mirror of
https://github.com/1f349/dendrite.git
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6c20f8f742
This PR changes the following: - `StoreEvent` now only stores an event (and possibly prev event), instead of also doing redactions - Adds a `MaybeRedactEvent` (pulled out from `StoreEvent`), which should be called after storing events - a few other things
321 lines
9.9 KiB
Go
321 lines
9.9 KiB
Go
// Copyright 2017 Vector Creations Ltd
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package helpers
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import (
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"context"
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"fmt"
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"sort"
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"github.com/matrix-org/gomatrixserverlib"
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"github.com/matrix-org/dendrite/roomserver/state"
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"github.com/matrix-org/dendrite/roomserver/storage"
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"github.com/matrix-org/dendrite/roomserver/types"
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)
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// CheckForSoftFail returns true if the event should be soft-failed
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// and false otherwise. The return error value should be checked before
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// the soft-fail bool.
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func CheckForSoftFail(
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ctx context.Context,
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db storage.RoomDatabase,
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roomInfo *types.RoomInfo,
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event *gomatrixserverlib.HeaderedEvent,
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stateEventIDs []string,
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) (bool, error) {
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rewritesState := len(stateEventIDs) > 1
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var authStateEntries []types.StateEntry
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var err error
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if rewritesState {
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authStateEntries, err = db.StateEntriesForEventIDs(ctx, stateEventIDs, true)
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if err != nil {
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return true, fmt.Errorf("StateEntriesForEventIDs failed: %w", err)
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}
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} else {
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// Then get the state entries for the current state snapshot.
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// We'll use this to check if the event is allowed right now.
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roomState := state.NewStateResolution(db, roomInfo)
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authStateEntries, err = roomState.LoadStateAtSnapshot(ctx, roomInfo.StateSnapshotNID())
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if err != nil {
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return true, fmt.Errorf("roomState.LoadStateAtSnapshot: %w", err)
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}
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}
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// As a special case, it's possible that the room will have no
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// state because we haven't received a m.room.create event yet.
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// If we're now processing the first create event then never
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// soft-fail it.
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if len(authStateEntries) == 0 && event.Type() == gomatrixserverlib.MRoomCreate {
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return false, nil
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}
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// Work out which of the state events we actually need.
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stateNeeded := gomatrixserverlib.StateNeededForAuth([]*gomatrixserverlib.Event{event.Unwrap()})
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// Load the actual auth events from the database.
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authEvents, err := loadAuthEvents(ctx, db, roomInfo, stateNeeded, authStateEntries)
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if err != nil {
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return true, fmt.Errorf("loadAuthEvents: %w", err)
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}
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// Check if the event is allowed.
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if err = gomatrixserverlib.Allowed(event.Event, &authEvents); err != nil {
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// return true, nil
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return true, err
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}
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return false, nil
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}
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// CheckAuthEvents checks that the event passes authentication checks
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// Returns the numeric IDs for the auth events.
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func CheckAuthEvents(
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ctx context.Context,
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db storage.RoomDatabase,
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roomInfo *types.RoomInfo,
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event *gomatrixserverlib.HeaderedEvent,
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authEventIDs []string,
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) ([]types.EventNID, error) {
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// Grab the numeric IDs for the supplied auth state events from the database.
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authStateEntries, err := db.StateEntriesForEventIDs(ctx, authEventIDs, true)
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if err != nil {
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return nil, fmt.Errorf("db.StateEntriesForEventIDs: %w", err)
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}
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authStateEntries = types.DeduplicateStateEntries(authStateEntries)
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// Work out which of the state events we actually need.
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stateNeeded := gomatrixserverlib.StateNeededForAuth([]*gomatrixserverlib.Event{event.Unwrap()})
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// Load the actual auth events from the database.
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authEvents, err := loadAuthEvents(ctx, db, roomInfo, stateNeeded, authStateEntries)
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if err != nil {
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return nil, fmt.Errorf("loadAuthEvents: %w", err)
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}
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// Check if the event is allowed.
