mirror of
https://github.com/1f349/dendrite.git
synced 2024-11-14 15:51:37 +00:00
f6dea712d2
This PR is the first step towards virtual hosting by laying the groundwork for multiple server names being configured.
307 lines
11 KiB
Go
307 lines
11 KiB
Go
// Copyright 2020 The Matrix.org Foundation C.I.C.
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
package perform
|
|
|
|
import (
|
|
"context"
|
|
"fmt"
|
|
|
|
federationAPI "github.com/matrix-org/dendrite/federationapi/api"
|
|
"github.com/matrix-org/dendrite/roomserver/api"
|
|
"github.com/matrix-org/dendrite/roomserver/internal/helpers"
|
|
"github.com/matrix-org/dendrite/roomserver/internal/input"
|
|
"github.com/matrix-org/dendrite/roomserver/state"
|
|
"github.com/matrix-org/dendrite/roomserver/storage"
|
|
"github.com/matrix-org/dendrite/roomserver/storage/shared"
|
|
"github.com/matrix-org/dendrite/roomserver/types"
|
|
"github.com/matrix-org/dendrite/setup/config"
|
|
"github.com/matrix-org/gomatrixserverlib"
|
|
"github.com/matrix-org/util"
|
|
log "github.com/sirupsen/logrus"
|
|
)
|
|
|
|
type Inviter struct {
|
|
DB storage.Database
|
|
Cfg *config.RoomServer
|
|
FSAPI federationAPI.RoomserverFederationAPI
|
|
Inputer *input.Inputer
|
|
}
|
|
|
|
// nolint:gocyclo
|
|
func (r *Inviter) PerformInvite(
|
|
ctx context.Context,
|
|
req *api.PerformInviteRequest,
|
|
res *api.PerformInviteResponse,
|
|
) ([]api.OutputEvent, error) {
|
|
var outputUpdates []api.OutputEvent
|
|
event := req.Event
|
|
if event.StateKey() == nil {
|
|
return nil, fmt.Errorf("invite must be a state event")
|
|
}
|
|
_, senderDomain, err := gomatrixserverlib.SplitID('@', event.Sender())
|
|
if err != nil {
|
|
return nil, fmt.Errorf("sender %q is invalid", event.Sender())
|
|
}
|
|
|
|
roomID := event.RoomID()
|
|
targetUserID := *event.StateKey()
|
|
info, err := r.DB.RoomInfo(ctx, roomID)
|
|
if err != nil {
|
|
return nil, fmt.Errorf("failed to load RoomInfo: %w", err)
|
|
}
|
|
|
|
_, domain, err := gomatrixserverlib.SplitID('@', targetUserID)
|
|
if err != nil {
|
|
res.Error = &api.PerformError{
|
|
Code: api.PerformErrorBadRequest,
|
|
Msg: fmt.Sprintf("The user ID %q is invalid!", targetUserID),
|
|
}
|
|
return nil, nil
|
|
}
|
|
isTargetLocal := r.Cfg.Matrix.IsLocalServerName(domain)
|
|
isOriginLocal := r.Cfg.Matrix.IsLocalServerName(senderDomain)
|
|
if !isOriginLocal && !isTargetLocal {
|
|
res.Error = &api.PerformError{
|
|
Code: api.PerformErrorBadRequest,
|
|
Msg: "The invite must be either from or to a local user",
|
|
}
|
|
return nil, nil
|
|
}
|
|
|
|
logger := util.GetLogger(ctx).WithFields(map[string]interface{}{
|
|
"inviter": event.Sender(),
|
|
"invitee": *event.StateKey(),
|
|
"room_id": roomID,
|
|
"event_id": event.EventID(),
|
|
})
|
|
logger.WithFields(log.Fields{
|
|
"room_version": req.RoomVersion,
|
|
"room_info_exists": info != nil,
|
|
"target_local": isTargetLocal,
|
|
"origin_local": isOriginLocal,
|
|
}).Debug("processing invite event")
|
|
|
|
inviteState := req.InviteRoomState
|
|
if len(inviteState) == 0 && info != nil {
|
|
var is []gomatrixserverlib.InviteV2StrippedState
|
|
if is, err = buildInviteStrippedState(ctx, r.DB, info, req); err == nil {
|
|
inviteState = is
|
|
}
|
|
}
|
|
if len(inviteState) == 0 {
|
|
if err = event.SetUnsignedField("invite_room_state", struct{}{}); err != nil {
|
|
return nil, fmt.Errorf("event.SetUnsignedField: %w", err)
|
|
}
|
|
} else {
|
|
if err = event.SetUnsignedField("invite_room_state", inviteState); err != nil {
|
|
return nil, fmt.Errorf("event.SetUnsignedField: %w", err)
|
|
}
|
|
}
|
|
|
|
updateMembershipTableManually := func() ([]api.OutputEvent, error) {
|
|
var updater *shared.MembershipUpdater
|
|
if updater, err = r.DB.MembershipUpdater(ctx, roomID, targetUserID, isTargetLocal, req.RoomVersion); err != nil {
|
|
return nil, fmt.Errorf("r.DB.MembershipUpdater: %w", err)
|
|
}
|
|
outputUpdates, err = helpers.UpdateToInviteMembership(updater, &types.Event{
|
|
EventNID: 0,
|
|
Event: event.Unwrap(),
|
|
}, outputUpdates, req.Event.RoomVersion)
|
|
if err != nil {
|
|
return nil, fmt.Errorf("updateToInviteMembership: %w", err)
|
|
}
|
|
if err = updater.Commit(); err != nil {
|
|
return nil, fmt.Errorf("updater.Commit: %w", err)
|
|
}
|
|
logger.Debugf("updated membership to invite and sending invite OutputEvent")
|
|
return outputUpdates, nil
|
|
}
|
|
|
|
if (info == nil || info.IsStub()) && !isOriginLocal && isTargetLocal {
|
|
// The invite came in over federation for a room that we don't know about
|
|
// yet. We need to handle this a bit differently to most invites because
|
|
// we don't know the room state, therefore the roomserver can't process
|
|
// an input event. Instead we will update the membership table with the
|
|
// new invite and generate an output event.
