mirror of
https://github.com/1f349/dendrite.git
synced 2024-11-14 15:51:37 +00:00
a763cbb0e1
* Put federation client functions into their own file * Look for missing auth events in RS input * Remove retrieveMissingAuthEvents from federation API * Logging * Sorta transplanted the code over * Use event origin failing all else * Don't get stuck on mutexes: * Add verifier * Don't mark state events with zero snapshot NID as not existing * Check missing state if not an outlier before storing the event * Reject instead of soft-fail, don't copy roominfo so much * Use synchronous contexts, limit time to fetch missing events * Clean up some commented out bits * Simplify `/send` endpoint significantly * Submit async * Report errors on sending to RS input * Set max payload in NATS to 16MB * Tweak metrics * Add `workerForRoom` for tidiness * Try skipping unmarshalling errors for RespMissingEvents * Track missing prev events separately to avoid calculating state when not possible * Tweak logic around checking missing state * Care about state when checking missing prev events * Don't check missing state for create events * Try that again * Handle create events better * Send create room events as new * Use given event kind when sending auth/state events * Revert "Use given event kind when sending auth/state events" This reverts commit 089d64d271b5fca8c104e1554711187420dbebca. * Only search for missing prev events or state for new events * Tweaks * We only have missing prev if we don't supply state * Room version tweaks * Allow async inputs again * Apply backpressure to consumers/synchronous requests to hopefully stop things being overwhelmed * Set timeouts on roomserver input tasks (need to decide what timeout makes sense) * Use work queue policy, deliver all on restart * Reduce chance of duplicates being sent by NATS * Limit the number of servers we attempt to reduce backpressure * Some review comment fixes * Tidy up a couple things * Don't limit servers, randomise order using map * Some context refactoring * Update gmsl * Don't resend create events * Set stateIDs length correctly or else the roomserver thinks there are missing events when there aren't * Exclude our own servername * Try backing off servers * Make excluding self behaviour optional * Exclude self from g_m_e * Update sytest-whitelist * Update consumers for the roomserver output stream * Remember to send outliers for state returned from /gme * Make full HTTP tests less upsetti * Remove 'If a device list update goes missing, the server resyncs on the next one' from the sytest blacklist * Remove debugging test * Fix blacklist again, remove unnecessary duplicate context * Clearer contexts, don't use background in case there's something happening there * Don't queue up events more than once in memory * Correctly identify create events when checking for state * Fill in gaps again in /gme code * Remove `AuthEventIDs` from `InputRoomEvent` * Remove stray field Co-authored-by: Kegan Dougal <kegan@matrix.org>
182 lines
4.9 KiB
Go
182 lines
4.9 KiB
Go
package internal
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import (
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"crypto/ed25519"
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"encoding/base64"
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"fmt"
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"sync"
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"time"
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"github.com/matrix-org/dendrite/federationapi/api"
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"github.com/matrix-org/dendrite/federationapi/queue"
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"github.com/matrix-org/dendrite/federationapi/statistics"
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"github.com/matrix-org/dendrite/federationapi/storage"
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"github.com/matrix-org/dendrite/federationapi/storage/cache"
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"github.com/matrix-org/dendrite/internal/caching"
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roomserverAPI "github.com/matrix-org/dendrite/roomserver/api"
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"github.com/matrix-org/dendrite/setup/config"
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"github.com/matrix-org/gomatrix"
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"github.com/matrix-org/gomatrixserverlib"
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"github.com/sirupsen/logrus"
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)
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// FederationInternalAPI is an implementation of api.FederationInternalAPI
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type FederationInternalAPI struct {
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db storage.Database
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cfg *config.FederationAPI
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statistics *statistics.Statistics
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rsAPI roomserverAPI.RoomserverInternalAPI
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federation *gomatrixserverlib.FederationClient
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keyRing *gomatrixserverlib.KeyRing
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queues *queue.OutgoingQueues
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joins sync.Map // joins currently in progress
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}
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func NewFederationInternalAPI(
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db storage.Database, cfg *config.FederationAPI,
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rsAPI roomserverAPI.RoomserverInternalAPI,
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federation *gomatrixserverlib.FederationClient,
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statistics *statistics.Statistics,
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caches *caching.Caches,
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queues *queue.OutgoingQueues,
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keyRing *gomatrixserverlib.KeyRing,
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) *FederationInternalAPI {
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serverKeyDB, err := cache.NewKeyDatabase(db, caches)
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if err != nil {
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logrus.WithError(err).Panicf("failed to set up caching wrapper for server key database")
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}
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if keyRing == nil {
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keyRing = &gomatrixserverlib.KeyRing{
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KeyFetchers: []gomatrixserverlib.KeyFetcher{},
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KeyDatabase: serverKeyDB,
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}
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addDirectFetcher := func() {
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keyRing.KeyFetchers = append(
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keyRing.KeyFetchers,
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&gomatrixserverlib.DirectKeyFetcher{
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Client: federation,
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},
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)
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}
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if cfg.PreferDirectFetch {
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addDirectFetcher()
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} else {
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defer addDirectFetcher()
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}
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var b64e = base64.StdEncoding.WithPadding(base64.NoPadding)