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if err = gomatrixserverlib.Allowed(event.Event, &authEvents); err != nil {
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return nil, err
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}
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// Return the numeric IDs for the auth events.
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result := make([]types.EventNID, len(authStateEntries))
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for i := range authStateEntries {
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result[i] = authStateEntries[i].EventNID
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}
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return result, nil
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}
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type authEvents struct {
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stateKeyNIDMap map[string]types.EventStateKeyNID
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state stateEntryMap
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events EventMap
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valid bool
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}
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// Valid verifies that all auth events are from the same room.
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func (ae *authEvents) Valid() bool {
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return ae.valid
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}
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// Create implements gomatrixserverlib.AuthEventProvider
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func (ae *authEvents) Create() (*gomatrixserverlib.Event, error) {
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return ae.lookupEventWithEmptyStateKey(types.MRoomCreateNID), nil
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}
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// PowerLevels implements gomatrixserverlib.AuthEventProvider
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func (ae *authEvents) PowerLevels() (*gomatrixserverlib.Event, error) {
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return ae.lookupEventWithEmptyStateKey(types.MRoomPowerLevelsNID), nil
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}
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// JoinRules implements gomatrixserverlib.AuthEventProvider
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func (ae *authEvents) JoinRules() (*gomatrixserverlib.Event, error) {
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return ae.lookupEventWithEmptyStateKey(types.MRoomJoinRulesNID), nil
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}
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// Memmber implements gomatrixserverlib.AuthEventProvider
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func (ae *authEvents) Member(stateKey string) (*gomatrixserverlib.Event, error) {
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return ae.lookupEvent(types.MRoomMemberNID, stateKey), nil
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}
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// ThirdPartyInvite implements gomatrixserverlib.AuthEventProvider
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func (ae *authEvents) ThirdPartyInvite(stateKey string) (*gomatrixserverlib.Event, error) {
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return ae.lookupEvent(types.MRoomThirdPartyInviteNID, stateKey), nil
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}
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func (ae *authEvents) lookupEventWithEmptyStateKey(typeNID types.EventTypeNID) *gomatrixserverlib.Event {
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eventNID, ok := ae.state.lookup(types.StateKeyTuple{
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EventTypeNID: typeNID,
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EventStateKeyNID: types.EmptyStateKeyNID,
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})
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if !ok {
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return nil
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}
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event, ok := ae.events.Lookup(eventNID)
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if !ok {
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return nil
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}
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return event.Event
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}
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func (ae *authEvents) lookupEvent(typeNID types.EventTypeNID, stateKey string) *gomatrixserverlib.Event {
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stateKeyNID, ok := ae.stateKeyNIDMap[stateKey]
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if !ok {
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return nil
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}
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eventNID, ok := ae.state.lookup(types.StateKeyTuple{
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EventTypeNID: typeNID,
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EventStateKeyNID: stateKeyNID,
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})
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if !ok {
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return nil
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}
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event, ok := ae.events.Lookup(eventNID)
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if !ok {
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return nil
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}
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return event.Event
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}
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// loadAuthEvents loads the events needed for authentication from the supplied room state.
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func loadAuthEvents(
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ctx context.Context,
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db state.StateResolutionStorage,
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roomInfo *types.RoomInfo,
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needed gomatrixserverlib.StateNeeded,
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state []types.StateEntry,
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) (result authEvents, err error) {
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result.valid = true
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// Look up the numeric IDs for the state keys needed for auth.
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var neededStateKeys []string
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neededStateKeys = append(neededStateKeys, needed.Member...)
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neededStateKeys = append(neededStateKeys, needed.ThirdPartyInvite...)
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if result.stateKeyNIDMap, err = db.EventStateKeyNIDs(ctx, neededStateKeys); err != nil {
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return
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}
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// Load the events we need.
