dendrite/roomserver/internal/input/input.go
Neil Alexander a763cbb0e1
Roomserver/federation input refactor (#2104)
* Put federation client functions into their own file

* Look for missing auth events in RS input

* Remove retrieveMissingAuthEvents from federation API

* Logging

* Sorta transplanted the code over

* Use event origin failing all else

* Don't get stuck on mutexes:

* Add verifier

* Don't mark state events with zero snapshot NID as not existing

* Check missing state if not an outlier before storing the event

* Reject instead of soft-fail, don't copy roominfo so much

* Use synchronous contexts, limit time to fetch missing events

* Clean up some commented out bits

* Simplify `/send` endpoint significantly

* Submit async

* Report errors on sending to RS input

* Set max payload in NATS to 16MB

* Tweak metrics

* Add `workerForRoom` for tidiness

* Try skipping unmarshalling errors for RespMissingEvents

* Track missing prev events separately to avoid calculating state when not possible

* Tweak logic around checking missing state

* Care about state when checking missing prev events

* Don't check missing state for create events

* Try that again

* Handle create events better

* Send create room events as new

* Use given event kind when sending auth/state events

* Revert "Use given event kind when sending auth/state events"

This reverts commit 089d64d271b5fca8c104e1554711187420dbebca.

* Only search for missing prev events or state for new events

* Tweaks

* We only have missing prev if we don't supply state

* Room version tweaks

* Allow async inputs again

* Apply backpressure to consumers/synchronous requests to hopefully stop things being overwhelmed

* Set timeouts on roomserver input tasks (need to decide what timeout makes sense)

* Use work queue policy, deliver all on restart

* Reduce chance of duplicates being sent by NATS

* Limit the number of servers we attempt to reduce backpressure

* Some review comment fixes

* Tidy up a couple things

* Don't limit servers, randomise order using map

* Some context refactoring

* Update gmsl

* Don't resend create events

* Set stateIDs length correctly or else the roomserver thinks there are missing events when there aren't

* Exclude our own servername

* Try backing off servers

* Make excluding self behaviour optional

* Exclude self from g_m_e

* Update sytest-whitelist

* Update consumers for the roomserver output stream

* Remember to send outliers for state returned from /gme

* Make full HTTP tests less upsetti

* Remove 'If a device list update goes missing, the server resyncs on the next one' from the sytest blacklist

* Remove debugging test

* Fix blacklist again, remove unnecessary duplicate context

* Clearer contexts, don't use background in case there's something happening there

