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https://github.com/1f349/dendrite.git
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f47515e38b
This should fix https://github.com/matrix-org/dendrite/issues/2882 (Tested with FluffyChat 1.7.1) Also adds tests that the predefined push rules (as per the spec) is what we have in Dendrite.
193 lines
4.0 KiB
Go
193 lines
4.0 KiB
Go
package pushrules
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func defaultOverrideRules(userID string) []*Rule {
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return []*Rule{
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&mRuleMasterDefinition,
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&mRuleSuppressNoticesDefinition,
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mRuleInviteForMeDefinition(userID),
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&mRuleMemberEventDefinition,
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&mRuleContainsDisplayNameDefinition,
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&mRuleRoomNotifDefinition,
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&mRuleTombstoneDefinition,
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&mRuleReactionDefinition,
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}
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}
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const (
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MRuleMaster = ".m.rule.master"
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MRuleSuppressNotices = ".m.rule.suppress_notices"
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MRuleInviteForMe = ".m.rule.invite_for_me"
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MRuleMemberEvent = ".m.rule.member_event"
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MRuleContainsDisplayName = ".m.rule.contains_display_name"
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MRuleTombstone = ".m.rule.tombstone"
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MRuleRoomNotif = ".m.rule.roomnotif"
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MRuleReaction = ".m.rule.reaction"
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MRuleRoomACLs = ".m.rule.room.server_acl"
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)
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var (
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mRuleMasterDefinition = Rule{
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RuleID: MRuleMaster,
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Default: true,
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Enabled: false,
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Actions: []*Action{{Kind: DontNotifyAction}},
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}
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mRuleSuppressNoticesDefinition = Rule{
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RuleID: MRuleSuppressNotices,
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Default: true,
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Enabled: true,
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Conditions: []*Condition{
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{
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Kind: EventMatchCondition,
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Key: "content.msgtype",
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Pattern: pointer("m.notice"),
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},
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},
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Actions: []*Action{{Kind: DontNotifyAction}},
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}
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mRuleMemberEventDefinition = Rule{
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RuleID: MRuleMemberEvent,
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Default: true,
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Enabled: true,
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Conditions: []*Condition{
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{
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Kind: EventMatchCondition,
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Key: "type",
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Pattern: pointer("m.room.member"),
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},
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},
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Actions: []*Action{{Kind: DontNotifyAction}},
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}
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mRuleContainsDisplayNameDefinition = Rule{
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RuleID: MRuleContainsDisplayName,
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Default: true,
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Enabled: true,
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Conditions: []*Condition{{Kind: ContainsDisplayNameCondition}},
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Actions: []*Action{
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{Kind: NotifyAction},
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{
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Kind: SetTweakAction,
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Tweak: SoundTweak,
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Value: "default",
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},
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{
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Kind: SetTweakAction,
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Tweak: HighlightTweak,
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},
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},
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}
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mRuleTombstoneDefinition = Rule{
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RuleID: MRuleTombstone,
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Default: true,
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Enabled: true,
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Conditions: []*Condition{
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{
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Kind: EventMatchCondition,
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Key: "type",
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Pattern: pointer("m.room.tombstone"),
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},
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{
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Kind: EventMatchCondition,
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Key: "state_key",
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Pattern: pointer(""),
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},
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},
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Actions: []*Action{
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{Kind: NotifyAction},
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{
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Kind: SetTweakAction,
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Tweak: HighlightTweak,
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},
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},
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}
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mRuleACLsDefinition = Rule{
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RuleID: MRuleRoomACLs,
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Default: true,
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Enabled: true,
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Conditions: []*Condition{
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{
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Kind: EventMatchCondition,
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Key: "type",
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Pattern: pointer("m.room.server_acl"),
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},
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{
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Kind: EventMatchCondition,
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Key: "state_key",
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Pattern: pointer(""),
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},
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},
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Actions: []*Action{},
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}
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mRuleRoomNotifDefinition = Rule{
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RuleID: MRuleRoomNotif,
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Default: true,
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Enabled: true,
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Conditions: []*Condition{
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{
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Kind: EventMatchCondition,
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Key: "content.body",
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Pattern: pointer("@room"),
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},
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{
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Kind: SenderNotificationPermissionCondition,
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Key: "room",
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},
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},
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Actions: []*Action{
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{Kind: NotifyAction},
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{
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Kind: SetTweakAction,
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Tweak: HighlightTweak,
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},
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},
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}
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mRuleReactionDefinition = Rule{
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RuleID: MRuleReaction,
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Default: true,
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Enabled: true,
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Conditions: []*Condition{
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{
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Kind: EventMatchCondition,
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Key: "type",
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Pattern: pointer("m.reaction"),
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},
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},
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Actions: []*Action{
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{Kind: DontNotifyAction},
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},
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}
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)
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func mRuleInviteForMeDefinition(userID string) *Rule {
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return &Rule{
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RuleID: MRuleInviteForMe,
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Default: true,
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Enabled: true,
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Conditions: []*Condition{
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{
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Kind: EventMatchCondition,
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Key: "type",
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Pattern: pointer("m.room.member"),
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},
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{
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Kind: EventMatchCondition,
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Key: "content.membership",
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Pattern: pointer("invite"),
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},
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{
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Kind: EventMatchCondition,
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Key: "state_key",
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Pattern: pointer(userID),
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},
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},
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Actions: []*Action{
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{Kind: NotifyAction},
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{
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Kind: SetTweakAction,
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Tweak: SoundTweak,
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Value: "default",
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},
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},
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}
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}
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