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result.state = state
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var eventNIDs []types.EventNID
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keyTuplesNeeded := stateKeyTuplesNeeded(result.stateKeyNIDMap, needed)
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for _, keyTuple := range keyTuplesNeeded {
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eventNID, ok := result.state.lookup(keyTuple)
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if ok {
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eventNIDs = append(eventNIDs, eventNID)
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}
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}
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if result.events, err = db.Events(ctx, roomInfo, eventNIDs); err != nil {
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return
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}
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roomID := ""
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for _, ev := range result.events {
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if roomID == "" {
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roomID = ev.RoomID()
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}
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if ev.RoomID() != roomID {
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result.valid = false
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break
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}
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}
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return
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}
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// stateKeyTuplesNeeded works out which numeric state key tuples we need to authenticate some events.
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func stateKeyTuplesNeeded(
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stateKeyNIDMap map[string]types.EventStateKeyNID,
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stateNeeded gomatrixserverlib.StateNeeded,
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) []types.StateKeyTuple {
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var keyTuples []types.StateKeyTuple
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if stateNeeded.Create {
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keyTuples = append(keyTuples, types.StateKeyTuple{
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EventTypeNID: types.MRoomCreateNID,
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EventStateKeyNID: types.EmptyStateKeyNID,
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})
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}
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if stateNeeded.PowerLevels {
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keyTuples = append(keyTuples, types.StateKeyTuple{
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EventTypeNID: types.MRoomPowerLevelsNID,
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EventStateKeyNID: types.EmptyStateKeyNID,
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})
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}
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if stateNeeded.JoinRules {
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keyTuples = append(keyTuples, types.StateKeyTuple{
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EventTypeNID: types.MRoomJoinRulesNID,
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EventStateKeyNID: types.EmptyStateKeyNID,
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})
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}
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for _, member := range stateNeeded.Member {
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stateKeyNID, ok := stateKeyNIDMap[member]
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if ok {
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keyTuples = append(keyTuples, types.StateKeyTuple{
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EventTypeNID: types.MRoomMemberNID,
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EventStateKeyNID: stateKeyNID,
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})
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}
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}
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for _, token := range stateNeeded.ThirdPartyInvite {
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stateKeyNID, ok := stateKeyNIDMap[token]
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if ok {
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keyTuples = append(keyTuples, types.StateKeyTuple{
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EventTypeNID: types.MRoomThirdPartyInviteNID,
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EventStateKeyNID: stateKeyNID,
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})
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}
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}
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return keyTuples
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}
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// Map from event type, state key tuple to numeric event ID.
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// Implemented using binary search on a sorted array.
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type stateEntryMap []types.StateEntry
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// lookup an entry in the event map.
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func (m stateEntryMap) lookup(stateKey types.StateKeyTuple) (eventNID types.EventNID, ok bool) {
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// Since the list is sorted we can implement this using binary search.
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// This is faster than using a hash map.
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// We don't have to worry about pathological cases because the keys are fixed
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// size and are controlled by us.
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list := []types.StateEntry(m)
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i := sort.Search(len(list), func(i int) bool {
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return !list[i].StateKeyTuple.LessThan(stateKey)
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})
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if i < len(list) && list[i].StateKeyTuple == stateKey {
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ok = true
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eventNID = list[i].EventNID
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}
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return
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}
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// Map from numeric event ID to event.
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// Implemented using binary search on a sorted array.
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type EventMap []types.Event
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// lookup an entry in the event map.
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func (m EventMap) Lookup(eventNID types.EventNID) (event *types.Event, ok bool) {
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// Since the list is sorted we can implement this using binary search.
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// This is faster than using a hash map.
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// We don't have to worry about pathological cases because the keys are fixed
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// size are controlled by us.
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list := []types.Event(m)
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i := sort.Search(len(list), func(i int) bool {
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return list[i].EventNID >= eventNID
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})
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if i < len(list) && list[i].EventNID == eventNID {
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ok = true
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event = &list[i]
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}
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return
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}
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