mirror of
https://github.com/1f349/dendrite.git
synced 2024-11-14 15:51:37 +00:00
42dd962425
* Initial work on persistent queues * Update index for event ID and server name * Put things into database (postgres for now) * Duplicate postgres code into sqlite for now just to stop build errors, will fix SQLite soon * Fix table name * Fix index * Fix table name * Use RETURNING because LastInsertID is not supported by postgres * Use functions * Marshal headered event * Don't error on now rows * Don't block if there are PDUs waiting * Try to tidy up JSON * Debug logging * Fix query, use transactions in postgres * Clean up * Rehydrate more opportunistically * Fix SQLite * remove unused types * Review comments * Shuffle things around a bit * Clean up transaction properly * Don't send empty transactions * Reduce unnecessary retries * Count PDUs to make more resilient * Don't stop when there is work to be done * Try to limit wakeups * well this is tedious * Fix race in incomplete transactions * Thread safety on transaction ID/count
461 lines
17 KiB
Go
461 lines
17 KiB
Go
// Copyright 2017 Vector Creations Ltd
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package queue
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import (
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"context"
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"encoding/json"
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"fmt"
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"sync"
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"time"
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"github.com/matrix-org/dendrite/federationsender/storage"
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"github.com/matrix-org/dendrite/federationsender/types"
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"github.com/matrix-org/dendrite/roomserver/api"
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"github.com/matrix-org/gomatrix"
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"github.com/matrix-org/gomatrixserverlib"
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"github.com/sirupsen/logrus"
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log "github.com/sirupsen/logrus"
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"go.uber.org/atomic"
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)
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const maxPDUsPerTransaction = 50
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// destinationQueue is a queue of events for a single destination.
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// It is responsible for sending the events to the destination and
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// ensures that only one request is in flight to a given destination
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// at a time.
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type destinationQueue struct {
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db storage.Database
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signing *SigningInfo
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rsAPI api.RoomserverInternalAPI
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client *gomatrixserverlib.FederationClient // federation client
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origin gomatrixserverlib.ServerName // origin of requests
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destination gomatrixserverlib.ServerName // destination of requests
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running atomic.Bool // is the queue worker running?
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backingOff atomic.Bool // true if we're backing off
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statistics *types.ServerStatistics // statistics about this remote server
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incomingInvites chan *gomatrixserverlib.InviteV2Request // invites to send
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incomingEDUs chan *gomatrixserverlib.EDU // EDUs to send
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transactionIDMutex sync.Mutex // protects transactionID
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transactionID gomatrixserverlib.TransactionID // last transaction ID
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transactionCount atomic.Int32 // how many events in this transaction so far
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pendingPDUs atomic.Int32 // how many PDUs are waiting to be sent
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pendingEDUs []*gomatrixserverlib.EDU // owned by backgroundSend
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pendingInvites []*gomatrixserverlib.InviteV2Request // owned by backgroundSend
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wakeServerCh chan bool // interrupts idle wait
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retryServerCh chan bool // interrupts backoff
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}
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// retry will clear the blacklist state and attempt to send built up events to the server,
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// resetting and interrupting any backoff timers.
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func (oq *destinationQueue) retry() {
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// TODO: We don't send all events in the case where the server has been blacklisted as we
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// drop events instead then. This means we will send the oldest N events (chan size, currently 128)
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// and then skip ahead a lot which feels non-ideal but equally we can't persist thousands of events
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// in-memory to maybe-send it one day. Ideally we would just shove these pending events in a database
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// so we can send a lot of events.
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//
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// Interrupt the backoff. If the federation request that happens as a result of this is successful
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// then the counters will be reset there and the backoff will cancel. If the federation request
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// fails then we will retry at the current backoff interval, so as to prevent us from spamming
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// homeservers which are behaving badly.
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// We need to use an atomic bool here to prevent multiple calls to retry() blocking on the channel
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// as it is unbuffered.
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if oq.backingOff.CAS(true, false) {
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oq.retryServerCh <- true
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}
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if !oq.running.Load() {
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log.Infof("Restarting queue for %s", oq.destination)
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go oq.backgroundSend()
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}
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}
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// Send event adds the event to the pending queue for the destination.
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// If the queue is empty then it starts a background goroutine to
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// start sending events to that destination.
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func (oq *destinationQueue) sendEvent(nid int64) {
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if oq.statistics.Blacklisted() {
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// If the destination is blacklisted then drop the event.
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return
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}
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// Create a transaction ID. We'll either do this if we don't have
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// one made up yet, or if we've exceeded the number of maximum
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// events allowed in a single tranaction. We'll reset the counter
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// when we do.
