mirror of
https://github.com/1f349/dendrite.git
synced 2024-12-28 02:56:25 +00:00
05e1ae8745
* Room version 2 by default, other wiring updates, update gomatrixserverlib * Fix nil pointer exception * Fix some more nil pointer exceptions hopefully * Update gomatrixserverlib * Send all room versions when joining, not just stable ones * Remove room version cquery * Get room version when getting events from the roomserver database * Reset default back to room version 2 * Don't generate event IDs unless needed * Revert "Remove room version cquery" This reverts commit a170d5873360dd059614460acc8b21ab2cda9767. * Query room version in federation API, client API as needed * Improvements to make_join send_join dance * Make room server producers use headered events * Lint tweaks * Update gomatrixserverlib * Versioned SendJoin * Query room version in syncapi backfill * Handle transaction marshalling/unmarshalling within Dendrite * Sorta fix federation (kinda) * whoops commit federation API too * Use NewEventFromTrustedJSON when getting events from the database * Update gomatrixserverlib * Strip headers on federationapi endpoints * Fix bug in clientapi profile room version query * Update gomatrixserverlib * Return more useful error if room version query doesn't find the room * Update gomatrixserverlib * Update gomatrixserverlib * Maybe fix federation * Fix formatting directive * Update sytest whitelist and blacklist * Temporarily disable room versions 3 and 4 until gmsl is fixed * Fix count of EDUs in logging * Update gomatrixserverlib * Update gomatrixserverlib * Update gomatrixserverlib * Rely on EventBuilder in gmsl to generate the event IDs for us * Some review comments fixed * Move function out of common and into gmsl * Comment in federationsender destinationqueue * Update gomatrixserverlib
280 lines
9.7 KiB
Go
280 lines
9.7 KiB
Go
// Copyright 2017 Vector Creations Ltd
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package routing
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import (
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"context"
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"encoding/json"
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"fmt"
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"net/http"
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"github.com/matrix-org/dendrite/clientapi/jsonerror"
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"github.com/matrix-org/dendrite/clientapi/producers"
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"github.com/matrix-org/dendrite/common/config"
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"github.com/matrix-org/dendrite/roomserver/api"
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"github.com/matrix-org/gomatrixserverlib"
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"github.com/matrix-org/util"
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)
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// Send implements /_matrix/federation/v1/send/{txnID}
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func Send(
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httpReq *http.Request,
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request *gomatrixserverlib.FederationRequest,
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txnID gomatrixserverlib.TransactionID,
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cfg *config.Dendrite,
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query api.RoomserverQueryAPI,
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producer *producers.RoomserverProducer,
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keys gomatrixserverlib.KeyRing,
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federation *gomatrixserverlib.FederationClient,
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) util.JSONResponse {
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t := txnReq{
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context: httpReq.Context(),
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query: query,
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producer: producer,
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keys: keys,
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federation: federation,
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}
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var txnEvents struct {
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PDUs []json.RawMessage `json:"pdus"`
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EDUs []json.RawMessage `json:"edus"`
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}
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if err := json.Unmarshal(request.Content(), &txnEvents); err != nil {
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return util.JSONResponse{
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Code: http.StatusBadRequest,
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JSON: jsonerror.NotJSON("The request body could not be decoded into valid JSON. " + err.Error()),
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}
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}
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t.PDUs = txnEvents.PDUs
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t.Origin = request.Origin()
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t.TransactionID = txnID
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t.Destination = cfg.Matrix.ServerName
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util.GetLogger(httpReq.Context()).Infof("Received transaction %q containing %d PDUs, %d EDUs", txnID, len(t.PDUs), len(t.EDUs))
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resp, err := t.processTransaction()
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if err != nil {
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util.GetLogger(httpReq.Context()).WithError(err).Error("t.processTransaction failed")
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return jsonerror.InternalServerError()
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}
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return util.JSONResponse{
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Code: http.StatusOK,
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JSON: resp,
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}
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}
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type txnReq struct {
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gomatrixserverlib.Transaction
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context context.Context
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query api.RoomserverQueryAPI
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producer *producers.RoomserverProducer
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keys gomatrixserverlib.KeyRing
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federation *gomatrixserverlib.FederationClient
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}
