mirror of
https://github.com/1f349/dendrite.git
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f1b92de017
* Initial cut at fixing up MSC2946 to work with latest spec * bugfix: send response back correctly * Initial working version of MSC2946 * msc2946: handle suggested_only; remove custom database As the MSC doesn't require reverse lookups, we can just pull the room state and inspect via the roomserver database. To handle this, expand QueryCurrentState to support wildcards. Use all this and handle `?suggested_only`. * Sort child rooms * msc2946: Make TestClientSpacesSummary pass * msc2946: allow invited rooms to be spidered * msc2946: support basic federation requests * fix up go mod
168 lines
11 KiB
Go
168 lines
11 KiB
Go
// Copyright 2020 The Matrix.org Foundation C.I.C.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package storage
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import (
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"context"
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"github.com/matrix-org/dendrite/roomserver/storage/shared"
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"github.com/matrix-org/dendrite/roomserver/storage/tables"
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"github.com/matrix-org/dendrite/roomserver/types"
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"github.com/matrix-org/gomatrixserverlib"
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)
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type Database interface {
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// Do we support processing input events for more than one room at a time?
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SupportsConcurrentRoomInputs() bool
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// RoomInfo returns room information for the given room ID, or nil if there is no room.
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RoomInfo(ctx context.Context, roomID string) (*types.RoomInfo, error)
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// Store the room state at an event in the database
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AddState(
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ctx context.Context,
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roomNID types.RoomNID,
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stateBlockNIDs []types.StateBlockNID,
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state []types.StateEntry,
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) (types.StateSnapshotNID, error)
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MissingAuthPrevEvents(
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ctx context.Context, e *gomatrixserverlib.Event,
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) (missingAuth, missingPrev []string, err error)
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// Look up the state of a room at each event for a list of string event IDs.
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// Returns an error if there is an error talking to the database.
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// The length of []types.StateAtEvent is guaranteed to equal the length of eventIDs if no error is returned.
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// Returns a types.MissingEventError if the room state for the event IDs aren't in the database
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StateAtEventIDs(ctx context.Context, eventIDs []string) ([]types.StateAtEvent, error)
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// Look up the numeric IDs for a list of string event types.
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// Returns a map from string event type to numeric ID for the event type.
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EventTypeNIDs(ctx context.Context, eventTypes []string) (map[string]types.EventTypeNID, error)
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// Look up the numeric IDs for a list of string event state keys.
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// Returns a map from string state key to numeric ID for the state key.
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EventStateKeyNIDs(ctx context.Context, eventStateKeys []string) (map[string]types.EventStateKeyNID, error)
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// Look up the numeric state data IDs for each numeric state snapshot ID
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// The returned slice is sorted by numeric state snapshot ID.
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StateBlockNIDs(ctx context.Context, stateNIDs []types.StateSnapshotNID) ([]types.StateBlockNIDList, error)
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// Look up the state data for each numeric state data ID
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// The returned slice is sorted by numeric state data ID.
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StateEntries(ctx context.Context, stateBlockNIDs []types.StateBlockNID) ([]types.StateEntryList, error)
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// Look up the state data for the state key tuples for each numeric state block ID
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// This is used to fetch a subset of the room state at a snapshot.
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// If a block doesn't contain any of the requested tuples then it can be discarded from the result.
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// The returned slice is sorted by numeric state block ID.
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StateEntriesForTuples(
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ctx context.Context,
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stateBlockNIDs []types.StateBlockNID,
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stateKeyTuples []types.StateKeyTuple,
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) ([]types.StateEntryList, error)
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// Look up the Events for a list of numeric event IDs.
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// Returns a sorted list of events.
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Events(ctx context.Context, eventNIDs []types.EventNID) ([]types.Event, error)
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// Look up snapshot NID for an event ID string
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SnapshotNIDFromEventID(ctx context.Context, eventID string) (types.StateSnapshotNID, error)
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// Stores a matrix room event in the database. Returns the room NID, the state snapshot and the redacted event ID if any, or an error.
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StoreEvent(
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ctx context.Context, event *gomatrixserverlib.Event, authEventNIDs []types.EventNID,
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isRejected bool,
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) (types.EventNID, types.RoomNID, types.StateAtEvent, *gomatrixserverlib.Event, string, error)
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// Look up the state entries for a list of string event IDs
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// Returns an error if the there is an error talking to the database
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// Returns a types.MissingEventError if the event IDs aren't in the database.
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StateEntriesForEventIDs(ctx context.Context, eventIDs []string) ([]types.StateEntry, error)
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// Look up the string event state keys for a list of numeric event state keys
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// Returns an error if there was a problem talking to the database.
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EventStateKeys(ctx context.Context, eventStateKeyNIDs []types.EventStateKeyNID) (map[types.EventStateKeyNID]string, error)
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// Look up the numeric IDs for a list of events.
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// Returns an error if there was a problem talking to the database.
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EventNIDs(ctx context.Context, eventIDs []string) (map[string]types.EventNID, error)
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// Set the state at an event. FIXME TODO: "at"
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SetState(ctx context.Context, eventNID types.EventNID, stateNID types.StateSnapshotNID) error
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// Lookup the event IDs for a batch of event numeric IDs.
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// Returns an error if the retrieval went wrong.
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EventIDs(ctx context.Context, eventNIDs []types.EventNID) (map[types.EventNID]string, error)
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// Opens and returns a room updater, which locks the room and opens a transaction.
