mirror of
https://github.com/1f349/dendrite.git
synced 2024-12-23 08:44:11 +00:00
067b875063
* Start converting v1 invite endpoint to v2 * Update gomatrixserverlib * Early federationsender code for sending invites * Sending invites sorta happens now * Populate invite request with stripped state * Remodel a bit, don't reflect received invites * Handle invite_room_state * Handle room versions a bit better * Update gomatrixserverlib * Tweak order in destinationQueue.next * Revert check in processMessage * Tweak federation sender destination queue code a bit * Add comments
206 lines
8.2 KiB
Go
206 lines
8.2 KiB
Go
// Copyright 2017 Vector Creations Ltd
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
// Package types provides the types that are used internally within the roomserver.
|
|
package types
|
|
|
|
import (
|
|
"github.com/matrix-org/dendrite/common"
|
|
"github.com/matrix-org/gomatrixserverlib"
|
|
)
|
|
|
|
// EventTypeNID is a numeric ID for an event type.
|
|
type EventTypeNID int64
|
|
|
|
// EventStateKeyNID is a numeric ID for an event state_key.
|
|
type EventStateKeyNID int64
|
|
|
|
// EventNID is a numeric ID for an event.
|
|
type EventNID int64
|
|
|
|
// RoomNID is a numeric ID for a room.
|
|
type RoomNID int64
|
|
|
|
// StateSnapshotNID is a numeric ID for the state at an event.
|
|
type StateSnapshotNID int64
|
|
|
|
// StateBlockNID is a numeric ID for a block of state data.
|
|
// These blocks of state data are combined to form the actual state.
|
|
type StateBlockNID int64
|
|
|
|
// A StateKeyTuple is a pair of a numeric event type and a numeric state key.
|
|
// It is used to lookup state entries.
|
|
type StateKeyTuple struct {
|
|
// The numeric ID for the event type.
|
|
EventTypeNID EventTypeNID
|
|
// The numeric ID for the state key.
|
|
EventStateKeyNID EventStateKeyNID
|
|
}
|
|
|
|
// LessThan returns true if this state key is less than the other state key.
|
|
// The ordering is arbitrary and is used to implement binary search and to efficiently deduplicate entries.
|
|
func (a StateKeyTuple) LessThan(b StateKeyTuple) bool {
|
|
if a.EventTypeNID != b.EventTypeNID {
|
|
return a.EventTypeNID < b.EventTypeNID
|
|
}
|
|
return a.EventStateKeyNID < b.EventStateKeyNID
|
|
}
|
|
|
|
// A StateEntry is an entry in the room state of a matrix room.
|
|
type StateEntry struct {
|
|
StateKeyTuple
|
|
// The numeric ID for the event.
|
|
EventNID EventNID
|
|
}
|
|
|
|
// LessThan returns true if this state entry is less than the other state entry.
|
|
// The ordering is arbitrary and is used to implement binary search and to efficiently deduplicate entries.
|
|
func (a StateEntry) LessThan(b StateEntry) bool {
|
|
if a.StateKeyTuple != b.StateKeyTuple {
|
|
return a.StateKeyTuple.LessThan(b.StateKeyTuple)
|
|
}
|
|
return a.EventNID < b.EventNID
|
|
}
|
|
|
|
// StateAtEvent is the state before and after a matrix event.
|
|
type StateAtEvent struct {
|
|
// The state before the event.
|
|
BeforeStateSnapshotNID StateSnapshotNID
|
|
// The state entry for the event itself, allows us to calculate the state after the event.
|
|
StateEntry
|
|
}
|
|
|
|
// IsStateEvent returns whether the event the state is at is a state event.
|
|
func (s StateAtEvent) IsStateEvent() bool {
|
|
return s.EventStateKeyNID != 0
|
|
}
|
|
|
|
// StateAtEventAndReference is StateAtEvent and gomatrixserverlib.EventReference glued together.
|
|
// It is used when looking up the latest events in a room in the database.
|
|
// The gomatrixserverlib.EventReference is used to check whether a new event references the event.
|
|
// The StateAtEvent is used to construct the current state of the room from the latest events.
|
|
type StateAtEventAndReference struct {
|
|
StateAtEvent
|
|
gomatrixserverlib.EventReference
|
|
}
|
|
|
|
// An Event is a gomatrixserverlib.Event with the numeric event ID attached.
|
|
// It is when performing bulk event lookup in the database.
|
|
type Event struct {
|
|
EventNID EventNID
|
|
gomatrixserverlib.Event
|
|
}
|
|
|
|
const (
|
|
// MRoomCreateNID is the numeric ID for the "m.room.create" event type.
|
|
MRoomCreateNID = 1
|
|
// MRoomPowerLevelsNID is the numeric ID for the "m.room.power_levels" event type.
|
|
MRoomPowerLevelsNID = 2
|
|
// MRoomJoinRulesNID is the numeric ID for the "m.room.join_rules" event type.
|
|
MRoomJoinRulesNID = 3
|
|
// MRoomThirdPartyInviteNID is the numeric ID for the "m.room.third_party_invite" event type.
