// Copyright 2017 Vector Creations Ltd // Copyright 2018 New Vector Ltd // Copyright 2019-2020 The Matrix.org Foundation C.I.C. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package internal import ( "bytes" "context" "fmt" "github.com/matrix-org/dendrite/internal/sqlutil" "github.com/matrix-org/dendrite/roomserver/api" "github.com/matrix-org/dendrite/roomserver/state" "github.com/matrix-org/dendrite/roomserver/storage/shared" "github.com/matrix-org/dendrite/roomserver/types" "github.com/matrix-org/gomatrixserverlib" "github.com/matrix-org/util" ) // updateLatestEvents updates the list of latest events for this room in the database and writes the // event to the output log. // The latest events are the events that aren't referenced by another event in the database: // // Time goes down the page. 1 is the m.room.create event (root). // // 1 After storing 1 the latest events are {1} // | After storing 2 the latest events are {2} // 2 After storing 3 the latest events are {3} // / \ After storing 4 the latest events are {3,4} // 3 4 After storing 5 the latest events are {5,4} // | | After storing 6 the latest events are {5,6} // 5 6 <--- latest After storing 7 the latest events are {6,7} // | // 7 <----- latest // // Can only be called once at a time func (r *RoomserverInternalAPI) updateLatestEvents( ctx context.Context, roomInfo *types.RoomInfo, stateAtEvent types.StateAtEvent, event gomatrixserverlib.Event, sendAsServer string, transactionID *api.TransactionID, ) (err error) { updater, err := r.DB.GetLatestEventsForUpdate(ctx, *roomInfo) if err != nil { return fmt.Errorf("r.DB.GetLatestEventsForUpdate: %w", err) } succeeded := false defer sqlutil.EndTransactionWithCheck(updater, &succeeded, &err) u := latestEventsUpdater{ ctx: ctx, api: r, updater: updater, roomInfo: roomInfo, stateAtEvent: stateAtEvent, event: event, sendAsServer: sendAsServer, transactionID: transactionID, } if err = u.doUpdateLatestEvents(); err != nil { return fmt.Errorf("u.doUpdateLatestEvents: %w", err) } succeeded = true return } // latestEventsUpdater tracks the state used to update the latest events in the // room. It mostly just ferries state between the various function calls. // The state could be passed using function arguments, but it becomes impractical // when there are so many variables to pass around. type latestEventsUpdater struct { ctx context.Context api *RoomserverInternalAPI updater *shared.LatestEventsUpdater roomInfo *types.RoomInfo stateAtEvent types.StateAtEvent event gomatrixserverlib.Event transactionID *api.TransactionID // Which server to send this event as. sendAsServer string // The eventID of the event that was processed before this one. lastEventIDSent string // The latest events in the room after processing this event. latest []types.StateAtEventAndReference // The state entries removed from and added to the current state of the // room as a result of processing this event. They are sorted lists. removed []types.StateEntry added []types.StateEntry // The state entries that are removed and added to recover the state before // the event being processed. They are sorted lists. stateBeforeEventRemoves []types.StateEntry stateBeforeEventAdds []types.StateEntry // The snapshots of current state before and after processing this event oldStateNID types.StateSnapshotNID newStateNID types.StateSnapshotNID } func (u *latestEventsUpdater) doUpdateLatestEvents() error { prevEvents := u.event.PrevEvents() u.lastEventIDSent = u.updater.LastEventIDSent() u.oldStateNID = u.updater.CurrentStateSnapshotNID() // If we are doing a regular event update then we will get the // previous latest events to use as a part of the calculation. If // we are overwriting the latest events because we have a complete // state snapshot from somewhere else, e.g. a federated room join, // then start with an empty set - none of the forward extremities // that we knew about before matter anymore. oldLatest := []types.StateAtEventAndReference{} if !u.stateAtEvent.Overwrite { oldLatest = u.updater.LatestEvents() } // If the event has already been written to the output log then we // don't need to do anything, as we've handled it already. hasBeenSent, err := u.updater.HasEventBeenSent(u.stateAtEvent.EventNID) if err != nil { return fmt.Errorf("u.updater.HasEventBeenSent: %w", err) } else if hasBeenSent { return