dendrite/syncapi/streams/stream_pdu.go
Neil Alexander b70238f2d5
Basic sync filtering (#1721)
* Add some filtering (postgres only for now)

* Fix build error

* Try to use request filter

* Use default filter as a template when retrieving from the database

* Remove unused strut

* Update sytest-whitelist

* Add filtering to SelectEarlyEvents

* Fix Postgres selectEarlyEvents query

* Attempt filtering on SQLite

* Test limit, set field for limit/order in prepareWithFilters

* Remove debug logging, add comments

* Tweaks, debug logging

* Separate SQLite stream IDs

* Fix filtering in current state table

* Fix lock issues

* More tweaks

* Current state requires room ID

* Review comments
2021-01-19 18:00:42 +00:00

309 lines
10 KiB
Go

package streams
import (
"context"
"github.com/matrix-org/dendrite/syncapi/types"
userapi "github.com/matrix-org/dendrite/userapi/api"
"github.com/matrix-org/gomatrixserverlib"
)
type PDUStreamProvider struct {
StreamProvider
}
func (p *PDUStreamProvider) Setup() {
p.StreamProvider.Setup()
p.latestMutex.Lock()
defer p.latestMutex.Unlock()
id, err := p.DB.MaxStreamPositionForPDUs(context.Background())
if err != nil {
panic(err)
}
p.latest = id
}
func (p *PDUStreamProvider) CompleteSync(
ctx context.Context,
req *types.SyncRequest,
) types.StreamPosition {
from := types.StreamPosition(0)
to := p.LatestPosition(ctx)
// Get the current sync position which we will base the sync response on.
// For complete syncs, we want to start at the most recent events and work
// backwards, so that we show the most recent events in the room.
r := types.Range{
From: to,
To: 0,
Backwards: true,
}
// Extract room state and recent events for all rooms the user is joined to.
joinedRoomIDs, err := p.DB.RoomIDsWithMembership(ctx, req.Device.UserID, gomatrixserverlib.Join)
if err != nil {
req.Log.WithError(err).Error("p.DB.RoomIDsWithMembership failed")
return from
}
stateFilter := req.Filter.Room.State
eventFilter := req.Filter.Room.Timeline
// Build up a /sync response. Add joined rooms.
for _, roomID := range joinedRoomIDs {
var jr *types.JoinResponse
jr, err = p.getJoinResponseForCompleteSync(
ctx, roomID, r, &stateFilter, &eventFilter, req.Device,
)
if err != nil {
req.Log.WithError(err).Error("p.getJoinResponseForCompleteSync failed")
return from
}
req.Response.Rooms.Join[roomID] = *jr
req.Rooms[roomID] = gomatrixserverlib.Join
}
// Add peeked rooms.
peeks, err := p.DB.PeeksInRange(ctx, req.Device.UserID, req.Device.ID, r)
if err != nil {
req.Log.WithError(err).Error("p.DB.PeeksInRange failed")
return from
}
for _, peek := range peeks {
if !peek.Deleted {
var jr *types.JoinResponse
jr, err = p.getJoinResponseForCompleteSync(
ctx, peek.RoomID, r, &stateFilter, &eventFilter, req.Device,
)
if err != nil {
req.Log.WithError(err).Error("p.getJoinResponseForCompleteSync failed")
return from
}
req.Response.Rooms.Peek[peek.RoomID] = *jr
}
}
return to
}
// nolint:gocyclo
func (p *PDUStreamProvider) IncrementalSync(
ctx context.Context,
req *types.SyncRequest,
from, to types.StreamPosition,
) (newPos types.StreamPosition) {
r := types.Range{
From: from,
To: to,
Backwards: from > to,
}
newPos = to
var err error
var stateDeltas []types.StateDelta
var joinedRooms []string
stateFilter := req.Filter.Room.State
eventFilter := req.Filter.Room.Timeline
if req.WantFullState {
if stateDeltas, joinedRooms, err = p.DB.GetStateDeltasForFullStateSync(ctx, req.Device, r, req.Device.UserID, &stateFilter); err != nil {
req.Log.WithError(err).Error("p.DB.GetStateDeltasForFullStateSync failed")
return
}
} else {