|
|
return updateMembershipTableManually()
|
|
}
|
|
|
|
var isAlreadyJoined bool
|
|
if info != nil {
|
|
_, isAlreadyJoined, _, err = r.DB.GetMembership(ctx, info.RoomNID, *event.StateKey())
|
|
if err != nil {
|
|
return nil, fmt.Errorf("r.DB.GetMembership: %w", err)
|
|
}
|
|
}
|
|
if isAlreadyJoined {
|
|
// If the user is joined to the room then that takes precedence over this
|
|
// invite event. It makes little sense to move a user that is already
|
|
// joined to the room into the invite state.
|
|
// This could plausibly happen if an invite request raced with a join
|
|
// request for a user. For example if a user was invited to a public
|
|
// room and they joined the room at the same time as the invite was sent.
|
|
// The other way this could plausibly happen is if an invite raced with
|
|
// a kick. For example if a user was kicked from a room in error and in
|
|
// response someone else in the room re-invited them then it is possible
|
|
// for the invite request to race with the leave event so that the
|
|
// target receives invite before it learns that it has been kicked.
|
|
// There are a few ways this could be plausibly handled in the roomserver.
|
|
// 1) Store the invite, but mark it as retired. That will result in the
|
|
// permanent rejection of that invite event. So even if the target
|
|
// user leaves the room and the invite is retransmitted it will be
|
|
// ignored. However a new invite with a new event ID would still be
|
|
// accepted.
|
|
// 2) Silently discard the invite event. This means that if the event
|
|
// was retransmitted at a later date after the target user had left
|
|
// the room we would accept the invite. However since we hadn't told
|
|
// the sending server that the invite had been discarded it would
|
|
// have no reason to attempt to retry.
|
|
// 3) Signal the sending server that the user is already joined to the
|
|
// room.
|
|
// For now we will implement option 2. Since in the abesence of a retry
|
|
// mechanism it will be equivalent to option 1, and we don't have a
|
|
// signalling mechanism to implement option 3.
|
|
res.Error = &api.PerformError{
|
|
Code: api.PerformErrorNotAllowed,
|
|
Msg: "User is already joined to room",
|
|
}
|
|
logger.Debugf("user already joined")
|
|
return nil, nil
|
|
}
|
|
|
|
// If the invite originated remotely then we can't send an
|
|
// InputRoomEvent for the invite as it will never pass auth checks
|
|
// due to lacking room state, but we still need to tell the client
|
|
// about the invite so we can accept it, hence we return an output
|
|
// event to send to the Sync API.
|
|
if !isOriginLocal {
|
|
return updateMembershipTableManually()
|
|
}
|
|
|
|
// The invite originated locally. Therefore we have a responsibility to
|
|
// try and see if the user is allowed to make this invite. We can't do
|
|
// this for invites coming in over federation - we have to take those on
|
|
// trust.
|
|
_, err = helpers.CheckAuthEvents(ctx, r.DB, event, event.AuthEventIDs())
|
|
if err != nil {
|
|
logger.WithError(err).WithField("event_id", event.EventID()).WithField("auth_event_ids", event.AuthEventIDs()).Error(
|
|
"processInviteEvent.checkAuthEvents failed for event",
|
|
)
|
|
res.Error = &api.PerformError{
|
|
Msg: err.Error(),
|
|
Code: api.PerformErrorNotAllowed,
|
|
}
|
|
return nil, nil
|
|
}
|
|
|
|
// If the invite originated from us and the target isn't local then we
|
|
// should try and send the invite over federation first. It might be
|
|
// that the remote user doesn't exist, in which case we can give up
|
|
// processing here.
