* Do not store 'null' in the database for empty JSON arrays
This can cause issues, though it should be noted that the majority
of the time this will marshal/unmarshal just fine, see
https://play.golang.org/p/Doe2NZUgv7Q
* bugfix: sqlite migration should handle create events as having no 'before' snapshot
The state snapshot for any given event in the roomserver represents the state _before_
the event. For the create event, this is nothing, so the state snapshot nid should be 0.
In some cases this wasn't happening, resulting in a nice mix of possible options including:
- A state snapshot without any state blocks `[]` or `null`.
- A state snapshot with a single state block with a single event, the create event, causing
a circular loop. This is incorrect as it represents the state before the event, not after.
* Add state key check
* Add more optimised code path for checking if we're in a room
* Fix database queries
* Fix federation API test
* Fix logging
* Review comments
* Make separate API call for room membership
* Logging
* Revert "Logging"
This reverts commit 23ce334182d8a70f8e0381786f9dea77a9b91ed8.
* bugfix: order the state blocks so recreating state snapshots works correctly
* db migration: fix#1844 and add additional assertions
- Migration scripts will now check to see if there are any unconverted
snapshot IDs and fail the migration if there are any. This should
prevent people from getting a corrupt database in the event the root
cause is still unknown.
- Add an ORDER BY clause when doing batch queries in the postgres
migration. LIMIT and OFFSET without ORDER BY are undefined and must
not be relied upon to produce a deterministic ordering (e.g row order).
See https://www.postgresql.org/docs/current/queries-limit.html
* Linting
Co-authored-by: Neil Alexander <neilalexander@users.noreply.github.com>
* Hash-deduplicated state storage (and migrations) for PostgreSQL and SQLite
* Refactor droomserver database setup for migrations
* Fix conflict statements
* Update migration names
* Set a boundary for old to new block/snapshot IDs so we don't rewrite them more than once accidentally
* Create sequence if not exists
* Fix boundary queries
* Fix boundary queries
* Use Query
* Break out queries a bit
* More sequence tweaks
* Query parameters are not playing the game
* Injection escaping may not work for CREATE SEQUENCE after all
* Fix snapshot sequence name
* Use boundaried IDs in SQLite too
* Use IFNULL for SQLite
* Use COALESCE in PostgreSQL
* Review comments @Kegsay
* Hit the database far less to find room NIDs for event NIDs
* Close the rows
* Fix SQLite selectRoomNIDsForEventNIDsSQL
* Give same treatment to room version lookups
* Add basic storage methods
* Add internal api handler
* Add check for forgotten room
* Add /rooms/{roomID}/forget endpoint
* Add missing rsAPI method
* Remove unused parameters
* Add passing tests
Signed-off-by: Till Faelligen <tfaelligen@gmail.com>
* Add missing file
* Add postgres migration
* Add sqlite migration
* Use Forgetter to forget room
* Remove empty line
* Update HTTP status codes
It looks like the spec calls for these to be 400, rather than 403: https://matrix.org/docs/spec/client_server/r0.6.1#post-matrix-client-r0-rooms-roomid-forget
Co-authored-by: Neil Alexander <neilalexander@users.noreply.github.com>
* Replace all usages of txn.Stmt with sqlutil.TxStmt
Signed-off-by: Sam Day <me@samcday.com>
* Fix sign off link in PR template.
Signed-off-by: Sam Day <me@samcday.com>
Co-authored-by: Neil Alexander <neilalexander@users.noreply.github.com>
* WIP Event rejection
* Still send back errors for rejected events
Instead, discard them at the federationapi /send layer rather than
re-implementing checks at the clientapi/PerformJoin layer.
* Implement rejected events
Critically, rejected events CAN cause state resolution to happen
as it can merge forks in the DAG. This is fine, _provided_ we
do not add the rejected event when performing state resolution,
which is what this PR does. It also fixes the error handling
when NotAllowed happens, as we were checking too early and needlessly
handling NotAllowed in more than one place.
* Update test to match reality
* Modify InputRoomEvents to no longer return an error
Errors do not serialise across HTTP boundaries in polylith mode,
so instead set fields on the InputRoomEventsResponse. Add `Err()`
function to make the API shape basically the same.
* Remove redundant returns; linting
* Update blacklist
* Move currentstateserver API to roomserver
Stub out DB functions for now, nothing uses the roomserver version yet.
