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https://github.com/1f349/dendrite.git
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f47515e38b
This should fix https://github.com/matrix-org/dendrite/issues/2882 (Tested with FluffyChat 1.7.1) Also adds tests that the predefined push rules (as per the spec) is what we have in Dendrite.
185 lines
4.8 KiB
Go
185 lines
4.8 KiB
Go
package pushrules
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import (
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"encoding/json"
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"fmt"
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"strings"
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"github.com/matrix-org/gomatrixserverlib"
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)
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// A RuleSetEvaluator encapsulates context to evaluate an event
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// against a rule set.
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type RuleSetEvaluator struct {
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ec EvaluationContext
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ruleSet []kindAndRules
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}
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// An EvaluationContext gives a RuleSetEvaluator access to the
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// environment, for rules that require that.
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type EvaluationContext interface {
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// UserDisplayName returns the current user's display name.
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UserDisplayName() string
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// RoomMemberCount returns the number of members in the room of
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// the current event.
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RoomMemberCount() (int, error)
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// HasPowerLevel returns whether the user has at least the given
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// power in the room of the current event.
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HasPowerLevel(userID, levelKey string) (bool, error)
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}
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// A kindAndRules is just here to simplify iteration of the (ordered)
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// kinds of rules.
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type kindAndRules struct {
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Kind Kind
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Rules []*Rule
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}
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// NewRuleSetEvaluator creates a new evaluator for the given rule set.
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func NewRuleSetEvaluator(ec EvaluationContext, ruleSet *RuleSet) *RuleSetEvaluator {
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return &RuleSetEvaluator{
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ec: ec,
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ruleSet: []kindAndRules{
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{OverrideKind, ruleSet.Override},
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{ContentKind, ruleSet.Content},
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{RoomKind, ruleSet.Room},
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{SenderKind, ruleSet.Sender},
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{UnderrideKind, ruleSet.Underride},
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},
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}
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}
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// MatchEvent returns the first matching rule. Returns nil if there
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// was no match rule.
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func (rse *RuleSetEvaluator) MatchEvent(event *gomatrixserverlib.Event) (*Rule, error) {
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// TODO: server-default rules have lower priority than user rules,
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// but they are stored together with the user rules. It's a bit
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// unclear what the specification (11.14.1.4 Predefined rules)
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// means the ordering should be.
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//
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// The most reasonable interpretation is that default overrides
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// still have lower priority than user content rules, so we
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// iterate twice.
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for _, rsat := range rse.ruleSet {
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for _, defRules := range []bool{false, true} {
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for _, rule := range rsat.Rules {
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if rule.Default != defRules {
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continue
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}
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ok, err := ruleMatches(rule, rsat.Kind, event, rse.ec)
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if err != nil {
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return nil, err
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}
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if ok {
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return rule, nil
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}
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}
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}
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}
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// No matching rule.
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return nil, nil
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}
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func ruleMatches(rule *Rule, kind Kind, event *gomatrixserverlib.Event, ec EvaluationContext) (bool, error) {
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if !rule.Enabled {
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return false, nil
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}
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switch kind {
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case OverrideKind, UnderrideKind:
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for _, cond := range rule.Conditions {
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ok, err := conditionMatches(cond, event, ec)
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if err != nil {
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return false, err
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}
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if !ok {
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return false, nil
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}
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}
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return true, nil
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case ContentKind:
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// TODO: "These configure behaviour for (unencrypted) messages
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// that match certain patterns." - Does that mean "content.body"?
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if rule.Pattern == nil {
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return false, nil
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}
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return patternMatches("content.body", *rule.Pattern, event)
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case RoomKind:
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return rule.RuleID == event.RoomID(), nil
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case SenderKind:
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return rule.RuleID == event.Sender(), nil
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default:
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return false, nil
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}
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}
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func conditionMatches(cond *Condition, event *gomatrixserverlib.Event, ec EvaluationContext) (bool, error) {
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switch cond.Kind {
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case EventMatchCondition:
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if cond.Pattern == nil {
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return false, fmt.Errorf("missing condition pattern")
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}
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return patternMatches(cond.Key, *cond.Pattern, event)
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case ContainsDisplayNameCondition:
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return patternMatches("content.body", ec.UserDisplayName(), event)
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case RoomMemberCountCondition:
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cmp, err := parseRoomMemberCountCondition(cond.Is)
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if err != nil {
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return false, fmt.Errorf("parsing room_member_count condition: %w", err)
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}
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n, err := ec.RoomMemberCount()
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if err != nil {
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return false, fmt.Errorf("RoomMemberCount failed: %w", err)
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}
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return cmp(n), nil
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case SenderNotificationPermissionCondition:
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return ec.HasPowerLevel(event.Sender(), cond.Key)
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default:
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return false, nil
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}
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}
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func patternMatches(key, pattern string, event *gomatrixserverlib.Event) (bool, error) {
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// It doesn't make sense for an empty pattern to match anything.
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if pattern == "" {
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return false, nil
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}
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re, err := globToRegexp(pattern)
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if err != nil {
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return false, err
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}
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var eventMap map[string]interface{}
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if err = json.Unmarshal(event.JSON(), &eventMap); err != nil {
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return false, fmt.Errorf("parsing event: %w", err)
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}
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// From the spec:
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// "If the property specified by key is completely absent from
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// the event, or does not have a string value, then the condition
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// will not match, even if pattern is *."
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v, err := lookupMapPath(strings.Split(key, "."), eventMap)
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if err != nil {
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// An unknown path is a benign error that shouldn't stop rule
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// processing. It's just a non-match.
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return false, nil
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}
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if _, ok := v.(string); !ok {
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// A non-string never matches.
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return false, nil
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}
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return re.MatchString(fmt.Sprint(v)), nil
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}
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