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func (t *txnReq) processTransaction() (*gomatrixserverlib.RespSend, error) {
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var pdus []gomatrixserverlib.HeaderedEvent
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for _, pdu := range t.PDUs {
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var header struct {
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RoomID string `json:"room_id"`
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}
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if err := json.Unmarshal(pdu, &header); err != nil {
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util.GetLogger(t.context).WithError(err).Warn("Transaction: Failed to extract room ID from event")
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return nil, err
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}
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verReq := api.QueryRoomVersionForRoomRequest{RoomID: header.RoomID}
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verRes := api.QueryRoomVersionForRoomResponse{}
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if err := t.query.QueryRoomVersionForRoom(t.context, &verReq, &verRes); err != nil {
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util.GetLogger(t.context).WithError(err).Warn("Transaction: Failed to query room version for room", verReq.RoomID)
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return nil, err
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}
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event, err := gomatrixserverlib.NewEventFromUntrustedJSON(pdu, verRes.RoomVersion)
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if err != nil {
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util.GetLogger(t.context).WithError(err).Warnf("Transaction: Failed to parse event JSON of event %q", event.EventID())
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return nil, err
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}
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if err := gomatrixserverlib.VerifyAllEventSignatures(t.context, []gomatrixserverlib.Event{event}, t.keys); err != nil {
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util.GetLogger(t.context).WithError(err).Warnf("Transaction: Couldn't validate signature of event %q", event.EventID())
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return nil, err
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}
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pdus = append(pdus, event.Headered(verRes.RoomVersion))
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}
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// Process the events.
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results := map[string]gomatrixserverlib.PDUResult{}
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for _, e := range pdus {
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err := t.processEvent(e.Unwrap())
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if err != nil {
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// If the error is due to the event itself being bad then we skip
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// it and move onto the next event. We report an error so that the
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// sender knows that we have skipped processing it.
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//
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// However if the event is due to a temporary failure in our server
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// such as a database being unavailable then we should bail, and
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// hope that the sender will retry when we are feeling better.
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//
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// It is uncertain what we should do if an event fails because
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// we failed to fetch more information from the sending server.
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// For example if a request to /state fails.
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// If we skip the event then we risk missing the event until we
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// receive another event referencing it.
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// If we bail and stop processing then we risk wedging incoming
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// transactions from that server forever.
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switch err.(type) {
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case unknownRoomError:
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case *gomatrixserverlib.NotAllowed:
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default:
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// Any other error should be the result of a temporary error in
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// our server so we should bail processing the transaction entirely.
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return nil, err
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}
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results[e.EventID()] = gomatrixserverlib.PDUResult{
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Error: err.Error(),
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}
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util.GetLogger(t.context).WithError(err).WithField("event_id", e.EventID()).Warn("Failed to process incoming federation event, skipping it.")
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} else {
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results[e.EventID()] = gomatrixserverlib.PDUResult{}
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}
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}
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// TODO: Process the EDUs.
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util.GetLogger(t.context).Infof("Processed %d PDUs from transaction %q", len(results), t.TransactionID)
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return &gomatrixserverlib.RespSend{PDUs: results}, nil
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}
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type unknownRoomError struct {
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roomID string
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}
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func (e unknownRoomError) Error() string { return fmt.Sprintf("unknown room %q", e.roomID) }
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func (t *txnReq) processEvent(e gomatrixserverlib.Event) error {
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prevEventIDs := e.PrevEventIDs()
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// Fetch the state needed to authenticate the event.
