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c28577ea25
* Implement interfaces for federationsender storage * Implement interfaces for mediaapi storage * Implement interfaces for publicroomsapi storage * Implement interfaces for roomserver storage * Implement interfaces for syncapi storage * Implement interfaces for keydb storage * common.PartitionStorer in publicroomsapi interface * Update copyright notices
254 lines
9.0 KiB
Go
254 lines
9.0 KiB
Go
// Copyright 2017-2018 New Vector Ltd
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// Copyright 2019-2020 The Matrix.org Foundation C.I.C.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package postgres
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import (
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"context"
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"database/sql"
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"encoding/json"
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"github.com/matrix-org/dendrite/common"
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"github.com/matrix-org/dendrite/publicroomsapi/types"
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"github.com/matrix-org/gomatrixserverlib"
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)
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// PublicRoomsServerDatabase represents a public rooms server database.
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type PublicRoomsServerDatabase struct {
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db *sql.DB
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common.PartitionOffsetStatements
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statements publicRoomsStatements
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}
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type attributeValue interface{}
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// NewPublicRoomsServerDatabase creates a new public rooms server database.
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func NewPublicRoomsServerDatabase(dataSourceName string) (*PublicRoomsServerDatabase, error) {
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var db *sql.DB
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var err error
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if db, err = sql.Open("postgres", dataSourceName); err != nil {
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return nil, err
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}
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partitions := common.PartitionOffsetStatements{}
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if err = partitions.Prepare(db, "publicroomsapi"); err != nil {
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return nil, err
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}
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statements := publicRoomsStatements{}
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if err = statements.prepare(db); err != nil {
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return nil, err
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}
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return &PublicRoomsServerDatabase{db, partitions, statements}, nil
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}
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// GetRoomVisibility returns the room visibility as a boolean: true if the room
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// is publicly visible, false if not.
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// Returns an error if the retrieval failed.
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func (d *PublicRoomsServerDatabase) GetRoomVisibility(
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ctx context.Context, roomID string,
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) (bool, error) {
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return d.statements.selectRoomVisibility(ctx, roomID)
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}
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// SetRoomVisibility updates the visibility attribute of a room. This attribute
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// must be set to true if the room is publicly visible, false if not.
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// Returns an error if the update failed.
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func (d *PublicRoomsServerDatabase) SetRoomVisibility(
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ctx context.Context, visible bool, roomID string,
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) error {
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return d.statements.updateRoomAttribute(ctx, "visibility", visible, roomID)
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}
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// CountPublicRooms returns the number of room set as publicly visible on the server.
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// Returns an error if the retrieval failed.
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func (d *PublicRoomsServerDatabase) CountPublicRooms(ctx context.Context) (int64, error) {
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return d.statements.countPublicRooms(ctx)
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}
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// GetPublicRooms returns an array containing the local rooms set as publicly visible, ordered by their number
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// of joined members. This array can be limited by a given number of elements, and offset by a given value.
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// If the limit is 0, doesn't limit the number of results. If the offset is 0 too, the array contains all
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// the rooms set as publicly visible on the server.
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// Returns an error if the retrieval failed.
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func (d *PublicRoomsServerDatabase) GetPublicRooms(
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ctx context.Context, offset int64, limit int16, filter string,
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) ([]types.PublicRoom, error) {
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return d.statements.selectPublicRooms(ctx, offset, limit, filter)
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}
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// UpdateRoomFromEvents iterate over a slice of state events and call
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// UpdateRoomFromEvent on each of them to update the database representation of
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// the rooms updated by each event.
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// The slice of events to remove is used to update the number of joined members
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// for the room in the database.
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// If the update triggered by one of the events failed, aborts the process and
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// returns an error.
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func (d *PublicRoomsServerDatabase) UpdateRoomFromEvents(
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ctx context.Context,
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eventsToAdd []gomatrixserverlib.Event,
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eventsToRemove []gomatrixserverlib.Event,
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) error {
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for _, event := range eventsToAdd {
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if err := d.UpdateRoomFromEvent(ctx, event); err != nil {
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return err
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}
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}
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for _, event := range eventsToRemove {
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if event.Type() == "m.room.member" {
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if err := d.updateNumJoinedUsers(ctx, event, true); err != nil {
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return err
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}
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}
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}
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return nil
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}
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// UpdateRoomFromEvent updates the database representation of a room from a Matrix event, by
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// checking the event's type to know which attribute to change and using the event's content
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// to define the new value of the attribute.
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// If the event doesn't match with any property used to compute the public room directory,
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// does nothing.
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// If something went wrong during the process, returns an error.
