dendrite/roomserver
S7evinK 002429c9e2
Implement server notices (#2180)
* Add server_notices config

* Disallow rejecting "server notice" invites

* Update config

* Slightly refactor sendEvent and CreateRoom so it can be reused

* Implement unspecced server notices

* Validate the request

* Set the user api when starting

* Rename function/variables

* Update comments

* Update config

* Set the avatar on account creation

* Update test

* Only create the account when starting
Only add routes if sever notices are enabled

* Use reserver username
Check that we actually got roomData

* Add check for admin account
Enable server notices for CI
Return same values as Synapse

* Add custom error for rejecting server notice invite

* Move building an invite to it's own function, for reusability

* Don't create new rooms, use the existing one (follow Synapse behavior)

Co-authored-by: kegsay <kegan@matrix.org>
2022-02-18 16:05:03 +01:00
..
acls Pass pointers to events — reloaded (#1583) 2020-11-16 15:44:53 +00:00
api Implement server notices (#2180) 2022-02-18 16:05:03 +01:00
auth Pass pointers to events — reloaded (#1583) 2020-11-16 15:44:53 +00:00
internal Implement server notices (#2180) 2022-02-18 16:05:03 +01:00
inthttp Implement server notices (#2180) 2022-02-18 16:05:03 +01:00
state Full roomserver input transactional isolation (#2141) 2022-02-04 10:39:34 +00:00
storage Remove event type and state key caches (#2200) 2022-02-18 10:58:41 +00:00
types Fix fetching missing state (#2163) 2022-02-10 10:05:14 +00:00
version Set default room version to v6 (#1438) 2020-09-25 12:59:57 +01:00
README.md use go module for dependencies (#594) 2019-05-21 21:56:55 +01:00
roomserver.go Use process context for roomserver input (#2198) 2022-02-17 15:58:54 +00:00

RoomServer

RoomServer Internals

Numeric IDs

To save space matrix string identifiers are mapped to local numeric IDs. The numeric IDs are more efficient to manipulate and use less space to store. The numeric IDs are never exposed in the API the room server exposes. The numeric IDs are converted to string IDs before they leave the room server. The numeric ID for a string ID is never 0 to avoid being confused with go's default zero value. Zero is used to indicate that there was no corresponding string ID. Well-known event types and event state keys are preassigned numeric IDs.

State Snapshot Storage

The room server stores the state of the matrix room at each event. For efficiency the state is stored as blocks of 3-tuples of numeric IDs for the event type, event state key and event ID. For further efficiency the state snapshots are stored as the combination of up to 64 these blocks. This allows blocks of the room state to be reused in multiple snapshots.

The resulting database tables look something like this:

+-------------------------------------------------------------------+
| Events                                                            |
+---------+-------------------+------------------+------------------+
| EventNID| EventTypeNID      | EventStateKeyNID | StateSnapshotNID |
+---------+-------------------+------------------+------------------+
|       1 | m.room.create   1 | ""             1 | <nil>          0 |
|       2 | m.room.member   2 | "@user:foo"    2 | <nil>          0 |
|       3 | m.room.member   2 | "@user:bar"    3 | {1,2}          1 |
|       4 | m.room.message  3 | <nil>          0 | {1,2,3}        2 |
|       5 | m.room.member   2 | "@user:foo"    2 | {1,2,3}        2 |
|       6 | m.room.message  3 | <nil>          0 | {1,3,6}        3 |
+---------+-------------------+------------------+------------------+

+----------------------------------------+
| State Snapshots                        |
+-----------------------+----------------+
| EventStateSnapshotNID | StateBlockNIDs |
+-----------------------+----------------|
|                     1 |           {1}  |
|                     2 |         {1,2}  |
|                     3 |       {1,2,3}  |
+-----------------------+----------------+

+-----------------------------------------------------------------+
| State Blocks                                                    |
+---------------+-------------------+------------------+----------+
| StateBlockNID | EventTypeNID      | EventStateKeyNID | EventNID |
+---------------+-------------------+------------------+----------+
|             1 | m.room.create   1 | ""             1 |        1 |
|             1 | m.room.member   2 | "@user:foo"    2 |        2 |
|             2 | m.room.member   2 | "@user:bar"    3 |        3 |
|             3 | m.room.member   2 | "@user:foo"    2 |        6 |
+---------------+-------------------+------------------+----------+