package statistics import ( "math" "sync" "time" "github.com/matrix-org/dendrite/federationsender/storage" "github.com/matrix-org/gomatrixserverlib" "github.com/sirupsen/logrus" "go.uber.org/atomic" ) // Statistics contains information about all of the remote federated // hosts that we have interacted with. It is basically a threadsafe // wrapper. type Statistics struct { DB storage.Database servers map[gomatrixserverlib.ServerName]*ServerStatistics mutex sync.RWMutex // How many times should we tolerate consecutive failures before we // just blacklist the host altogether? The backoff is exponential, // so the max time here to attempt is 2**failures seconds. FailuresUntilBlacklist uint32 } // ForServer returns server statistics for the given server name. If it // does not exist, it will create empty statistics and return those. func (s *Statistics) ForServer(serverName gomatrixserverlib.ServerName) *ServerStatistics { // If the map hasn't been initialised yet then do that. if s.servers == nil { s.mutex.Lock() s.servers = make(map[gomatrixserverlib.ServerName]*ServerStatistics) s.mutex.Unlock() } // Look up if we have statistics for this server already. s.mutex.RLock() server, found := s.servers[serverName] s.mutex.RUnlock() // If we don't, then make one. if !found { s.mutex.Lock() server = &ServerStatistics{ statistics: s, serverName: serverName, } s.servers[serverName] = server s.mutex.Unlock() blacklisted, err := s.DB.IsServerBlacklisted(serverName) if err != nil { logrus.WithError(err).Errorf("Failed to get blacklist entry %q", serverName) } else { server.blacklisted.Store(blacklisted) } } return server } // ServerStatistics contains information about our interactions with a // remote federated host, e.g. how many times we were successful, how // many times we failed etc. It also manages the backoff time and black- // listing a remote host if it remains uncooperative. type ServerStatistics struct { statistics *Statistics // serverName gomatrixserverlib.ServerName // blacklisted atomic.Bool // is the node blacklisted backoffUntil atomic.Value // time.Time to wait until before sending requests failCounter atomic.Uint32 // how many times have we failed? successCounter atomic.Uint32 // how many times have we succeeded? } // Success updates the server statistics with a new successful // attempt, which increases the sent counter and resets the idle and // failure counters. If a host was blacklisted at this point then // we will unblacklist it. func (s *ServerStatistics) Success() { s.successCounter.Add(1) s.failCounter.Store(0) s.blacklisted.Store(false) if err := s.statistics.DB.RemoveServerFromBlacklist(s.serverName); err != nil { logrus.WithError(err).Errorf("Failed to remove %q from blacklist", s.serverName) } } // Failure marks a failure and works out when to backoff until. It // returns true if the worker should give up altogether because of // too many consecutive failures. At this point the host is marked // as blacklisted. func (s *ServerStatistics) Failure() bool { // Increase the fail counter. failCounter := s.failCounter.Add(1) // Check that we haven't failed more times than is acceptable. if failCounter >= s.statistics.FailuresUntilBlacklist { // We've exceeded the maximum amount of times we're willing // to back off, which is probably in the region of hours by // now. Mark the host as blacklisted and tell the caller to // give up. s.blacklisted.Store(true) if err := s.statistics.DB.AddServerToBlacklist(s.serverName); err != nil { logrus.WithError(err).Errorf("Failed to add %q to blacklist", s.serverName) } return true } // We're still under the threshold so work out the exponential // backoff based on how many times we have failed already. The // worker goroutine will wait until this time before processing // anything from the queue. backoffSeconds := time.Second * time.Duration(math.Exp2(float64(failCounter))) s.backoffUntil.Store( time.Now().Add(backoffSeconds), ) return false } // BackoffDuration returns both a bool stating whether to wait, // and then if true, a duration to wait for. func (s *ServerStatistics) BackoffDuration() (bool, time.Duration) { backoff, until := false, time.Second if b, ok := s.backoffUntil.Load().(time.Time); ok { if b.After(time.Now()) { backoff, until = true, time.Until(b) } } return backoff, until } // Blacklisted returns true if the server is blacklisted and false // otherwise. func (s *ServerStatistics) Blacklisted() bool { return s.blacklisted.Load() } // SuccessCount returns the number of successful requests. This is // usually useful in constructing transaction IDs. func (s *ServerStatistics) SuccessCount() uint32 { return s.successCounter.Load() }