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oq.transactionIDMutex.Lock()
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if oq.transactionID == "" || oq.transactionCount.Load() >= maxPDUsPerTransaction {
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now := gomatrixserverlib.AsTimestamp(time.Now())
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oq.transactionID = gomatrixserverlib.TransactionID(fmt.Sprintf("%d-%d", now, oq.statistics.SuccessCount()))
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oq.transactionCount.Store(0)
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}
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oq.transactionIDMutex.Unlock()
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// Create a database entry that associates the given PDU NID with
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// this destination queue. We'll then be able to retrieve the PDU
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// later.
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if err := oq.db.AssociatePDUWithDestination(
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context.TODO(),
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oq.transactionID, // the current transaction ID
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oq.destination, // the destination server name
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[]int64{nid}, // NID from federationsender_queue_json table
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); err != nil {
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log.WithError(err).Errorf("failed to associate PDU NID %d with destination %q", nid, oq.destination)
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return
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}
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// We've successfully added a PDU to the transaction so increase
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// the counter.
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oq.transactionCount.Add(1)
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// If the queue isn't running at this point then start it.
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if !oq.running.Load() {
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go oq.backgroundSend()
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}
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// Signal that we've sent a new PDU. This will cause the queue to
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// wake up if it's asleep. The return to the Add function will only
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// be 1 if the previous value was 0, e.g. nothing was waiting before.
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if oq.pendingPDUs.Add(1) == 1 {
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oq.wakeServerCh <- true
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}
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}
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// sendEDU adds the EDU event to the pending queue for the destination.
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// If the queue is empty then it starts a background goroutine to
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// start sending events to that destination.
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func (oq *destinationQueue) sendEDU(ev *gomatrixserverlib.EDU) {
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if oq.statistics.Blacklisted() {
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// If the destination is blacklisted then drop the event.
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return
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}
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if !oq.running.Load() {
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go oq.backgroundSend()
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}
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oq.incomingEDUs <- ev
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}
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// sendInvite adds the invite event to the pending queue for the
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// destination. If the queue is empty then it starts a background
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// goroutine to start sending events to that destination.
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func (oq *destinationQueue) sendInvite(ev *gomatrixserverlib.InviteV2Request) {
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if oq.statistics.Blacklisted() {
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// If the destination is blacklisted then drop the event.
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return
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}
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if !oq.running.Load() {
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go oq.backgroundSend()
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}
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oq.incomingInvites <- ev
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}
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// backgroundSend is the worker goroutine for sending events.
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// nolint:gocyclo
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func (oq *destinationQueue) backgroundSend() {
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// Check if a worker is already running, and if it isn't, then
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// mark it as started.
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if !oq.running.CAS(false, true) {
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return
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}
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defer oq.running.Store(false)
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for {
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// If we have nothing to do then wait either for incoming events, or
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// until we hit an idle timeout.
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if oq.pendingPDUs.Load() == 0 && len(oq.pendingEDUs) == 0 && len(oq.pendingInvites) == 0 {
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select {
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case <-oq.wakeServerCh:
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// We were woken up because there are new PDUs waiting in the
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// database.
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case edu := <-oq.incomingEDUs:
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// EDUs are handled in-memory for now. We will try to keep
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// the ordering intact.
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// TODO: Certain EDU types need persistence, e.g. send-to-device
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oq.pendingEDUs = append(oq.pendingEDUs, edu)
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// If there are any more things waiting in the channel queue
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// then read them. This is safe because we guarantee only
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// having one goroutine per destination queue, so the channel
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// isn't being consumed anywhere else.
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for len(oq.incomingEDUs) > 0 {
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oq.pendingEDUs = append(oq.pendingEDUs, <-oq.incomingEDUs)
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}
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case invite := <-oq.incomingInvites:
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// There's no strict ordering requirement for invites like
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// there is for transactions, so we put the invite onto the
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// front of the queue. This means that if an invite that is
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// stuck failing already, that it won't block our new invite
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// from being sent.
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oq.pendingInvites = append(
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[]*gomatrixserverlib.InviteV2Request{invite},
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oq.pendingInvites...,
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)
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// If there are any more things waiting in the channel queue
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// then read them. This is safe because we guarantee only
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// having one goroutine per destination queue, so the channel
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// isn't being consumed anywhere else.
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for len(oq.incomingInvites) > 0 {
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oq.pendingInvites = append(oq.pendingInvites, <-oq.incomingInvites)
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}
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case <-time.After(time.Second * 30):
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// The worker is idle so stop the goroutine. It'll get
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// restarted automatically the next time we have an event to
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// send.
