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https://github.com/1f349/dendrite.git
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002fe05a20
* Add PerformInvite and refactor how errors get handled - Rename `JoinError` to `PerformError` - Remove `error` from the API function signature entirely. This forces errors to be bundled into `PerformError` which makes it easier for callers to detect and handle errors. On network errors, HTTP clients will make a `PerformError`. * Unbreak everything; thanks Go! * Send back JSONResponse according to the PerformError * Update federation invite code too
146 lines
4.9 KiB
Go
146 lines
4.9 KiB
Go
// Copyright 2017 Vector Creations Ltd
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// Copyright 2018 New Vector Ltd
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// Copyright 2019-2020 The Matrix.org Foundation C.I.C.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package internal
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import (
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"context"
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"github.com/matrix-org/dendrite/roomserver/api"
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"github.com/matrix-org/dendrite/roomserver/state"
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"github.com/matrix-org/dendrite/roomserver/types"
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"github.com/matrix-org/gomatrixserverlib"
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"github.com/sirupsen/logrus"
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)
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// processRoomEvent can only be called once at a time
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//
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// TODO(#375): This should be rewritten to allow concurrent calls. The
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// difficulty is in ensuring that we correctly annotate events with the correct
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// state deltas when sending to kafka streams
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func (r *RoomserverInternalAPI) processRoomEvent(
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ctx context.Context,
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input api.InputRoomEvent,
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) (eventID string, err error) {
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// Parse and validate the event JSON
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headered := input.Event
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event := headered.Unwrap()
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// Check that the event passes authentication checks and work out
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// the numeric IDs for the auth events.
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authEventNIDs, err := checkAuthEvents(ctx, r.DB, headered, input.AuthEventIDs)
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if err != nil {
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logrus.WithError(err).WithField("event_id", event.EventID()).WithField("auth_event_ids", input.AuthEventIDs).Error("processRoomEvent.checkAuthEvents failed for event")
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return
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}
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// If we don't have a transaction ID then get one.
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if input.TransactionID != nil {
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tdID := input.TransactionID
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eventID, err = r.DB.GetTransactionEventID(
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ctx, tdID.TransactionID, tdID.SessionID, event.Sender(),
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)
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// On error OR event with the transaction already processed/processesing
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if err != nil || eventID != "" {
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return
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}
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}
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// Store the event.
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roomNID, stateAtEvent, err := r.DB.StoreEvent(ctx, event, input.TransactionID, authEventNIDs)
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if err != nil {
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return
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}
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// For outliers we can stop after we've stored the event itself as it
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// doesn't have any associated state to store and we don't need to
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// notify anyone about it.
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if input.Kind == api.KindOutlier {
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logrus.WithFields(logrus.Fields{
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"event_id": event.EventID(),
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"type": event.Type(),
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"room": event.RoomID(),
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}).Info("Stored outlier")
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return event.EventID(), nil
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}
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if stateAtEvent.BeforeStateSnapshotNID == 0 {
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// We haven't calculated a state for this event yet.
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// Lets calculate one.
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err = r.calculateAndSetState(ctx, input, roomNID, &stateAtEvent, event)
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if err != nil {
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return
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}
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}
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if err = r.updateLatestEvents(
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ctx, // context
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roomNID, // room NID to update
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stateAtEvent, // state at event (below)
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event, // event
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input.SendAsServer, // send as server
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input.TransactionID, // transaction ID
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); err != nil {
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return
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}
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// Update the extremities of the event graph for the room
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return event.EventID(), nil
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}
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func (r *RoomserverInternalAPI) calculateAndSetState(
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ctx context.Context,
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input api.InputRoomEvent,
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roomNID types.RoomNID,
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stateAtEvent *types.StateAtEvent,
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event gomatrixserverlib.Event,
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) error {
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var err error
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roomState := state.NewStateResolution(r.DB)
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if input.HasState {
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// Check here if we think we're in the room already.
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stateAtEvent.Overwrite = true
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var joinEventNIDs []types.EventNID
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// Request join memberships only for local users only.
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if joinEventNIDs, err = r.DB.GetMembershipEventNIDsForRoom(ctx, roomNID, true, true); err == nil {
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// If we have no local users that are joined to the room then any state about
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// the room that we have is quite possibly out of date. Therefore in that case
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// we should overwrite it rather than merge it.
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stateAtEvent.Overwrite = len(joinEventNIDs) == 0
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}
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// We've been told what the state at the event is so we don't need to calculate it.
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// Check that those state events are in the database and store the state.
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var entries []types.StateEntry
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if entries, err = r.DB.StateEntriesForEventIDs(ctx, input.StateEventIDs); err != nil {
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return err
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}
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if stateAtEvent.BeforeStateSnapshotNID, err = r.DB.AddState(ctx, roomNID, nil, entries); err != nil {
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return err
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}
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} else {
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stateAtEvent.Overwrite = false
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// We haven't been told what the state at the event is so we need to calculate it from the prev_events
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if stateAtEvent.BeforeStateSnapshotNID, err = roomState.CalculateAndStoreStateBeforeEvent(ctx, event, roomNID); err != nil {
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return err
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}
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}
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return r.DB.SetState(ctx, stateAtEvent.EventNID, stateAtEvent.BeforeStateSnapshotNID)
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}
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