|
|
MRoomThirdPartyInviteNID = 4
|
|
// MRoomMemberNID is the numeric ID for the "m.room.member" event type.
|
|
MRoomMemberNID = 5
|
|
// MRoomRedactionNID is the numeric ID for the "m.room.redaction" event type.
|
|
MRoomRedactionNID = 6
|
|
// MRoomHistoryVisibilityNID is the numeric ID for the "m.room.history_visibility" event type.
|
|
MRoomHistoryVisibilityNID = 7
|
|
)
|
|
|
|
const (
|
|
// EmptyStateKeyNID is the numeric ID for the empty state key.
|
|
EmptyStateKeyNID = 1
|
|
)
|
|
|
|
// StateBlockNIDList is used to return the result of bulk StateBlockNID lookups from the database.
|
|
type StateBlockNIDList struct {
|
|
StateSnapshotNID StateSnapshotNID
|
|
StateBlockNIDs []StateBlockNID
|
|
}
|
|
|
|
// StateEntryList is used to return the result of bulk state entry lookups from the database.
|
|
type StateEntryList struct {
|
|
StateBlockNID StateBlockNID
|
|
StateEntries []StateEntry
|
|
}
|
|
|
|
// A RoomRecentEventsUpdater is used to update the recent events in a room.
|
|
// (On postgresql this wraps a database transaction that holds a "FOR UPDATE"
|
|
// lock on the row in the rooms table holding the latest events for the room.)
|
|
type RoomRecentEventsUpdater interface {
|
|
// The room version of the room.
|
|
RoomVersion() gomatrixserverlib.RoomVersion
|
|
// The latest event IDs and state in the room.
|
|
LatestEvents() []StateAtEventAndReference
|
|
// The event ID of the latest event written to the output log in the room.
|
|
LastEventIDSent() string
|
|
// The current state of the room.
|
|
CurrentStateSnapshotNID() StateSnapshotNID
|
|
// Store the previous events referenced by an event.
|
|
// This adds the event NID to an entry in the database for each of the previous events.
|
|
// If there isn't an entry for one of previous events then an entry is created.
|
|
// If the entry already lists the event NID as a referrer then the entry unmodified.
|
|
// (i.e. the operation is idempotent)
|
|
StorePreviousEvents(eventNID EventNID, previousEventReferences []gomatrixserverlib.EventReference) error
|
|
// Check whether the eventReference is already referenced by another matrix event.
|
|
IsReferenced(eventReference gomatrixserverlib.EventReference) (bool, error)
|
|
// Set the list of latest events for the room.
|
|
// This replaces the current list stored in the database with the given list
|
|
SetLatestEvents(
|
|
roomNID RoomNID, latest []StateAtEventAndReference, lastEventNIDSent EventNID,
|
|
currentStateSnapshotNID StateSnapshotNID,
|
|
) error
|
|
// Check if the event has already be written to the output logs.
|
|
HasEventBeenSent(eventNID EventNID) (bool, error)
|
|
// Mark the event as having been sent to the output logs.
|
|
MarkEventAsSent(eventNID EventNID) error
|
|
// Build a membership updater for the target user in this room.
|
|
// It will share the same transaction as this updater.
|
|
MembershipUpdater(targetUserNID EventStateKeyNID) (MembershipUpdater, error)
|
|
// Implements Transaction so it can be committed or rolledback
|
|
common.Transaction
|
|
}
|
|
|
|
// A MembershipUpdater is used to update the membership of a user in a room.
|
|
// (On postgresql this wraps a database transaction that holds a "FOR UPDATE"
|
|
// lock on the row in the membership table for this user in the room)
|
|
// The caller should call one of SetToInvite, SetToJoin or SetToLeave once to
|
|
// make the update, or none of them if no update is required.
|
|
type MembershipUpdater interface {
|
|
// True if the target user is invited to the room before updating.
|
|
IsInvite() bool
|
|
// True if the target user is joined to the room before updating.
|
|
IsJoin() bool
|
|
// True if the target user is not invited or joined to the room before updating.
|
|
IsLeave() bool
|
|
// Set the state to invite.
|
|
// Returns whether this invite needs to be sent
|
|
SetToInvite(event gomatrixserverlib.Event) (needsSending bool, err error)
|
|
// Set the state to join or updates the event ID in the database.
|
|
// Returns a list of invite event IDs that this state change retired.
|
|
SetToJoin(senderUserID string, eventID string, isUpdate bool) (inviteEventIDs []string, err error)
|
|
// Set the state to leave.
|
|
// Returns a list of invite event IDs that this state change retired.
|
|
SetToLeave(senderUserID string, eventID string) (inviteEventIDs []string, err error)
|
|
// Implements Transaction so it can be committed or rolledback.
|
|
common.Transaction
|
|
}
|
|
|
|
// A MissingEventError is an error that happened because the roomserver was
|
|
// missing requested events from its database.
|
|
type MissingEventError string
|
|
|
|
func (e MissingEventError) Error() string { return string(e) }
|