dendrite/roomserver
Sam Wedgwood 35804f8493
Add config key for default room version (#3171)
This PR adds a config key `room_server.default_config_key` to set the
default room version for the room server.

Signed-off-by: `Sam Wedgwood <sam@wedgwood.dev>`
2023-08-08 14:20:05 +01:00
..
acls Use PDU not *Event in HeaderedEvent (#3073) 2023-05-02 15:03:16 +01:00
api Add config key for default room version (#3171) 2023-08-08 14:20:05 +01:00
auth Fix backfilling (#3117) 2023-06-20 16:52:29 +02:00
internal Add config key for default room version (#3171) 2023-08-08 14:20:05 +01:00
producers PDU Sender split (#3100) 2023-06-06 20:55:18 +00:00
state Merge SenderID & Per Room User Key work (#3109) 2023-06-14 14:23:46 +00:00
storage Use pointer when passing the connection manager around (#3152) 2023-07-19 13:37:04 +02:00
types de-MSC-ifying space summaries (MSC2946) (#3134) 2023-07-20 15:06:05 +01:00
version Add config key for default room version (#3171) 2023-08-08 14:20:05 +01:00
README.md use go module for dependencies (#594) 2019-05-21 21:56:55 +01:00
roomserver_test.go Add config key for default room version (#3171) 2023-08-08 14:20:05 +01:00
roomserver.go de-MSC-ifying space summaries (MSC2946) (#3134) 2023-07-20 15:06:05 +01:00

RoomServer

RoomServer Internals

Numeric IDs

To save space matrix string identifiers are mapped to local numeric IDs. The numeric IDs are more efficient to manipulate and use less space to store. The numeric IDs are never exposed in the API the room server exposes. The numeric IDs are converted to string IDs before they leave the room server. The numeric ID for a string ID is never 0 to avoid being confused with go's default zero value. Zero is used to indicate that there was no corresponding string ID. Well-known event types and event state keys are preassigned numeric IDs.

State Snapshot Storage

The room server stores the state of the matrix room at each event. For efficiency the state is stored as blocks of 3-tuples of numeric IDs for the event type, event state key and event ID. For further efficiency the state snapshots are stored as the combination of up to 64 these blocks. This allows blocks of the room state to be reused in multiple snapshots.

The resulting database tables look something like this:

+-------------------------------------------------------------------+
| Events                                                            |
+---------+-------------------+------------------+------------------+
| EventNID| EventTypeNID      | EventStateKeyNID | StateSnapshotNID |
+---------+-------------------+------------------+------------------+
|       1 | m.room.create   1 | ""             1 | <nil>          0 |
|       2 | m.room.member   2 | "@user:foo"    2 | <nil>          0 |
|       3 | m.room.member   2 | "@user:bar"    3 | {1,2}          1 |
|       4 | m.room.message  3 | <nil>          0 | {1,2,3}        2 |
|       5 | m.room.member   2 | "@user:foo"    2 | {1,2,3}        2 |
|       6 | m.room.message  3 | <nil>          0 | {1,3,6}        3 |
+---------+-------------------+------------------+------------------+

+----------------------------------------+
| State Snapshots                        |
+-----------------------+----------------+
| EventStateSnapshotNID | StateBlockNIDs |
+-----------------------+----------------|
|                     1 |           {1}  |
|                     2 |         {1,2}  |
|                     3 |       {1,2,3}  |
+-----------------------+----------------+

+-----------------------------------------------------------------+
| State Blocks                                                    |
+---------------+-------------------+------------------+----------+
| StateBlockNID | EventTypeNID      | EventStateKeyNID | EventNID |
+---------------+-------------------+------------------+----------+
|             1 | m.room.create   1 | ""             1 |        1 |
|             1 | m.room.member   2 | "@user:foo"    2 |        2 |
|             2 | m.room.member   2 | "@user:bar"    3 |        3 |
|             3 | m.room.member   2 | "@user:foo"    2 |        6 |
+---------------+-------------------+------------------+----------+