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func (d *PublicRoomsServerDatabase) UpdateRoomFromEvent(
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ctx context.Context, event gomatrixserverlib.Event,
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) error {
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// Process the event according to its type
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switch event.Type() {
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case "m.room.create":
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return d.statements.insertNewRoom(ctx, event.RoomID())
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case "m.room.member":
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return d.updateNumJoinedUsers(ctx, event, false)
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case "m.room.aliases":
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return d.updateRoomAliases(ctx, event)
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case "m.room.canonical_alias":
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var content common.CanonicalAliasContent
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field := &(content.Alias)
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attrName := "canonical_alias"
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return d.updateStringAttribute(ctx, attrName, event, &content, field)
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case "m.room.name":
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var content common.NameContent
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field := &(content.Name)
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attrName := "name"
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return d.updateStringAttribute(ctx, attrName, event, &content, field)
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case "m.room.topic":
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var content common.TopicContent
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field := &(content.Topic)
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attrName := "topic"
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return d.updateStringAttribute(ctx, attrName, event, &content, field)
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case "m.room.avatar":
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var content common.AvatarContent
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field := &(content.URL)
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attrName := "avatar_url"
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return d.updateStringAttribute(ctx, attrName, event, &content, field)
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case "m.room.history_visibility":
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var content common.HistoryVisibilityContent
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field := &(content.HistoryVisibility)
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attrName := "world_readable"
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strForTrue := "world_readable"
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return d.updateBooleanAttribute(ctx, attrName, event, &content, field, strForTrue)
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case "m.room.guest_access":
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var content common.GuestAccessContent
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field := &(content.GuestAccess)
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attrName := "guest_can_join"
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strForTrue := "can_join"
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return d.updateBooleanAttribute(ctx, attrName, event, &content, field, strForTrue)
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}
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// If the event type didn't match, return with no error
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return nil
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}
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// updateNumJoinedUsers updates the number of joined user in the database representation
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// of a room using a given "m.room.member" Matrix event.
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// If the membership property of the event isn't "join", ignores it and returs nil.
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// If the remove parameter is set to false, increments the joined members counter in the
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// database, if set to truem decrements it.
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// Returns an error if the update failed.
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func (d *PublicRoomsServerDatabase) updateNumJoinedUsers(
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ctx context.Context, membershipEvent gomatrixserverlib.Event, remove bool,
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) error {
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membership, err := membershipEvent.Membership()
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if err != nil {
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return err
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}
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if membership != gomatrixserverlib.Join {
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return nil
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}
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if remove {
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return d.statements.decrementJoinedMembersInRoom(ctx, membershipEvent.RoomID())
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}
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return d.statements.incrementJoinedMembersInRoom(ctx, membershipEvent.RoomID())
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}
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// updateStringAttribute updates a given string attribute in the database
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// representation of a room using a given string data field from content of the
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// Matrix event triggering the update.
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// Returns an error if decoding the Matrix event's content or updating the attribute
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// failed.
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func (d *PublicRoomsServerDatabase) updateStringAttribute(
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ctx context.Context, attrName string, event gomatrixserverlib.Event,
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content interface{}, field *string,
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) error {
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if err := json.Unmarshal(event.Content(), content); err != nil {
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return err
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}
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return d.statements.updateRoomAttribute(ctx, attrName, *field, event.RoomID())
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}
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// updateBooleanAttribute updates a given boolean attribute in the database
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// representation of a room using a given string data field from content of the
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// Matrix event triggering the update.
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// The attribute is set to true if the field matches a given string, false if not.
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// Returns an error if decoding the Matrix event's content or updating the attribute
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// failed.
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func (d *PublicRoomsServerDatabase) updateBooleanAttribute(
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ctx context.Context, attrName string, event gomatrixserverlib.Event,
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content interface{}, field *string, strForTrue string,
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) error {
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if err := json.Unmarshal(event.Content(), content); err != nil {
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return err
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}
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var attrValue bool
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if *field == strForTrue {
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attrValue = true
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} else {
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attrValue = false
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}
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return d.statements.updateRoomAttribute(ctx, attrName, attrValue, event.RoomID())
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}
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// updateRoomAliases decodes the content of a "m.room.aliases" Matrix event and update the list of aliases of
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// a given room with it.
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// Returns an error if decoding the Matrix event or updating the list failed.
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func (d *PublicRoomsServerDatabase) updateRoomAliases(
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ctx context.Context, aliasesEvent gomatrixserverlib.Event,
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) error {
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var content common.AliasesContent
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if err := json.Unmarshal(aliasesEvent.Content(), &content); err != nil {
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return err
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}
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return d.statements.updateRoomAttribute(
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ctx, "aliases", content.Aliases, aliasesEvent.RoomID(),
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)
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}
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