5caae6f3a0
* bugfix: fix panic on new invite events from sytest I'm unsure why the previous code didn't work, but it's clearer, quicker and easier to read the `LastInsertID()` way. Previously, the code would panic as the SELECT would fail to find the last inserted row ID. * sqlite: Fix UNIQUE violations and close more cursors - Add missing `defer rows.Close()` - Do not have the state block NID as a PRIMARY KEY else it breaks for blocks with >1 state event in them. Instead, rejig the queries so we can still have monotonically increasing integers without using AUTOINCREMENT (which mandates PRIMARY KEY). * sqlite: Add missing variadic function * Use LastInsertId because empirically it works over the SELECT form (though I don't know why that is) * sqlite: Fix invite table by using the global stream pos rather than one specific to invites If we don't use the global, clients don't get notified about any invites because the position is too low. * linting: shadowing * sqlite: do not use last rowid, we already know the stream pos! * sqlite: Fix account data table in syncapi by commiting insert txns! * sqlite: Fix failing federation invite Was failing with 'database is locked' due to multiple write txns being taken out. * sqlite: Ensure we return exactly the number of events found in the database Previously we would return exactly the number of *requested* events, which meant that several zero-initialised events would bubble through the system, failing at JSON serialisation time. * sqlite: let's just ignore the problem for now.... * linting |
||
---|---|---|
.. | ||
alias | ||
api | ||
auth | ||
input | ||
query | ||
state | ||
storage | ||
types | ||
version | ||
README.md | ||
roomserver.go |
RoomServer
RoomServer Internals
Numeric IDs
To save space matrix string identifiers are mapped to local numeric IDs. The numeric IDs are more efficient to manipulate and use less space to store. The numeric IDs are never exposed in the API the room server exposes. The numeric IDs are converted to string IDs before they leave the room server. The numeric ID for a string ID is never 0 to avoid being confused with go's default zero value. Zero is used to indicate that there was no corresponding string ID. Well-known event types and event state keys are preassigned numeric IDs.
State Snapshot Storage
The room server stores the state of the matrix room at each event. For efficiency the state is stored as blocks of 3-tuples of numeric IDs for the event type, event state key and event ID. For further efficiency the state snapshots are stored as the combination of up to 64 these blocks. This allows blocks of the room state to be reused in multiple snapshots.
The resulting database tables look something like this:
+-------------------------------------------------------------------+
| Events |
+---------+-------------------+------------------+------------------+
| EventNID| EventTypeNID | EventStateKeyNID | StateSnapshotNID |
+---------+-------------------+------------------+------------------+
| 1 | m.room.create 1 | "" 1 | <nil> 0 |
| 2 | m.room.member 2 | "@user:foo" 2 | <nil> 0 |
| 3 | m.room.member 2 | "@user:bar" 3 | {1,2} 1 |
| 4 | m.room.message 3 | <nil> 0 | {1,2,3} 2 |
| 5 | m.room.member 2 | "@user:foo" 2 | {1,2,3} 2 |
| 6 | m.room.message 3 | <nil> 0 | {1,3,6} 3 |
+---------+-------------------+------------------+------------------+
+----------------------------------------+
| State Snapshots |
+-----------------------+----------------+
| EventStateSnapshotNID | StateBlockNIDs |
+-----------------------+----------------|
| 1 | {1} |
| 2 | {1,2} |
| 3 | {1,2,3} |
+-----------------------+----------------+
+-----------------------------------------------------------------+
| State Blocks |
+---------------+-------------------+------------------+----------+
| StateBlockNID | EventTypeNID | EventStateKeyNID | EventNID |
+---------------+-------------------+------------------+----------+
| 1 | m.room.create 1 | "" 1 | 1 |
| 1 | m.room.member 2 | "@user:foo" 2 | 2 |
| 2 | m.room.member 2 | "@user:bar" 3 | 3 |
| 3 | m.room.member 2 | "@user:foo" 2 | 6 |
+---------------+-------------------+------------------+----------+