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for _, ps := range cfg.KeyPerspectives {
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perspective := &gomatrixserverlib.PerspectiveKeyFetcher{
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PerspectiveServerName: ps.ServerName,
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PerspectiveServerKeys: map[gomatrixserverlib.KeyID]ed25519.PublicKey{},
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Client: federation,
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}
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for _, key := range ps.Keys {
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rawkey, err := b64e.DecodeString(key.PublicKey)
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if err != nil {
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logrus.WithError(err).WithFields(logrus.Fields{
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"server_name": ps.ServerName,
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"public_key": key.PublicKey,
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}).Warn("Couldn't parse perspective key")
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continue
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}
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perspective.PerspectiveServerKeys[key.KeyID] = rawkey
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}
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keyRing.KeyFetchers = append(keyRing.KeyFetchers, perspective)
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logrus.WithFields(logrus.Fields{
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"server_name": ps.ServerName,
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"num_public_keys": len(ps.Keys),
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}).Info("Enabled perspective key fetcher")
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}
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}
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return &FederationInternalAPI{
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db: db,
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cfg: cfg,
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rsAPI: rsAPI,
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keyRing: keyRing,
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federation: federation,
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statistics: statistics,
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queues: queues,
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}
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}
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func (a *FederationInternalAPI) isBlacklistedOrBackingOff(s gomatrixserverlib.ServerName) (*statistics.ServerStatistics, error) {
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stats := a.statistics.ForServer(s)
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until, blacklisted := stats.BackoffInfo()
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if blacklisted {
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return stats, &api.FederationClientError{
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Blacklisted: true,
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}
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}
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now := time.Now()
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if until != nil && now.Before(*until) {
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return stats, &api.FederationClientError{
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RetryAfter: time.Until(*until),
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}
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}
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return stats, nil
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}
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func failBlacklistableError(err error, stats *statistics.ServerStatistics) (until time.Time, blacklisted bool) {
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if err == nil {
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return
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}
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mxerr, ok := err.(gomatrix.HTTPError)
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if !ok {
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return stats.Failure()
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}
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if mxerr.Code == 401 { // invalid signature in X-Matrix header
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return stats.Failure()
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}
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if mxerr.Code >= 500 && mxerr.Code < 600 { // internal server errors
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return stats.Failure()
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}
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return
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}
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func (a *FederationInternalAPI) doRequestIfNotBackingOffOrBlacklisted(
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s gomatrixserverlib.ServerName, request func() (interface{}, error),
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) (interface{}, error) {
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stats, err := a.isBlacklistedOrBackingOff(s)
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if err != nil {
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return nil, err
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}
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res, err := request()
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if err != nil {
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until, blacklisted := failBlacklistableError(err, stats)
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now := time.Now()
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var retryAfter time.Duration
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if until.After(now) {
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retryAfter = time.Until(until)
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}
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return res, &api.FederationClientError{
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Err: err.Error(),
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Blacklisted: blacklisted,
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RetryAfter: retryAfter,
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}
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}
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stats.Success()
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return res, nil
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}
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func (a *FederationInternalAPI) doRequestIfNotBlacklisted(
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s gomatrixserverlib.ServerName, request func() (interface{}, error),
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) (interface{}, error) {
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stats := a.statistics.ForServer(s)
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if _, blacklisted := stats.BackoffInfo(); blacklisted {
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return stats, &api.FederationClientError{
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Err: fmt.Sprintf("server %q is blacklisted", s),
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Blacklisted: true,
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}
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}
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return request()
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}
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