nil } // Update the roomserver_previous_events table with references. This // is effectively tracking the structure of the DAG. if err = u.updater.StorePreviousEvents(u.stateAtEvent.EventNID, prevEvents); err != nil { return fmt.Errorf("u.updater.StorePreviousEvents: %w", err) } // Get the event reference for our new event. This will be used when // determining if the event is referenced by an existing event. eventReference := u.event.EventReference() // Check if our new event is already referenced by an existing event // in the room. If it is then it isn't a latest event. alreadyReferenced, err := u.updater.IsReferenced(eventReference) if err != nil { return fmt.Errorf("u.updater.IsReferenced: %w", err) } // Work out what the latest events are. u.latest = calculateLatest( oldLatest, alreadyReferenced, prevEvents, types.StateAtEventAndReference{ EventReference: eventReference, StateAtEvent: u.stateAtEvent, }, ) // Now that we know what the latest events are, it's time to get the // latest state. if err = u.latestState(); err != nil { return fmt.Errorf("u.latestState: %w", err) } // If we need to generate any output events then here's where we do it. // TODO: Move this! updates, err := u.api.updateMemberships(u.ctx, u.updater, u.removed, u.added) if err != nil { return fmt.Errorf("u.api.updateMemberships: %w", err) } update, err := u.makeOutputNewRoomEvent() if err != nil { return fmt.Errorf("u.makeOutputNewRoomEvent: %w", err) } updates = append(updates, *update) // Send the event to the output logs. // We do this inside the database transaction to ensure that we only mark an event as sent if we sent it. // (n.b. this means that it's possible that the same event will be sent twice if the transaction fails but // the write to the output log succeeds) // TODO: This assumes that writing the event to the output log is synchronous. It should be possible to // send the event asynchronously but we would need to ensure that 1) the events are written to the log in // the correct order, 2) that pending writes are resent across restarts. In order to avoid writing all the // necessary bookkeeping we'll keep the event sending synchronous for now. if err = u.api.WriteOutputEvents(u.event.RoomID(), updates); err != nil { return fmt.Errorf("u.api.WriteOutputEvents: %w", err) } if err = u.updater.SetLatestEvents(u.roomInfo.RoomNID, u.latest, u.stateAtEvent.EventNID, u.newStateNID); err != nil { return fmt.Errorf("u.updater.SetLatestEvents: %w", err) } if err = u.updater.MarkEventAsSent(u.stateAtEvent.EventNID); err != nil { return fmt.Errorf("u.updater.MarkEventAsSent: %w", err) } return nil } func (u *latestEventsUpdater) latestState() error { var err error roomState := state.NewStateResolution(u.api.DB, *u.roomInfo) // Get a list of the current latest events. latestStateAtEvents := make([]types.StateAtEvent, len(u.latest)) for i := range u.latest { latestStateAtEvents[i] = u.latest[i].StateAtEvent } // Takes the NIDs of the latest events and creates a state snapshot // of the state after the events. The snapshot state will be resolved // using the correct state resolution algorithm for the room. u.newStateNID, err = roomState.CalculateAndStoreStateAfterEvents( u.ctx, latestStateAtEvents, ) if err != nil { return fmt.Errorf("roomState.CalculateAndStoreStateAfterEvents: %w", err) } // If we are overwriting the state then we should make sure that we // don't send anything out over federation again, it will very likely // be a repeat. if u.stateAtEvent.Overwrite { u.sendAsServer = "" } // Now that we have a new state snapshot based on the latest events, // we can compare that new snapshot to the previous one and see what // has changed. This gives us one list of removed state events and // another list of added ones. Replacing a value for a state-key tuple // will result one removed (the old event) and one added (the new event). u.removed, u.added, err = roomState.DifferenceBetweeenStateSnapshots( u.ctx, u.oldStateNID, u.newStateNID, ) if err != nil { return fmt.Errorf("roomState.DifferenceBetweenStateSnapshots: %w", err) } // Also work out the state before the event removes and the event // adds. u.stateBeforeEventRemoves, u.stateBeforeEventAdds, err = roomState.DifferenceBetweeenStateSnapshots( u.ctx, u.newStateNID, u.stateAtEvent.BeforeStateSnapshotNID, ) if err != nil { return