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// The GetRoomUpdater must have Commit or Rollback called on it if this doesn't return an error.
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// If this returns an error then no further action is required.
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GetRoomUpdater(ctx context.Context, roomInfo *types.RoomInfo) (*shared.RoomUpdater, error)
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// Look up event references for the latest events in the room and the current state snapshot.
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// Returns the latest events, the current state and the maximum depth of the latest events plus 1.
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// Returns an error if there was a problem talking to the database.
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LatestEventIDs(ctx context.Context, roomNID types.RoomNID) ([]gomatrixserverlib.EventReference, types.StateSnapshotNID, int64, error)
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// Look up the active invites targeting a user in a room and return the
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// numeric state key IDs for the user IDs who sent them along with the event IDs for the invites.
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// Returns an error if there was a problem talking to the database.
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GetInvitesForUser(ctx context.Context, roomNID types.RoomNID, targetUserNID types.EventStateKeyNID) (senderUserIDs []types.EventStateKeyNID, eventIDs []string, err error)
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// Save a given room alias with the room ID it refers to.
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// Returns an error if there was a problem talking to the database.
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SetRoomAlias(ctx context.Context, alias string, roomID string, creatorUserID string) error
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// Look up the room ID a given alias refers to.
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// Returns an error if there was a problem talking to the database.
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GetRoomIDForAlias(ctx context.Context, alias string) (string, error)
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// Look up all aliases referring to a given room ID.
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// Returns an error if there was a problem talking to the database.
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GetAliasesForRoomID(ctx context.Context, roomID string) ([]string, error)
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// Get the user ID of the creator of an alias.
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// Returns an error if there was a problem talking to the database.
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GetCreatorIDForAlias(ctx context.Context, alias string) (string, error)
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// Remove a given room alias.
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// Returns an error if there was a problem talking to the database.
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RemoveRoomAlias(ctx context.Context, alias string) error
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// Build a membership updater for the target user in a room.
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MembershipUpdater(ctx context.Context, roomID, targetUserID string, targetLocal bool, roomVersion gomatrixserverlib.RoomVersion) (*shared.MembershipUpdater, error)
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// Lookup the membership of a given user in a given room.
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// Returns the numeric ID of the latest membership event sent from this user
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// in this room, along a boolean set to true if the user is still in this room,
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// false if not.
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// Returns an error if there was a problem talking to the database.
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GetMembership(ctx context.Context, roomNID types.RoomNID, requestSenderUserID string) (membershipEventNID types.EventNID, stillInRoom, isRoomForgotten bool, err error)
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// Lookup the membership event numeric IDs for all user that are or have
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// been members of a given room. Only lookup events of "join" membership if
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// joinOnly is set to true.
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// Returns an error if there was a problem talking to the database.
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GetMembershipEventNIDsForRoom(ctx context.Context, roomNID types.RoomNID, joinOnly bool, localOnly bool) ([]types.EventNID, error)
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// EventsFromIDs looks up the Events for a list of event IDs. Does not error if event was
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// not found.
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// Returns an error if the retrieval went wrong.
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EventsFromIDs(ctx context.Context, eventIDs []string) ([]types.Event, error)
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// Publish or unpublish a room from the room directory.
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PublishRoom(ctx context.Context, roomID string, publish bool) error
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// Returns a list of room IDs for rooms which are published.
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GetPublishedRooms(ctx context.Context) ([]string, error)
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// TODO: factor out - from currentstateserver
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// GetStateEvent returns the state event of a given type for a given room with a given state key
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// If no event could be found, returns nil
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// If there was an issue during the retrieval, returns an error
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GetStateEvent(ctx context.Context, roomID, evType, stateKey string) (*gomatrixserverlib.HeaderedEvent, error)
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GetStateEventsWithEventType(ctx context.Context, roomID, evType string) ([]*gomatrixserverlib.HeaderedEvent, error)
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// GetRoomsByMembership returns a list of room IDs matching the provided membership and user ID (as state_key).
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GetRoomsByMembership(ctx context.Context, userID, membership string) ([]string, error)
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// GetBulkStateContent returns all state events which match a given room ID and a given state key tuple. Both must be satisfied for a match.
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// If a tuple has the StateKey of '*' and allowWildcards=true then all state events with the EventType should be returned.
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GetBulkStateContent(ctx context.Context, roomIDs []string, tuples []gomatrixserverlib.StateKeyTuple, allowWildcards bool) ([]tables.StrippedEvent, error)
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// JoinedUsersSetInRooms returns how many times each of the given users appears across the given rooms.
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JoinedUsersSetInRooms(ctx context.Context, roomIDs, userIDs []string) (map[string]int, error)
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// GetLocalServerInRoom returns true if we think we're in a given room or false otherwise.
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GetLocalServerInRoom(ctx context.Context, roomNID types.RoomNID) (bool, error)
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// GetServerInRoom returns true if we think a server is in a given room or false otherwise.
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GetServerInRoom(ctx context.Context, roomNID types.RoomNID, serverName gomatrixserverlib.ServerName) (bool, error)
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// GetKnownUsers searches all users that userID knows about.
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GetKnownUsers(ctx context.Context, userID, searchString string, limit int) ([]string, error)
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// GetKnownRooms returns a list of all rooms we know about.
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GetKnownRooms(ctx context.Context) ([]string, error)
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// ForgetRoom sets a flag in the membership table, that the user wishes to forget a specific room
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ForgetRoom(ctx context.Context, userID, roomID string, forget bool) error
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}
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