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needed := gomatrixserverlib.StateNeededForAuth([]gomatrixserverlib.Event{e})
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stateReq := api.QueryStateAfterEventsRequest{
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RoomID: e.RoomID(),
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PrevEventIDs: prevEventIDs,
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StateToFetch: needed.Tuples(),
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}
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var stateResp api.QueryStateAfterEventsResponse
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if err := t.query.QueryStateAfterEvents(t.context, &stateReq, &stateResp); err != nil {
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return err
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}
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if !stateResp.RoomExists {
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// TODO: When synapse receives a message for a room it is not in it
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// asks the remote server for the state of the room so that it can
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// check if the remote server knows of a join "m.room.member" event
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// that this server is unaware of.
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// However generally speaking we should reject events for rooms we
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// aren't a member of.
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return unknownRoomError{e.RoomID()}
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}
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if !stateResp.PrevEventsExist {
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return t.processEventWithMissingState(e, stateResp.RoomVersion)
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}
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// Check that the event is allowed by the state at the event.
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var events []gomatrixserverlib.Event
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for _, headeredEvent := range stateResp.StateEvents {
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events = append(events, headeredEvent.Unwrap())
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}
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if err := checkAllowedByState(e, events); err != nil {
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return err
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}
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// TODO: Check that the roomserver has a copy of all of the auth_events.
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// TODO: Check that the event is allowed by its auth_events.
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// pass the event to the roomserver
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_, err := t.producer.SendEvents(
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t.context,
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[]gomatrixserverlib.HeaderedEvent{
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e.Headered(stateResp.RoomVersion),
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},
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api.DoNotSendToOtherServers,
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nil,
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)
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return err
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}
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func checkAllowedByState(e gomatrixserverlib.Event, stateEvents []gomatrixserverlib.Event) error {
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authUsingState := gomatrixserverlib.NewAuthEvents(nil)
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for i := range stateEvents {
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err := authUsingState.AddEvent(&stateEvents[i])
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if err != nil {
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return err
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}
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}
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return gomatrixserverlib.Allowed(e, &authUsingState)
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}
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func (t *txnReq) processEventWithMissingState(e gomatrixserverlib.Event, roomVersion gomatrixserverlib.RoomVersion) error {
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// We are missing the previous events for this events.
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// This means that there is a gap in our view of the history of the
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// room. There two ways that we can handle such a gap:
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// 1) We can fill in the gap using /get_missing_events
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// 2) We can leave the gap and request the state of the room at
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// this event from the remote server using either /state_ids
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// or /state.
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// Synapse will attempt to do 1 and if that fails or if the gap is
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// too large then it will attempt 2.
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// Synapse will use /state_ids if possible since usually the state
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// is largely unchanged and it is more efficient to fetch a list of
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// event ids and then use /event to fetch the individual events.
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// However not all version of synapse support /state_ids so you may
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// need to fallback to /state.
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// TODO: Attempt to fill in the gap using /get_missing_events
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// TODO: Attempt to fetch the state using /state_ids and /events
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state, err := t.federation.LookupState(t.context, t.Origin, e.RoomID(), e.EventID(), roomVersion)
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if err != nil {
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return err
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}
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// Check that the returned state is valid.
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if err := state.Check(t.context, t.keys); err != nil {
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return err
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}
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// Check that the event is allowed by the state.
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retryAllowedState:
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if err := checkAllowedByState(e, state.StateEvents); err != nil {
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switch missing := err.(type) {
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case gomatrixserverlib.MissingAuthEventError:
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// An auth event was missing so let's look up that event over federation
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for _, s := range state.StateEvents {
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if s.EventID() != missing.AuthEventID {
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continue
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}
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err = t.processEventWithMissingState(s, roomVersion)
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// If there was no error retrieving the event from federation then
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// we assume that it succeeded, so retry the original state check
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if err == nil {
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goto retryAllowedState
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}
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}
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default:
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}
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return err
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}
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// pass the event along with the state to the roomserver
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return t.producer.SendEventWithState(t.context, state, e.Headered(roomVersion))
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}
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