fmt.Errorf("roomState.DifferenceBetweeenStateSnapshots: %w", err) } return nil } func calculateLatest( oldLatest []types.StateAtEventAndReference, alreadyReferenced bool, prevEvents []gomatrixserverlib.EventReference, newEvent types.StateAtEventAndReference, ) []types.StateAtEventAndReference { var alreadyInLatest bool var newLatest []types.StateAtEventAndReference for _, l := range oldLatest { keep := true for _, prevEvent := range prevEvents { if l.EventID == prevEvent.EventID && bytes.Equal(l.EventSHA256, prevEvent.EventSHA256) { // This event can be removed from the latest events cause we've found an event that references it. // (If an event is referenced by another event then it can't be one of the latest events in the room // because we have an event that comes after it) keep = false break } } if l.EventNID == newEvent.EventNID { alreadyInLatest = true } if keep { // Keep the event in the latest events. newLatest = append(newLatest, l) } } if !alreadyReferenced && !alreadyInLatest { // This event is not referenced by any of the events in the room // and the event is not already in the latest events. // Add it to the latest events newLatest = append(newLatest, newEvent) } return newLatest } func (u *latestEventsUpdater) makeOutputNewRoomEvent() (*api.OutputEvent, error) { latestEventIDs := make([]string, len(u.latest)) for i := range u.latest { latestEventIDs[i] = u.latest[i].EventID } ore := api.OutputNewRoomEvent{ Event: u.event.Headered(u.roomInfo.RoomVersion), LastSentEventID: u.lastEventIDSent, LatestEventIDs: latestEventIDs, TransactionID: u.transactionID, } eventIDMap, err := u.stateEventMap() if err != nil { return nil, err } for _, entry := range u.added { ore.AddsStateEventIDs = append(ore.AddsStateEventIDs, eventIDMap[entry.EventNID]) } for _, entry := range u.removed { ore.RemovesStateEventIDs = append(ore.RemovesStateEventIDs, eventIDMap[entry.EventNID]) } for _, entry := range u.stateBeforeEventRemoves { ore.StateBeforeRemovesEventIDs = append(ore.StateBeforeRemovesEventIDs, eventIDMap[entry.EventNID]) } for _, entry := range u.stateBeforeEventAdds { ore.StateBeforeAddsEventIDs = append(ore.StateBeforeAddsEventIDs, eventIDMap[entry.EventNID]) } ore.SendAsServer = u.sendAsServer // include extra state events if they were added as nearly every downstream component will care about it // and we'd rather not have them all hit QueryEventsByID at the same time! if len(ore.AddsStateEventIDs) > 0 { ore.AddStateEvents, err = u.extraEventsForIDs(u.roomInfo.RoomVersion, ore.AddsStateEventIDs) if err != nil { return nil, fmt.Errorf("failed to load add_state_events from db: %w", err) } } return &api.OutputEvent{ Type: api.OutputTypeNewRoomEvent, NewRoomEvent: &ore, }, nil } // extraEventsForIDs returns the full events for the event IDs given, but does not include the current event being // updated. func (u *latestEventsUpdater) extraEventsForIDs(roomVersion gomatrixserverlib.RoomVersion, eventIDs []string) ([]gomatrixserverlib.HeaderedEvent, error) { var extraEventIDs []string for _, e := range eventIDs { if e == u.event.EventID() { continue } extraEventIDs = append(extraEventIDs, e) } if len(extraEventIDs) == 0 { return nil, nil } extraEvents, err := u.api.DB.EventsFromIDs(u.ctx, extraEventIDs) if err != nil { return nil, err } var h []gomatrixserverlib.HeaderedEvent for _, e := range extraEvents { h = append(h, e.Headered(roomVersion)) } return h, nil } // retrieve an event nid -> event ID map for all events that need updating func (u *latestEventsUpdater) stateEventMap() (map[types.EventNID]string, error) { var stateEventNIDs []types.EventNID var allStateEntries []types.StateEntry allStateEntries = append(allStateEntries, u.added...) allStateEntries = append(allStateEntries, u.removed...) allStateEntries = append(allStateEntries, u.stateBeforeEventRemoves...) allStateEntries = append(allStateEntries, u.stateBeforeEventAdds...) for _, entry := range allStateEntries { stateEventNIDs = append(stateEventNIDs, entry.EventNID) } stateEventNIDs = stateEventNIDs[:util.SortAndUnique(eventNIDSorter(stateEventNIDs))] return u.api.DB.EventIDs(u.ctx, stateEventNIDs) } type eventNIDSorter []types.EventNID func (s eventNIDSorter) Len() int { return len(s) } func (s eventNIDSorter) Less(i, j int) bool { return s[i] < s[j] } func (s eventNIDSorter) Swap(i, j int) { s[i], s[j] = s[j], s[i] }