implemented (DB queries on currentstateserver are missing)
* Fix pq query
* Make postgres work
* Make sqlite work
* Fix tests
* Unbreak pagination tests
* Linting
* Initial work on persistent queues
* Update index for event ID and server name
* Put things into database (postgres for now)
* Duplicate postgres code into sqlite for now just to stop build errors, will fix SQLite soon
* Fix table name
* Fix index
* Fix table name
* Use RETURNING because LastInsertID is not supported by postgres
* Use functions
* Marshal headered event
* Don't error on now rows
* Don't block if there are PDUs waiting
* Try to tidy up JSON
* Debug logging
* Fix query, use transactions in postgres
* Clean up
* Rehydrate more opportunistically
* Fix SQLite
* remove unused types
* Review comments
* Shuffle things around a bit
* Clean up transaction properly
* Don't send empty transactions
* Reduce unnecessary retries
* Count PDUs to make more resilient
* Don't stop when there is work to be done
* Try to limit wakeups
* well this is tedious
* Fix race in incomplete transactions
* Thread safety on transaction ID/count
* Remove membership table from account DB
And make code which needs that data use the currentstate server
* Unbreak tests; use a membership enum for space
* Add a new component: currentstateserver
- Add a skeleton for it, with databases and a single query method.
- Add integration tests for it.
- Add listen/address fields in the config (breaking as this will force people to specify this to validate)
Not currently hooked up to anything yet.
* Unbreak config tests
* Add current_state to sample config
* comments
* Move filter table to syncapi where it is used
* Implement /sync `limited` and read timeline limit from stored filters
We now fully handle `room.timeline.limit` filters (in-line + stored) and
return the right value for `limited` syncs.
* Update whitelist
* Default to the default timeline limit if it's unset, also strip the extra event correctly
* Update whitelist
* Return remote errors from FS.PerformJoin
Follows the same pattern as PerformJoin on roomserver (no error return).
Also return the right format for incompatible room version errors.
Makes a bunch of tests pass!
* Handle network errors better when returning remote HTTP errors
* Linting
* Fix tests
* Update whitelist, pass network errors through in API=1 mode
* Add PerformInvite and refactor how errors get handled
- Rename `JoinError` to `PerformError`
- Remove `error` from the API function signature entirely. This forces
errors to be bundled into `PerformError` which makes it easier for callers
to detect and handle errors. On network errors, HTTP clients will make a
`PerformError`.
* Unbreak everything; thanks Go!
* Send back JSONResponse according to the PerformError
* Update federation invite code too
* Pass join errors through internal API boundaries
Required for certain invite sytests. We will need to think of a
better way of handling this going forwards.
* Include m.room.avatar in stripped state; handle trailing slashes when GETing state events
* Update whitelist
* Update whitelist
We would return a 403 first (as the server would not be allowed to
see this event) and only then return a 404 if the event is not in
the given room. We now invert those checks for /state and /state_ids
to make the tests pass.