* Allow it to startup
* Implement some current-state-server storage interface functions
* Add missing package
* Initial work on roomserver NID caches
* Give caches to roomserver storage
* Populate caches
* Fix bugs
* Fix WASM build
* Don't hit cache twice in RoomNIDExcludingStubs
* Store reverse room ID-room NID mapping, consult caches when assigning NIDs
* Offset updates take place using TransactionWriter
* Refactor TransactionWriter in current state server
* Refactor TransactionWriter in federation sender
* Refactor TransactionWriter in key server
* Refactor TransactionWriter in media API
* Refactor TransactionWriter in server key API
* Refactor TransactionWriter in sync API
* Refactor TransactionWriter in user API
* Fix deadlocking Sync API tests
* Un-deadlock device database
* Fix appservice API
* Rename TransactionWriters to Writers
* Move writers up a layer in sync API
* Document sqlutil.Writer interface
* Add note to Writer documentation
* Per-room input mutex
* GetMembership should use transaction when assigning state key NID
* Actually use writer transactions rather than ignoring them
* Limit per-room mutexes to Postgres
* Flip the check in InputRoomEvents
* Updated TransactionWriters, moved locks in roomserver, various other tweaks
* Fix redaction deadlocks
* Fix lint issue
* Rename SQLiteTransactionWriter to ExclusiveTransactionWriter
* Fix us not sending transactions through in latest events updater
* Initial pass at refactoring config (not finished)
* Don't forget current state and EDU servers
* More shifting around
* Update server key API tests
* Fix roomserver test
* Fix more tests
* Further tweaks
* Fix current state server test (sort of)
* Maybe fix appservices
* Fix client API test
* Include database connection string in database options
* Fix sync API build
* Update config test
* Fix unit tests
* Fix federation sender build
* Fix gobind build
* Set Listen address for all services in HTTP monolith mode
* Validate config, reinstate appservice derived in directory, tweaks
* Tweak federation API test
* Set MaxOpenConnections/MaxIdleConnections to previous values
* Update generate-config
* Use TransactionWriter on other component SQLites
* Fix sync API tests
* Fix panic in media API
* Fix a couple of transactions
* Fix wrong query, add some logging output
* Add debug logging into StoreEvent
* Adjust InsertRoomNID
* Update logging
* Emit redacted_event from the roomserver when redactions are validated
- Consume them in the currentstateserver and act accordingly.
- Add integration test for the roomserver to check that injecting
`m.room.redaction` events result in `redacted_event` being emitted.
* Linting
* Ignore events that redact themselves
* Implement core redaction logic
- Add a new `redactions_table.go` which tracks the mapping of
the redaction event ID and the redacted event ID
- Mark redactions as 'validated' when we have both events.
- When redactions are validated, add `unsigned.redacted_because`
and modify the `eventJSON` accordingly.
Note: We currently do NOT redact the event content - it's gated
behind a feature flag - until we have tested redactions a bit more.
* Linting
* Use content_value instead of membership
* Fix build
* Replace publicroomsapi with a combination of clientapi/roomserver/currentstateserver
- All public rooms paths are now handled by clientapi
- Requests to (un)publish rooms are sent to the roomserver via `PerformPublish`
which are stored in a new `published_table.go`
- Requests for public rooms are handled in clientapi by:
* Fetch all room IDs which are published using `QueryPublishedRooms` on the roomserver.
* Apply pagination parameters to the slice.
* Do a `QueryBulkStateContent` request to the currentstateserver to pull out
required state event *content* (not entire events).
* Aggregate and return the chunk.
Mostly but not fully implemented (DB queries on currentstateserver are missing)
* Fix pq query
* Make postgres work
* Make sqlite work
* Fix tests
* Unbreak pagination tests
* Linting
* Move Updater structs to shared and use it for postgres
* Add constructors for NewXXXUpdater and a useTxns flag
In sqlite, we set useTxns=false and comment why.
* Handle nil txn
* Handle nil in transaction
* Missed one
* Close the txn at the right time
* Don't close the transaction as we reuse it between calls
* Limit database connections (#564)
- Add new options to the config file database:
max_open_conns: 100
max_idle_conns: 2
conn_max_lifetime: -1
- Implement connection parameter setup on the *DB (database/sql) in internal/sqlutil/trace.go:Open()
- Propagate the values in the form of DbProperties interface via all the
Open() and NewDatabase() functions
Signed-off-by: Tomas Jirka <tomas.jirka@email.cz>
* Fix wasm builds
* Remove file accidentally added from working tree
Co-authored-by: Tomas Jirka <tomas.jirka@email.cz>
* Make backfill work for shared history visibility
* fetch missing state on backfill to remember snapshots correctly
* Fix gmsl to not mux in auth events into room state
* Whoops
* Linting