* Don't queue up events more than once in memory

* Correctly identify create events when checking for state

* Fill in gaps again in /gme code

* Remove `AuthEventIDs` from `InputRoomEvent`

* Remove stray field

Co-authored-by: Kegan Dougal <kegan@matrix.org>
2022-01-27 14:29:14 +00:00

264 lines
8.8 KiB
Go

// Copyright 2017 Vector Creations Ltd
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// Package input contains the code processes new room events
package input
import (
"context"
"encoding/json"
"sync"
"time"
"github.com/Arceliar/phony"
"github.com/getsentry/sentry-go"
fedapi "github.com/matrix-org/dendrite/federationapi/api"
"github.com/matrix-org/dendrite/internal/hooks"
"github.com/matrix-org/dendrite/roomserver/acls"
"github.com/matrix-org/dendrite/roomserver/api"
"github.com/matrix-org/dendrite/roomserver/internal/query"
"github.com/matrix-org/dendrite/roomserver/storage"
"github.com/matrix-org/dendrite/setup/jetstream"
"github.com/matrix-org/gomatrixserverlib"
"github.com/nats-io/nats.go"
"github.com/prometheus/client_golang/prometheus"
log "github.com/sirupsen/logrus"
"github.com/tidwall/gjson"
)
var keyContentFields = map[string]string{
"m.room.join_rules": "join_rule",
"m.room.history_visibility": "history_visibility",
"m.room.member": "membership",
}
type Inputer struct {
DB storage.Database
JetStream nats.JetStreamContext
Durable nats.SubOpt
ServerName gomatrixserverlib.ServerName
FSAPI fedapi.FederationInternalAPI
KeyRing gomatrixserverlib.JSONVerifier
ACLs *acls.ServerACLs
InputRoomEventTopic string
OutputRoomEventTopic string
workers sync.Map // room ID -> *phony.Inbox
Queryer *query.Queryer
}
func (r *Inputer) workerForRoom(roomID string) *phony.Inbox {
inbox, _ := r.workers.LoadOrStore(roomID, &phony.Inbox{})
return inbox.(*phony.Inbox)
}
// eventsInProgress is an in-memory map to keep a track of which events we have
// queued up for processing. If we get a redelivery from NATS and we still have
// the queued up item then we won't do anything with the redelivered message. If
// we've restarted Dendrite and now this map is empty then it means that we will
// reload pending work from NATS.
var eventsInProgress sync.Map
// onMessage is called when a new event arrives in the roomserver input stream.
func (r *Inputer) Start() error {
_, err := r.JetStream.Subscribe(
r.InputRoomEventTopic,
// We specifically don't use jetstream.WithJetStreamMessage here because we
// queue the task off to a room-specific queue and the ACK needs to be sent
// later, possibly with an error response to the inputter if synchronous.
func(msg *nats.Msg) {
roomID := msg.Header.Get("room_id")
var inputRoomEvent api.InputRoomEvent
if err := json.Unmarshal(msg.Data, &inputRoomEvent); err != nil {
_ = msg.Term()
return
}
_ = msg.InProgress()
index := roomID + "\000" + inputRoomEvent.Event.EventID()
if _, ok := eventsInProgress.LoadOrStore(index, struct{}{}); ok {
// We're already waiting to deal with this event, so there's no
// point in queuing it up again. We've notified NATS that we're
// working on the message still, so that will have deferred the
// redelivery by a bit.
return
}
roomserverInputBackpressure.With(prometheus.Labels{"room_id": roomID}).Inc()
r.workerForRoom(roomID).Act(nil, func() {
_ = msg.InProgress() // resets the acknowledgement wait timer
defer eventsInProgress.Delete(index)
defer roomserverInputBackpressure.With(prometheus.Labels{"room_id": roomID}).Dec()
if err := r.processRoomEvent(context.Background(), &inputRoomEvent); err != nil {
sentry.CaptureException(err)
} else {
hooks.Run(hooks.KindNewEventPersisted, inputRoomEvent.Event)
}
_ = msg.Ack()
})
},
// NATS wants to acknowledge automatically by default when the message is
// read from the stream, but we want to override that behaviour by making
// sure that we only acknowledge when we're happy we've done everything we
// can. This ensures we retry things when it makes sense to do so.
nats.ManualAck(),
// Use a durable named consumer.
r.Durable,
// If we've missed things in the stream, e.g. we restarted, then replay