|
|
if req.SendAsServer != api.DoNotSendToOtherServers && !isTargetLocal {
|
|
fsReq := &federationAPI.PerformInviteRequest{
|
|
RoomVersion: req.RoomVersion,
|
|
Event: event,
|
|
InviteRoomState: inviteState,
|
|
}
|
|
fsRes := &federationAPI.PerformInviteResponse{}
|
|
if err = r.FSAPI.PerformInvite(ctx, fsReq, fsRes); err != nil {
|
|
res.Error = &api.PerformError{
|
|
Msg: err.Error(),
|
|
Code: api.PerformErrorNotAllowed,
|
|
}
|
|
logger.WithError(err).WithField("event_id", event.EventID()).Error("r.FSAPI.PerformInvite failed")
|
|
return nil, nil
|
|
}
|
|
event = fsRes.Event
|
|
logger.Debugf("Federated PerformInvite success with event ID %s", event.EventID())
|
|
}
|
|
|
|
// Send the invite event to the roomserver input stream. This will
|
|
// notify existing users in the room about the invite, update the
|
|
// membership table and ensure that the event is ready and available
|
|
// to use as an auth event when accepting the invite.
|
|
// It will NOT notify the invitee of this invite.
|
|
inputReq := &api.InputRoomEventsRequest{
|
|
InputRoomEvents: []api.InputRoomEvent{
|
|
{
|
|
Kind: api.KindNew,
|
|
Event: event,
|
|
Origin: senderDomain,
|
|
SendAsServer: req.SendAsServer,
|
|
},
|
|
},
|
|
}
|
|
inputRes := &api.InputRoomEventsResponse{}
|
|
if err = r.Inputer.InputRoomEvents(context.Background(), inputReq, inputRes); err != nil {
|
|
return nil, fmt.Errorf("r.Inputer.InputRoomEvents: %w", err)
|
|
}
|
|
if err = inputRes.Err(); err != nil {
|
|
res.Error = &api.PerformError{
|
|
Msg: fmt.Sprintf("r.InputRoomEvents: %s", err.Error()),
|
|
Code: api.PerformErrorNotAllowed,
|
|
}
|
|
logger.WithError(err).WithField("event_id", event.EventID()).Error("r.InputRoomEvents failed")
|
|
}
|
|
|
|
// Don't notify the sync api of this event in the same way as a federated invite so the invitee
|
|
// gets the invite, as the roomserver will do this when it processes the m.room.member invite.
|
|
return outputUpdates, nil
|
|
}
|
|
|
|
func buildInviteStrippedState(
|
|
ctx context.Context,
|
|
db storage.Database,
|
|
info *types.RoomInfo,
|
|
input *api.PerformInviteRequest,
|
|
) ([]gomatrixserverlib.InviteV2StrippedState, error) {
|
|
stateWanted := []gomatrixserverlib.StateKeyTuple{}
|
|
// "If they are set on the room, at least the state for m.room.avatar, m.room.canonical_alias, m.room.join_rules, and m.room.name SHOULD be included."
|
|
// https://matrix.org/docs/spec/client_server/r0.6.0#m-room-member
|
|
for _, t := range []string{
|
|
gomatrixserverlib.MRoomName, gomatrixserverlib.MRoomCanonicalAlias,
|
|
gomatrixserverlib.MRoomJoinRules, gomatrixserverlib.MRoomAvatar,
|
|
gomatrixserverlib.MRoomEncryption, gomatrixserverlib.MRoomCreate,
|
|
} {
|
|
stateWanted = append(stateWanted, gomatrixserverlib.StateKeyTuple{
|
|
EventType: t,
|
|
StateKey: "",
|
|
})
|
|
}
|
|
roomState := state.NewStateResolution(db, info)
|
|
stateEntries, err := roomState.LoadStateAtSnapshotForStringTuples(
|
|
ctx, info.StateSnapshotNID(), stateWanted,
|
|
)
|
|
if err != nil {
|
|
return nil, err
|
|
}
|
|
stateNIDs := []types.EventNID{}
|
|
for _, stateNID := range stateEntries {
|
|
stateNIDs = append(stateNIDs, stateNID.EventNID)
|
|
}
|
|
stateEvents, err := db.Events(ctx, stateNIDs)
|
|
if err != nil {
|
|
return nil, err
|
|
}
|
|
inviteState := []gomatrixserverlib.InviteV2StrippedState{
|
|
gomatrixserverlib.NewInviteV2StrippedState(input.Event.Event),
|
|
}
|
|
stateEvents = append(stateEvents, types.Event{Event: input.Event.Unwrap()})
|
|
for _, event := range stateEvents {
|
|
inviteState = append(inviteState, gomatrixserverlib.NewInviteV2StrippedState(event.Event))
|
|
}
|
|
return inviteState, nil
|
|
}
|