if stateDeltas, joinedRooms, err = p.DB.GetStateDeltas(ctx, req.Device, r, req.Device.UserID, &stateFilter); err != nil {
req.Log.WithError(err).Error("p.DB.GetStateDeltas failed")
return
}
}
for _, roomID := range joinedRooms {
req.Rooms[roomID] = gomatrixserverlib.Join
}
for _, delta := range stateDeltas {
if err = p.addRoomDeltaToResponse(ctx, req.Device, r, delta, &eventFilter, req.Response); err != nil {
req.Log.WithError(err).Error("d.addRoomDeltaToResponse failed")
return newPos
}
}
return r.To
}
func (p *PDUStreamProvider) addRoomDeltaToResponse(
ctx context.Context,
device *userapi.Device,
r types.Range,
delta types.StateDelta,
eventFilter *gomatrixserverlib.RoomEventFilter,
res *types.Response,
) error {
if delta.MembershipPos > 0 && delta.Membership == gomatrixserverlib.Leave {
// make sure we don't leak recent events after the leave event.
// TODO: History visibility makes this somewhat complex to handle correctly. For example:
// TODO: This doesn't work for join -> leave in a single /sync request (see events prior to join).
// TODO: This will fail on join -> leave -> sensitive msg -> join -> leave
// in a single /sync request
// This is all "okay" assuming history_visibility == "shared" which it is by default.
r.To = delta.MembershipPos
}
recentStreamEvents, limited, err := p.DB.RecentEvents(
ctx, delta.RoomID, r,
eventFilter, true, true,
)
if err != nil {
return err
}
recentEvents := p.DB.StreamEventsToEvents(device, recentStreamEvents)
delta.StateEvents = removeDuplicates(delta.StateEvents, recentEvents) // roll back
prevBatch, err := p.DB.GetBackwardTopologyPos(ctx, recentStreamEvents)
if err != nil {
return err
}
// XXX: should we ever get this far if we have no recent events or state in this room?
// in practice we do for peeks, but possibly not joins?
if len(recentEvents) == 0 && len(delta.StateEvents) == 0 {
return nil
}
switch delta.Membership {
case gomatrixserverlib.Join:
jr := types.NewJoinResponse()
jr.Timeline.PrevBatch = &prevBatch
jr.Timeline.Events = gomatrixserverlib.HeaderedToClientEvents(recentEvents, gomatrixserverlib.FormatSync)
jr.Timeline.Limited = limited
jr.State.Events = gomatrixserverlib.HeaderedToClientEvents(delta.StateEvents, gomatrixserverlib.FormatSync)
res.Rooms.Join[delta.RoomID] = *jr
case gomatrixserverlib.Peek:
jr := types.NewJoinResponse()
jr.Timeline.PrevBatch = &prevBatch
jr.Timeline.Events = gomatrixserverlib.HeaderedToClientEvents(recentEvents, gomatrixserverlib.FormatSync)
jr.Timeline.Limited = limited
jr.State.Events = gomatrixserverlib.HeaderedToClientEvents(delta.StateEvents, gomatrixserverlib.FormatSync)
res.Rooms.Peek[delta.RoomID] = *jr
case gomatrixserverlib.Leave:
fallthrough // transitions to leave are the same as ban
case gomatrixserverlib.Ban:
// TODO: recentEvents may contain events that this user is not allowed to see because they are
// no longer in the room.
lr := types.NewLeaveResponse()
lr.Timeline.PrevBatch = &prevBatch
lr.Timeline.Events = gomatrixserverlib.HeaderedToClientEvents(recentEvents, gomatrixserverlib.FormatSync)
lr.Timeline.Limited = false // TODO: if len(events) >= numRecents + 1 and then set limited:true
lr.State.Events = gomatrixserverlib.HeaderedToClientEvents(delta.StateEvents, gomatrixserverlib.FormatSync)
res.Rooms.Leave[delta.RoomID] = *lr
}
return nil
}
func (p *PDUStreamProvider) getJoinResponseForCompleteSync(
ctx context.Context,
roomID string,
r types.Range,
stateFilter *gomatrixserverlib.StateFilter,
eventFilter *gomatrixserverlib.RoomEventFilter,
device *userapi.Device,
) (jr *types.JoinResponse, err error) {
var stateEvents []*gomatrixserverlib.HeaderedEvent