// all of the queued messages that were waiting for us.
nats.DeliverAll(),
// Ensure that NATS doesn't try to resend us something that wasn't done
// within the period of time that we might still be processing it.
nats.AckWait(MaximumProcessingTime+(time.Second*10)),
)
return err
}
// InputRoomEvents implements api.RoomserverInternalAPI
func (r *Inputer) InputRoomEvents(
ctx context.Context,
request *api.InputRoomEventsRequest,
response *api.InputRoomEventsResponse,
) {
if request.Asynchronous {
var err error
for _, e := range request.InputRoomEvents {
msg := &nats.Msg{
Subject: r.InputRoomEventTopic,
Header: nats.Header{},
}
roomID := e.Event.RoomID()
msg.Header.Set("room_id", roomID)
msg.Data, err = json.Marshal(e)
if err != nil {
response.ErrMsg = err.Error()
return
}
if _, err = r.JetStream.PublishMsg(msg); err != nil {
return
}
}
} else {
responses := make(chan error, len(request.InputRoomEvents))
defer close(responses)
for _, e := range request.InputRoomEvents {
inputRoomEvent := e
roomID := inputRoomEvent.Event.RoomID()
index := roomID + "\000" + inputRoomEvent.Event.EventID()
if _, ok := eventsInProgress.LoadOrStore(index, struct{}{}); ok {
// We're already waiting to deal with this event, so there's no
// point in queuing it up again. We've notified NATS that we're
// working on the message still, so that will have deferred the
// redelivery by a bit.
return
}
roomserverInputBackpressure.With(prometheus.Labels{"room_id": roomID}).Inc()
worker := r.workerForRoom(roomID)
worker.Act(nil, func() {
defer eventsInProgress.Delete(index)
defer roomserverInputBackpressure.With(prometheus.Labels{"room_id": roomID}).Dec()
err := r.processRoomEvent(ctx, &inputRoomEvent)
if err != nil {
sentry.CaptureException(err)
} else {
hooks.Run(hooks.KindNewEventPersisted, inputRoomEvent.Event)
}
select {
case <-ctx.Done():
default:
responses <- err
}
})
}
for i := 0; i < len(request.InputRoomEvents); i++ {
select {
case <-ctx.Done():
response.ErrMsg = context.DeadlineExceeded.Error()
return
case err := <-responses:
if err != nil {
response.ErrMsg = err.Error()
return
}
}
}
}
}
// WriteOutputEvents implements OutputRoomEventWriter
func (r *Inputer) WriteOutputEvents(roomID string, updates []api.OutputEvent) error {
var err error
for _, update := range updates {
msg := &nats.Msg{
Subject: r.OutputRoomEventTopic,
Header: nats.Header{},
}
msg.Header.Set(jetstream.RoomID, roomID)
msg.Data, err = json.Marshal(update)
if err != nil {
return err
}
logger := log.WithFields(log.Fields{
"room_id": roomID,
"type": update.Type,
})
if update.NewRoomEvent != nil {
eventType := update.NewRoomEvent.Event.Type()
logger = logger.WithFields(log.Fields{
"event_type": eventType,
"event_id": update.NewRoomEvent.Event.EventID(),
"adds_state": len(update.NewRoomEvent.AddsStateEventIDs),
"removes_state": len(update.NewRoomEvent.RemovesStateEventIDs),
"send_as_server": update.NewRoomEvent.SendAsServer,
"sender": update.NewRoomEvent.Event.Sender(),
})
if update.NewRoomEvent.Event.StateKey() != nil {
logger = logger.WithField("state_key", *update.NewRoomEvent.Event.StateKey())
}
contentKey := keyContentFields[eventType]
if contentKey != "" {
value := gjson.GetBytes(update.NewRoomEvent.Event.Content(), contentKey)
if value.Exists() {
logger = logger.WithField("content_value", value.String())
}
}
if eventType == "m.room.server_acl" && update.NewRoomEvent.Event.StateKeyEquals("") {
ev := update.NewRoomEvent.Event.Unwrap()
defer r.ACLs.OnServerACLUpdate(ev)
}
}
logger.Tracef("Producing to topic '%s'", r.OutputRoomEventTopic)
if _, err := r.JetStream.PublishMsg(msg); err != nil {
logger.WithError(err).Errorf("Failed to produce to topic '%s': %s", r.OutputRoomEventTopic, err)
return err
}
}
return nil
}
func init() {
prometheus.MustRegister(roomserverInputBackpressure)
}
var roomserverInputBackpressure = prometheus.NewGaugeVec(
prometheus.GaugeOpts{
Namespace: "dendrite",
Subsystem: "roomserver",
Name: "input_backpressure",
Help: "How many events are queued for input for a given room",
},
[]string{"room_id"},
)