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return
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}
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}
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// If we are backing off this server then wait for the
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// backoff duration to complete first, or until explicitly
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// told to retry.
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if backoff, duration := oq.statistics.BackoffDuration(); backoff {
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oq.backingOff.Store(true)
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select {
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case <-time.After(duration):
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case <-oq.retryServerCh:
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}
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oq.backingOff.Store(false)
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}
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// If we have pending PDUs or EDUs then construct a transaction.
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if oq.pendingPDUs.Load() > 0 || len(oq.pendingEDUs) > 0 {
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// Try sending the next transaction and see what happens.
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transaction, terr := oq.nextTransaction(oq.pendingEDUs)
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if terr != nil {
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// We failed to send the transaction.
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if giveUp := oq.statistics.Failure(); giveUp {
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// It's been suggested that we should give up because the backoff
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// has exceeded a maximum allowable value. Clean up the in-memory
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// buffers at this point. The PDU clean-up is already on a defer.
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oq.cleanPendingEDUs()
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oq.cleanPendingInvites()
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return
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}
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} else if transaction {
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// If we successfully sent the transaction then clear out
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// the pending events and EDUs, and wipe our transaction ID.
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oq.statistics.Success()
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// Clean up the in-memory buffers.
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oq.cleanPendingEDUs()
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}
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}
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// Try sending the next invite and see what happens.
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if len(oq.pendingInvites) > 0 {
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sent, ierr := oq.nextInvites(oq.pendingInvites)
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if ierr != nil {
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// We failed to send the transaction so increase the
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// backoff and give it another go shortly.
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if giveUp := oq.statistics.Failure(); giveUp {
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// It's been suggested that we should give up because
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// the backoff has exceeded a maximum allowable value.
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return
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}
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} else if sent > 0 {
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// If we successfully sent the invites then clear out
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// the pending invites.
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oq.statistics.Success()
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// Reallocate so that the underlying array can be GC'd, as
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// opposed to growing forever.
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oq.cleanPendingInvites()
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}
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}
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}
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}
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// cleanPendingEDUs cleans out the pending EDU buffer, removing
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// all references so that the underlying objects can be GC'd.
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func (oq *destinationQueue) cleanPendingEDUs() {
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for i := 0; i < len(oq.pendingEDUs); i++ {
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oq.pendingEDUs[i] = nil
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}
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oq.pendingEDUs = []*gomatrixserverlib.EDU{}
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}
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// cleanPendingInvites cleans out the pending invite buffer,
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// removing all references so that the underlying objects can
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// be GC'd.
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func (oq *destinationQueue) cleanPendingInvites() {
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for i := 0; i < len(oq.pendingInvites); i++ {
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oq.pendingInvites[i] = nil
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}
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oq.pendingInvites = []*gomatrixserverlib.InviteV2Request{}
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}
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// nextTransaction creates a new transaction from the pending event
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// queue and sends it. Returns true if a transaction was sent or
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// false otherwise.
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func (oq *destinationQueue) nextTransaction(
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pendingEDUs []*gomatrixserverlib.EDU,
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) (bool, error) {
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// Before we do anything, we need to roll over the transaction
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// ID that is being used to coalesce events into the next TX.
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// Otherwise it's possible that we'll pick up an incomplete
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// transaction and end up nuking the rest of the events at the
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// cleanup stage.
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oq.transactionIDMutex.Lock()
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oq.transactionID = ""
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oq.transactionIDMutex.Unlock()
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oq.transactionCount.Store(0)
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// Create the transaction.
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t := gomatrixserverlib.Transaction{
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PDUs: []json.RawMessage{},
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EDUs: []gomatrixserverlib.EDU{},
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}
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t.Origin = oq.origin
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t.Destination = oq.destination
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t.OriginServerTS = gomatrixserverlib.AsTimestamp(time.Now())
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// Ask the database for any pending PDUs from the next transaction.
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// maxPDUsPerTransaction is an upper limit but we probably won't
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// actually retrieve that many events.
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txid, pdus, err := oq.db.GetNextTransactionPDUs(
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context.TODO(), // context
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oq.destination, // server name
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maxPDUsPerTransaction, // max events to retrieve
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)
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if err != nil {
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log.WithError(err).Errorf("failed to get next transaction PDUs for server %q", oq.destination)
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return false, fmt.Errorf("oq.db.GetNextTransactionPDUs: %w", err)
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}
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// If we didn't get anything from the database and there are no
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// pending EDUs then there's nothing to do - stop here.
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if len(pdus) == 0 && len(pendingEDUs) == 0 {
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return false, nil
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}
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// Pick out the transaction ID from the database. If we didn't
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// get a transaction ID (i.e. because there are no PDUs but only
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// EDUs) then generate a transaction ID.