stateEvents, err = p.DB.CurrentState(ctx, roomID, stateFilter)
if err != nil {
return
}
// TODO: When filters are added, we may need to call this multiple times to get enough events.
// See: https://github.com/matrix-org/synapse/blob/v0.19.3/synapse/handlers/sync.py#L316
var recentStreamEvents []types.StreamEvent
var limited bool
recentStreamEvents, limited, err = p.DB.RecentEvents(
ctx, roomID, r, eventFilter, true, true,
)
if err != nil {
return
}
// TODO FIXME: We don't fully implement history visibility yet. To avoid leaking events which the
// user shouldn't see, we check the recent events and remove any prior to the join event of the user
// which is equiv to history_visibility: joined
joinEventIndex := -1
for i := len(recentStreamEvents) - 1; i >= 0; i-- {
ev := recentStreamEvents[i]
if ev.Type() == gomatrixserverlib.MRoomMember && ev.StateKeyEquals(device.UserID) {
membership, _ := ev.Membership()
if membership == "join" {
joinEventIndex = i
if i > 0 {
// the create event happens before the first join, so we should cut it at that point instead
if recentStreamEvents[i-1].Type() == gomatrixserverlib.MRoomCreate && recentStreamEvents[i-1].StateKeyEquals("") {
joinEventIndex = i - 1
break
}
}
break
}
}
}
if joinEventIndex != -1 {
// cut all events earlier than the join (but not the join itself)
recentStreamEvents = recentStreamEvents[joinEventIndex:]
limited = false // so clients know not to try to backpaginate
}
// Retrieve the backward topology position, i.e. the position of the
// oldest event in the room's topology.
var prevBatch *types.TopologyToken
if len(recentStreamEvents) > 0 {
var backwardTopologyPos, backwardStreamPos types.StreamPosition
backwardTopologyPos, backwardStreamPos, err = p.DB.PositionInTopology(ctx, recentStreamEvents[0].EventID())
if err != nil {
return
}
prevBatch = &types.TopologyToken{
Depth: backwardTopologyPos,
PDUPosition: backwardStreamPos,
}
prevBatch.Decrement()
}
// We don't include a device here as we don't need to send down
// transaction IDs for complete syncs, but we do it anyway because Sytest demands it for:
// "Can sync a room with a message with a transaction id" - which does a complete sync to check.
recentEvents := p.DB.StreamEventsToEvents(device, recentStreamEvents)
stateEvents = removeDuplicates(stateEvents, recentEvents)
jr = types.NewJoinResponse()
jr.Timeline.PrevBatch = prevBatch
jr.Timeline.Events = gomatrixserverlib.HeaderedToClientEvents(recentEvents, gomatrixserverlib.FormatSync)
jr.Timeline.Limited = limited
jr.State.Events = gomatrixserverlib.HeaderedToClientEvents(stateEvents, gomatrixserverlib.FormatSync)
return jr, nil
}
func removeDuplicates(stateEvents, recentEvents []*gomatrixserverlib.HeaderedEvent) []*gomatrixserverlib.HeaderedEvent {
for _, recentEv := range recentEvents {
if recentEv.StateKey() == nil {
continue // not a state event
}
// TODO: This is a linear scan over all the current state events in this room. This will
// be slow for big rooms. We should instead sort the state events by event ID (ORDER BY)
// then do a binary search to find matching events, similar to what roomserver does.
for j := 0; j < len(stateEvents); j++ {
if stateEvents[j].EventID() == recentEv.EventID() {
// overwrite the element to remove with the last element then pop the last element.
// This is orders of magnitude faster than re-slicing, but doesn't preserve ordering
// (we don't care about the order of stateEvents)
stateEvents[j] = stateEvents[len(stateEvents)-1]
stateEvents = stateEvents[:len(stateEvents)-1]
break // there shouldn't be multiple events with the same event ID
}
}
}
return stateEvents
}