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t.TransactionID = txid
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if t.TransactionID == "" {
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now := gomatrixserverlib.AsTimestamp(time.Now())
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t.TransactionID = gomatrixserverlib.TransactionID(fmt.Sprintf("%d-%d", now, oq.statistics.SuccessCount()))
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}
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// Go through PDUs that we retrieved from the database, if any,
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// and add them into the transaction.
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for _, pdu := range pdus {
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// Append the JSON of the event, since this is a json.RawMessage type in the
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// gomatrixserverlib.Transaction struct
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t.PDUs = append(t.PDUs, (*pdu).JSON())
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}
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// Do the same for pending EDUS in the queue.
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for _, edu := range pendingEDUs {
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t.EDUs = append(t.EDUs, *edu)
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}
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logrus.WithField("server_name", oq.destination).Infof("Sending transaction %q containing %d PDUs, %d EDUs", t.TransactionID, len(t.PDUs), len(t.EDUs))
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// Try to send the transaction to the destination server.
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// TODO: we should check for 500-ish fails vs 400-ish here,
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// since we shouldn't queue things indefinitely in response
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// to a 400-ish error
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_, err = oq.client.SendTransaction(context.TODO(), t)
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switch e := err.(type) {
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case nil:
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// No error was returned so the transaction looks to have
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// been successfully sent.
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oq.pendingPDUs.Sub(int32(len(t.PDUs)))
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// Clean up the transaction in the database.
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if err = oq.db.CleanTransactionPDUs(
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context.TODO(),
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t.Destination,
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t.TransactionID,
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); err != nil {
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log.WithError(err).Errorf("failed to clean transaction %q for server %q", t.TransactionID, t.Destination)
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}
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return true, nil
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case gomatrix.HTTPError:
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// We received a HTTP error back. In this instance we only
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// should report an error if
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if e.Code >= 400 && e.Code <= 499 {
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// We tried but the remote side has sent back a client error.
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// It's no use retrying because it will happen again.
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return true, nil
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}
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// Otherwise, report that we failed to send the transaction
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// and we will retry again.
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return false, err
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default:
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log.WithFields(log.Fields{
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"destination": oq.destination,
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log.ErrorKey: err,
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}).Info("problem sending transaction")
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return false, err
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}
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}
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// nextInvite takes pending invite events from the queue and sends
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// them. Returns true if a transaction was sent or false otherwise.
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func (oq *destinationQueue) nextInvites(
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pendingInvites []*gomatrixserverlib.InviteV2Request,
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) (int, error) {
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done := 0
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for _, inviteReq := range pendingInvites {
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ev, roomVersion := inviteReq.Event(), inviteReq.RoomVersion()
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log.WithFields(log.Fields{
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"event_id": ev.EventID(),
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"room_version": roomVersion,
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"destination": oq.destination,
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}).Info("sending invite")
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inviteRes, err := oq.client.SendInviteV2(
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context.TODO(),
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oq.destination,
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*inviteReq,
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)
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switch e := err.(type) {
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case nil:
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done++
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case gomatrix.HTTPError:
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log.WithFields(log.Fields{
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"event_id": ev.EventID(),
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"state_key": ev.StateKey(),
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"destination": oq.destination,
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"status_code": e.Code,
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}).WithError(err).Error("failed to send invite due to HTTP error")
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// Check whether we should do something about the error or
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// just accept it as unavoidable.
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if e.Code >= 400 && e.Code <= 499 {
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// We tried but the remote side has sent back a client error.
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// It's no use retrying because it will happen again.
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done++
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continue
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}
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return done, err
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default:
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log.WithFields(log.Fields{
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"event_id": ev.EventID(),
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"state_key": ev.StateKey(),
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"destination": oq.destination,
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}).WithError(err).Error("failed to send invite")
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return done, err
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}
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invEv := inviteRes.Event.Sign(string(oq.signing.ServerName), oq.signing.KeyID, oq.signing.PrivateKey).Headered(roomVersion)
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_, err = api.SendEvents(context.TODO(), oq.rsAPI, []gomatrixserverlib.HeaderedEvent{invEv}, oq.signing.ServerName, nil)
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if err != nil {
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log.WithFields(log.Fields{
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"event_id": ev.EventID(),
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"state_key": ev.StateKey(),
|
|
"destination": oq.destination,
|
|
}).WithError(err).Error("failed to return signed invite to roomserver")
|
|
return done, err
|
|
}
|
|
}
|
|
|
|
return done, nil
|
|
}
|